OpenTTD/src/league_type.h

42 lines
1.6 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file league_type.h basic types related to league tables */
#ifndef LEAGUE_TYPE_H
#define LEAGUE_TYPE_H
#include "core/pool_type.hpp"
/** Types of the possible link targets. */
enum LinkType : uint8_t {
LT_NONE = 0, ///< No link
LT_TILE = 1, ///< Link a tile
LT_INDUSTRY = 2, ///< Link an industry
LT_TOWN = 3, ///< Link a town
LT_COMPANY = 4, ///< Link a company
LT_STORY_PAGE = 5, ///< Link a story page
};
typedef uint32_t LinkTargetID; ///< Contains either tile, industry ID, town ID, story page ID or company ID
struct Link {
LinkType type = LT_NONE;
LinkTargetID target = 0;
Link() {}
Link(LinkType type, LinkTargetID target) : type{type}, target{target} {}
};
using LeagueTableID = PoolID<uint8_t, struct LeagueTableIDTag, 255, 0xFF>; ///< ID of a league table
struct LeagueTable;
using LeagueTableElementID = PoolID<uint16_t, struct LeagueTableElementIDTag, 64000, 0xFFFF>; ///< ID of a league table
struct LeagueTableElement;
#endif /* LEAGUE_TYPE_H */