OpenTTD/vehicle_gui.c
bjarni d576f799d5 (svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
2006-08-26 22:28:40 +00:00

1197 lines
41 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "player.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
#include "engine.h"
#include "gui.h"
#include "command.h"
#include "gfx.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "date.h"
Sorting _sorting;
static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
static const Vehicle* _last_vehicle; // cached vehicle to hopefully speed up name-sorting
static bool _internal_sort_order; // descending/ascending
static uint16 _player_num_engines[TOTAL_NUM_ENGINES];
static RailType _railtype_selected_in_replace_gui;
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
static VehicleSortListingTypeFunction VehicleUnsortedSorter;
static VehicleSortListingTypeFunction VehicleNumberSorter;
static VehicleSortListingTypeFunction VehicleNameSorter;
static VehicleSortListingTypeFunction VehicleAgeSorter;
static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
static VehicleSortListingTypeFunction VehicleCargoSorter;
static VehicleSortListingTypeFunction VehicleReliabilitySorter;
static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
static VehicleSortListingTypeFunction VehicleModelSorter;
static VehicleSortListingTypeFunction VehicleValueSorter;
static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleUnsortedSorter,
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
&VehicleProfitThisYearSorter,
&VehicleProfitLastYearSorter,
&VehicleCargoSorter,
&VehicleReliabilitySorter,
&VehicleMaxSpeedSorter,
&VehicleModelSorter,
&VehicleValueSorter,
};
const StringID _vehicle_sort_listing[] = {
STR_SORT_BY_UNSORTED,
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_MODEL,
STR_SORT_BY_VALUE,
INVALID_STRING_ID
};
static const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
STR_ELRAIL_VEHICLES,
STR_MONORAIL_VEHICLES,
STR_MAGLEV_VEHICLES,
INVALID_STRING_ID
};
void RebuildVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
}
}
void ResortVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, uint16 order)
{
const Vehicle** sort_list;
uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
uint n = 0;
uint i;
if (!(vl->flags & VL_REBUILD)) return;
sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
if (sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
if (station != INVALID_STATION) {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype)
)) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && order->dest.station == station) {
sort_list[n++] = v;
break;
}
}
}
}
} else {
if (order != INVALID_ORDER) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* Find a vehicle with the order in question */
if (v != NULL && v->orders != NULL && v->orders->index == order) break;
}
if (v != NULL && v->orders != NULL && v->orders->index == order) {
/* Only try to make the list if we found a vehicle using the order in question */
for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
sort_list[n++] = v;
}
}
} else {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
sort_list[n++] = v;
}
}
}
}
free((void*)vl->sort_list);
vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
if (n != 0 && vl->sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
vl->list_length = n;
for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
free((void*)sort_list);
vl->flags &= ~VL_REBUILD;
vl->flags |= VL_RESORT;
}
void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->flags & VL_RESORT)) return;
_internal_sort_order = vl->flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle = NULL; // used for "cache" in namesorting
qsort((void*)vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->sort_type]);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags &= ~VL_RESORT;
}
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}
// draw the vehicle profit button in the vehicle list window.
void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
uint32 ormod;
// draw profit-based colored icons
if (v->age <= 365 * 2) {
ormod = PALETTE_TO_GREY;
} else if (v->profit_last_year < 0) {
ormod = PALETTE_TO_RED;
} else if (v->profit_last_year < 10000) {
ormod = PALETTE_TO_YELLOW;
} else {
ormod = PALETTE_TO_GREEN;
}
DrawSprite(SPR_BLOT | ormod, x, y);
}
/** Draw the list of available refit options for a consist.
* Draw the list and highlight the selected refit option (if any)
* @param *v first vehicle in consist to get the refit-options of
* @param sel selected refit cargo-type in the window
* @return the cargo type that is hightlighted, CT_INVALID if none
*/
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel)
{
uint32 cmask = 0;
CargoID cid, cargo = CT_INVALID;
int y = 25;
const Vehicle* u = v;
/* Check if vehicle has custom refit or normal ones, and get its bitmasked value.
* If its a train, 'or' this with the refit masks of the wagons. Now just 'and'
* it with the bitmask of available cargo on the current landscape, and
* where the bits are set: those are available */
do {
cmask |= EngInfo(u->engine_type)->refit_mask;
u = u->next;
} while (v->type == VEH_Train && u != NULL);
/* Check which cargo has been selected from the refit window and draw list */
for (cid = 0; cmask != 0; cmask >>= 1, cid++) {
if (HASBIT(cmask, 0)) {
// vehicle is refittable to this cargo
byte colour = 16;
if (sel == 0) {
cargo = _local_cargo_id_ctype[cid];
colour = 12;
}
sel--;
DrawString(6, y, _cargoc.names_s[_local_cargo_id_ctype[cid]], colour);
y += 10;
}
}
return cargo;
}
/* Display additional text from NewGRF in the purchase information window */
int ShowAdditionalText(int x, int y, int w, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED) return 0;
DrawStringTruncated(x, y, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback), 16, w);
return 10;
}
/* Variables you need to set before calling this function!
