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https://github.com/OpenTTD/OpenTTD.git
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66bbf336c6
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
84 lines
2.8 KiB
C
84 lines
2.8 KiB
C
/* $Id$ */
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#ifndef NEWS_H
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#define NEWS_H
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struct NewsItem {
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StringID string_id;
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uint16 duration;
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Date date;
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byte flags;
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byte display_mode;
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byte type;
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byte callback;
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TileIndex data_a;
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TileIndex data_b;
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uint32 params[10];
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};
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typedef bool ValidationProc ( uint data_a, uint data_b );
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typedef void DrawNewsCallbackProc(Window *w);
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typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
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#define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode))
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void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
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void NewsLoop(void);
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void DrawNewsBorder(const Window *w);
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void InitNewsItemStructs(void);
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VARDEF NewsItem _statusbar_news_item;
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enum NewsType {
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NT_ARRIVAL_PLAYER = 0,
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NT_ARRIVAL_OTHER = 1,
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NT_ACCIDENT = 2,
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NT_COMPANY_INFO = 3,
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NT_ECONOMY = 4,
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NT_ADVICE = 5,
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NT_NEW_VEHICLES = 6,
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NT_ACCEPTANCE = 7,
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NT_SUBSIDIES = 8,
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NT_GENERAL = 9,
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};
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enum NewsMode {
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NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
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NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
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NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
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NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
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};
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enum NewsFlags {
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NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
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NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
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NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
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NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
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NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
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};
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enum NewsCallback {
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DNC_TRAINAVAIL = 0, ///< Show new train available message. StringID is EngineID
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DNC_ROADAVAIL = 1, ///< Show new road vehicle available message. StringID is EngineID
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DNC_SHIPAVAIL = 2, ///< Show new ship available message. StringID is EngineID
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DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID
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DNC_BANKRUPCY = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
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};
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enum NewsBankrupcy {
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NB_BTROUBLE = (1 << 4), ///< Company is in trouble (warning)
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NB_BMERGER = (2 << 4), ///< Company has been bought by another company
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NB_BBANKRUPT = (3 << 4), ///< Company has gone bankrupt
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NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started
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};
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/**
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* Delete a news item type about a vehicle
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* if the news item type is INVALID_STRING_ID all news about the vehicle get
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* deleted
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*/
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void DeleteVehicleNews(VehicleID, StringID news);
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#endif /* NEWS_H */
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