OpenTTD/src/vehicle_gui.h
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00

78 lines
2.7 KiB
C

/* $Id$ */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window.h"
#include "vehicle.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
#define PERIODIC_RESORT_DAYS 10
/* Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST);
}
void PlayerVehWndProc(Window *w, WindowEvent *e);
void DrawTrainEnginePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildTrainWindow(TileIndex tile);
void ShowBuildRoadVehWindow(TileIndex tile);
void ShowBuildShipWindow(TileIndex tile);
void ShowBuildVehicleWindow(TileIndex tile, byte type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type);
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type);
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile);
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
{
switch (v->type) {
case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break;
case VEH_Road: DrawRoadVehImage(v, x, y, selection); break;
case VEH_Ship: DrawShipImage(v, x, y, selection); break;
case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
static inline byte GetVehicleListHeight(byte type)
{
return (type == VEH_Train || type == VEH_Road) ? 14 : 24;
}
#endif /* VEHICLE_GUI_H */