* 1. (byte)_internal_sort_type: sorting criteria to sort on
* 2. (bool)_internal_sort_order: sorting order, descending/ascending
* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft
*/
static int CDECL VehicleUnsortedSorter(const void *a, const void *b)
{
return (*(const Vehicle**)a)->index - (*(const Vehicle**)b)->index;
}
// if the sorting criteria had the same value, sort vehicle by unitnumber
#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
static int CDECL VehicleNumberSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->unitnumber - vb->unitnumber;
return (_internal_sort_order & 1) ? -r : r;
}
static char _bufcache[64]; // used together with _last_vehicle to hopefully speed up stringsorting
static int CDECL VehicleNameSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
char buf1[64] = "\0";
int r;
if (va->string_id != _internal_name_sorter_id) {
SetDParam(0, va->string_id);
GetString(buf1, STR_JUST_STRING);
}
if (vb != _last_vehicle) {
_last_vehicle = vb;
_bufcache[0] = '\0';
if (vb->string_id != _internal_name_sorter_id) {
SetDParam(0, vb->string_id);
GetString(_bufcache, STR_JUST_STRING);
}
}
r = strcmp(buf1, _bufcache); // sort by name
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleAgeSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->age - vb->age;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_this_year - vb->profit_this_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_last_year - vb->profit_last_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleCargoSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle* v;
AcceptedCargo cargoa;
AcceptedCargo cargob;
int r = 0;
int i;
memset(cargoa, 0, sizeof(cargoa));
memset(cargob, 0, sizeof(cargob));
for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
for (i = 0; i < NUM_CARGO; i++) {
r = cargoa[i] - cargob[i];
if (r != 0) break;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->reliability - vb->reliability;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
int r;
const Vehicle *ua = va, *ub = vb;
if (va->type == VEH_Train && vb->type == VEH_Train) {
do {
if (RailVehInfo(ua->engine_type)->max_speed != 0)
max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
} while ((ua = ua->next) != NULL);
do {
if (RailVehInfo(ub->engine_type)->max_speed != 0)
max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
} while ((ub = ub->next) != NULL);
r = max_speed_a - max_speed_b;
} else {
r = va->max_speed - vb->max_speed;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleModelSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->engine_type - vb->engine_type;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleValueSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle *u;
int valuea = 0, valueb = 0;
int r;
for (u = va; u != NULL; u = u->next) valuea += u->value;
for (u = vb; u != NULL; u = u->next) valueb += u->value;
r = valuea - valueb;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p */
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
EngineID j;
byte colour;
const Player *p = GetPlayer(_local_player);
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j);
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = EngInfo(i);
if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
continue;
if (*sel == 0) *selected_id = j;
colour = *sel == 0 ? 0xC : 0x10;
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
|| (e->railtype != railtype && !show_compatible)
|| !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
} /*else {
// TODO find a nice red colour for vehicles being replaced
if ( _autoreplace_array[i] != i )
colour = *sel == 0 ? 0x44 : 0x45;
} */
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
colour);
// show_outdated is true only for left side, which is where we show old replacements
DrawTrainEngine(*x + 29, *y + 6, i, (_player_num_engines[i] == 0 && show_outdated) ?
PALETTE_CRASH : GetEnginePalette(i, _local_player));
if ( show_outdated ) {
SetDParam(0, _player_num_engines[i]);
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
}
*y += 14;
}
--*sel;
}
}
static void SetupScrollStuffForReplaceWindow(Window *w)
{
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
const Player* p = GetPlayer(_local_player);
uint sel[2];
uint count = 0;
uint count2 = 0;
EngineID i;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
EngineID eid = GetRailVehAtPosition(i);
const Engine* e = GetEngine(eid);
const EngineInfo* info = EngInfo(eid);
// left window contains compatible engines while right window only contains engines of the selected type
if (ENGINE_AVAILABLE &&
(RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
if (IsCompatibleRail(e->railtype, railtype) && (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
if (sel[0] == count) selected_id[0] = eid;
count++;
}
if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = eid;
count2++;
}
}
}
break;
}
case VEH_Road: {
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (cargo == RoadVehInfo(i)->cargo_type &&
HASBIT(GetEngine(i)->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Ship: {
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
CargoID cargo = svi->cargo_type;
byte refittable = svi->refittable;
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
ShipVehInfo(i)->cargo_type == cargo ||
ShipVehInfo(i)->refittable & refittable
)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Aircraft: {
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
(subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
}
// sets up the number of items in each list
SetVScrollCount(w, count);
SetVScroll2Count(w, count2);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
WP(w,replaceveh_d).count[0] = count;
WP(w,replaceveh_d).count[1] = count2;
return;
}
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
{
int sel[2];
EngineID selected_id[2];
const Player *p = GetPlayer(_local_player);
sel[0] = sel1;
sel[1] = sel2;
selected_id[0] = selected_id1;
selected_id[1] = selected_id2;
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
/* draw sorting criteria string */
/* Ensure that custom engines which substituted wagons
* are sorted correctly.
