OpenTTD/src/network
2010-04-19 19:50:56 +00:00
..
core (svn r19678) -Fix (r19607): client status was shown incorrect in the console 2010-04-19 19:50:56 +00:00
network_base.h
network_chat_gui.cpp (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game 2010-04-14 16:12:54 +00:00
network_client.cpp (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
network_client.h (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
network_command.cpp (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
network_content_gui.cpp
network_content.cpp (svn r19614) -Codechange: "it's" => "its" where appropriate 2010-04-12 14:12:47 +00:00
network_content.h
network_func.h (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
network_gamelist.cpp
network_gamelist.h
network_gui.cpp (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
network_gui.h
network_internal.h (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
network_server.cpp (svn r19678) -Fix (r19607): client status was shown incorrect in the console 2010-04-19 19:50:56 +00:00
network_server.h
network_type.h
network_udp.cpp
network_udp.h
network.cpp (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised 2010-04-13 18:40:47 +00:00
network.h