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
* engines to get more types.. Stays here until we have our own format
* then it is exit!!! */
if (WP(w,replaceveh_d).wagon_btnstate) {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
} else {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
}
break;
}
case VEH_Road: {
int num = NUM_ROAD_ENGINES;
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
EngineID engine_id = ROAD_ENGINES_INDEX;
byte cargo;
if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
y += 14;
}
sel[0]--;
}
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 14;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
}
case VEH_Ship: {
int num = NUM_SHIP_ENGINES;
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
EngineID engine_id = SHIP_ENGINES_INDEX;
byte cargo, refittable;
if (selected_id[0] != INVALID_ENGINE) {
cargo = ShipVehInfo(selected_id[0])->cargo_type;
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if (selected_id[0] != INVALID_ENGINE) {
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
}
} while (++engine_id, ++e,--num);
}
break;
} //end of ship
case VEH_Aircraft: {
if (selected_id[0] != INVALID_ENGINE) {
int num = NUM_AIRCRAFT_ENGINES;
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
do {
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
HASBIT(e->player_avail, _local_player)) {
if (sel[1] == 0) selected_id[1] = engine_id;
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
} // end of aircraft
}
}
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[] = {
STR_019F_TRAIN,
STR_019C_ROAD_VEHICLE,
STR_019E_SHIP,
STR_019D_AIRCRAFT
};
switch (e->event) {
case WE_PAINT: {
const Player *p = GetPlayer(_local_player);
int pos = w->vscroll.pos;
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
int x = 1;
int y = 15;
int pos2 = w->vscroll2.pos;
int x2 = 1 + 228;
int y2 = 15;
int sel[2];
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
{
uint i;
const Vehicle *vehicle;
for (i = 0; i < lengthof(_player_num_engines); i++) {
_player_num_engines[i] = 0;
}
FOR_ALL_VEHICLES(vehicle) {
if (vehicle->owner == _local_player) {
if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;
// do not count the vehicles, that contains only 0 in all var
if (vehicle->engine_type == 0 && vehicle->spritenum == 0) continue;
if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;
_player_num_engines[vehicle->engine_type]++;
}
}
}
SetupScrollStuffForReplaceWindow(w);
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
// sets the selected left item to the top one if it's greater than the number of vehicles in the left side
if (WP(w,replaceveh_d).count[0] <= sel[0]) {
if (WP(w,replaceveh_d).count[0]) {
sel[0] = 0;
WP(w,replaceveh_d).sel_index[0] = 0;
w->vscroll.pos = 0;
// now we go back to set selected_id[1] properly
SetWindowDirty(w);
return;
} else { //there are no vehicles in the left window
selected_id[1] = INVALID_ENGINE;
}
}
if (WP(w,replaceveh_d).count[1] <= sel[1]) {
if (WP(w,replaceveh_d).count[1]) {
sel[1] = 0;
WP(w,replaceveh_d).sel_index[1] = 0;
w->vscroll2.pos = 0;
// now we go back to set selected_id[1] properly
SetWindowDirty(w);
return;
} else { //there are no vehicles in the right window
selected_id[1] = INVALID_ENGINE;
}
}
// Disable the "Start Replacing" button if:
// Either list is empty
// or Both lists have the same vehicle selected
// or The selected replacement engine has a replacement (to prevent loops)
// or The right list (new replacement) has the existing replacement vehicle selected
if (selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
selected_id[0] == selected_id[1] ||
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) {
SETBIT(w->disabled_state, 4);
} else {
CLRBIT(w->disabled_state, 4);
}
// Disable the "Stop Replacing" button if:
// The left list (existing vehicle) is empty
// or The selected vehicle has no replacement set up
if (selected_id[0] == INVALID_ENGINE ||
!EngineHasReplacementForPlayer(p, selected_id[0])) {
SETBIT(w->disabled_state, 6);
} else {
CLRBIT(w->disabled_state, 6);
}
// now the actual drawing of the window itself takes place
SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
// set on/off for renew_keep_length
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
// set wagon/engine button
SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
}
DrawWindowWidgets(w);
// sets up the string for the vehicle that is being replaced to
if (selected_id[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
SetDParam(0, STR_NOT_REPLACING);
} else {
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
/* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
/* now we draw the info about the vehicles we selected */
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
byte i = 0;
int offset = 0;
for (i = 0 ; i < 2 ; i++) {
if (i > 0) offset = 228;
if (selected_id[i] != INVALID_ENGINE) {
if (WP(w, replaceveh_d).wagon_btnstate) {
/* it's an engine */
DrawTrainEnginePurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
} else {
/* it's a wagon. Train cars are not replaced with the current GUI, but this code is ready for newgrf if anybody adds that*/
DrawTrainWagonPurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
}
}
}
break;
} //end if case VEH_Train
case VEH_Road: {
if (selected_id[0] != INVALID_ENGINE) {
DrawRoadVehPurchaseInfo(2, 15 + (14 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != INVALID_ENGINE) {
DrawRoadVehPurchaseInfo(2 + 228, 15 + (14 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Road
case VEH_Ship: {
if (selected_id[0] != INVALID_ENGINE) {
DrawShipPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != INVALID_ENGINE) {
DrawShipPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Ship
case VEH_Aircraft: {
if (selected_id[0] != INVALID_ENGINE) {
DrawAircraftPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != INVALID_ENGINE) {
DrawAircraftPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Aircraft
}
} break; // end of paint
case WE_CLICK: {
// these 3 variables is used if any of the lists is clicked
uint16 click_scroll_pos = w->vscroll2.pos;
uint16 click_scroll_cap = w->vscroll2.cap;
byte click_side = 1;
switch (e->click.widget) {
case 12:
WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
SetWindowDirty(w);
break;
case 14:
case 15: /* Railtype selection dropdown menu */
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
break;
case 17: /* toggle renew_keep_length */
DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_REPLACE_VEHICLE);
break;
case 4: { /* Start replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_REPLACE_VEHICLE);
break;
}
case 6: { /* Stop replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_REPLACE_VEHICLE);
break;
}
case 7:
// sets up that the left one was clicked. The default values are for the right one (9)
// this way, the code for 9 handles both sides
click_scroll_pos = w->vscroll.pos;
click_scroll_cap = w->vscroll.cap;
click_side = 0;
/* FALL THROUGH */
case 9: {
uint i = (e->click.pt.y - 14) / w->resize.step_height;
if (i < click_scroll_cap) {
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
SetWindowDirty(w);
}
break;
}
}
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_railtype_selected_in_replace_gui = e->dropdown.index;
/* Reset scrollbar positions */
w->vscroll.pos = 0;
w->vscroll2.pos = 0;
SetWindowDirty(w);
break;
case WE_RESIZE:
w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->vscroll2.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
w->widget[9].unkA = (w->vscroll2.cap << 8) + 1;
break;
}
}
static const Widget _replace_rail_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 210, 221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 210, 221, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
// train specific stuff
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 210, 221, STR_NULL, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 210, 221, STR_NULL, STR_REPLACE_HELP_RAILTYPE},
{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 210, 221, STR_0225, STR_REPLACE_HELP_RAILTYPE},
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 210, 221, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 198, 209, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
// end of train specific stuff
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 210, 221, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_road_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 198, 209, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 198, 209, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 181, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 182, 193, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 182, 193, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 182, 193, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 181, STR_NULL, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 182, 193, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _replace_rail_vehicle_desc = {
-1, -1, 456, 222,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_rail_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_road_vehicle_desc = {
-1, -1, 456, 210,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_road_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
-1, -1, 456, 194,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_ship_aircraft_vehicle_widgets,
ReplaceVehicleWndProc
};
void ShowReplaceVehicleWindow(byte vehicletype)
{
Window *w;
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
switch (vehicletype) {
case VEH_Train:
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
WP(w, replaceveh_d).wagon_btnstate = true;
break;
case VEH_Road:
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
break;
case VEH_Ship:
case VEH_Aircraft:
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
w->vscroll.cap = 4;
w->resize.step_height = 24;
break;
default: return;
}
w->caption_color = _local_player;
WP(w,replaceveh_d).vehicletype = vehicletype;
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
}
void InitializeGUI(void)
{
memset(&_sorting, 0, sizeof(_sorting));
}
/** Assigns an already open vehicle window to a new vehicle.
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
* any sub window open (orders and so on) it will change owner too.
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
*/
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
Window *w;
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
WP(w, vp_d).follow_vehicle = to_v->index;
SetWindowDirty(w);
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
}
}