mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-07-08 13:29:42 +01:00
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
1735 lines
54 KiB
C++
1735 lines
54 KiB
C++
/* $Id$ */
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/** @file oldloader.cpp Loading of old TTD(patch) savegames. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "station_map.h"
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#include "town.h"
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#include "industry.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "aircraft.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "train.h"
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#include "signs_base.h"
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#include "debug.h"
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#include "depot_base.h"
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#include "newgrf_config.h"
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#include "ai/ai.h"
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#include "ai/default/default.h"
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#include "zoom_func.h"
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#include "functions.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "variables.h"
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#include "saveload.h"
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#include "strings_func.h"
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#include "effectvehicle_base.h"
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#include "table/strings.h"
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enum {
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HEADER_SIZE = 49,
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BUFFER_SIZE = 4096,
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OLD_MAP_SIZE = 256 * 256
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};
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struct LoadgameState {
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FILE *file;
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uint chunk_size;
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bool decoding;
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byte decode_char;
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uint buffer_count;
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uint buffer_cur;
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byte buffer[BUFFER_SIZE];
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uint total_read;
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bool failed;
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};
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/* OldChunk-Type */
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enum OldChunkType {
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OC_SIMPLE = 0,
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OC_NULL = 1,
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OC_CHUNK = 2,
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OC_ASSERT = 3,
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/* 8 bits allocated (256 max) */
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OC_VAR_I8 = 1 << 8,
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OC_VAR_U8 = 2 << 8,
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OC_VAR_I16 = 3 << 8,
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OC_VAR_U16 = 4 << 8,
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OC_VAR_I32 = 5 << 8,
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OC_VAR_U32 = 6 << 8,
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OC_VAR_I64 = 7 << 8,
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/* 8 bits allocated (256 max) */
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OC_FILE_I8 = 1 << 16,
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OC_FILE_U8 = 2 << 16,
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OC_FILE_I16 = 3 << 16,
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OC_FILE_U16 = 4 << 16,
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OC_FILE_I32 = 5 << 16,
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OC_FILE_U32 = 6 << 16,
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/* 8 bits allocated (256 max) */
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OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
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OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
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OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
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OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
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OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
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OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
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OC_TILE = OC_VAR_U32 | OC_FILE_U16,
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/**
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* Dereference the pointer once before writing to it,
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* so we do not have to use big static arrays.
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*/
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OC_DEREFERENCE_POINTER = 1 << 31,
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OC_END = 0 ///< End of the whole chunk, all 32 bits set to zero
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};
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DECLARE_ENUM_AS_BIT_SET(OldChunkType);
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typedef bool OldChunkProc(LoadgameState *ls, int num);
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struct OldChunks {
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OldChunkType type; ///< Type of field
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uint32 amount; ///< Amount of fields
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void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
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uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
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OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
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};
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/* If it fails, check lines above.. */
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assert_compile(sizeof(TileIndex) == 4);
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extern SavegameType _savegame_type;
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extern uint32 _ttdp_version;
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static uint32 _bump_assert_value;
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static bool _read_ttdpatch_flags;
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static OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 8);}
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static OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
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static OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
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static inline byte CalcOldVarLen(OldChunkType type)
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{
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static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
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byte length = GB(type, 8, 8);
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assert(length != 0 && length < lengthof(type_mem_size));
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return type_mem_size[length];
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}
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/**
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*
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* Reads a byte from a file (do not call yourself, use ReadByte())
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*
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*/
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static byte ReadByteFromFile(LoadgameState *ls)
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{
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/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
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and just return a byte per time */
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if (ls->buffer_cur >= ls->buffer_count) {
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/* Read some new bytes from the file */
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int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
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/* We tried to read, but there is nothing in the file anymore.. */
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if (count == 0) {
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DEBUG(oldloader, 0, "Read past end of file, loading failed");
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ls->failed = true;
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}
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ls->buffer_count = count;
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ls->buffer_cur = 0;
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}
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return ls->buffer[ls->buffer_cur++];
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}
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/**
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*
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* Reads a byte from the buffer and decompress if needed
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*
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*/
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static byte ReadByte(LoadgameState *ls)
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{
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/* Old savegames have a nice compression algorithm (RLE)
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which means that we have a chunk, which starts with a length
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byte. If that byte is negative, we have to repeat the next byte
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that many times ( + 1). Else, we need to read that amount of bytes.
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Works pretty good if you have many zero's behind eachother */
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if (ls->chunk_size == 0) {
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/* Read new chunk */
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int8 new_byte = ReadByteFromFile(ls);
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if (new_byte < 0) {
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/* Repeat next char for new_byte times */
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ls->decoding = true;
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ls->decode_char = ReadByteFromFile(ls);
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ls->chunk_size = -new_byte + 1;
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} else {
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ls->decoding = false;
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ls->chunk_size = new_byte + 1;
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}
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}
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ls->total_read++;
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ls->chunk_size--;
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return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
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}
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static inline uint16 ReadUint16(LoadgameState *ls)
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{
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byte x = ReadByte(ls);
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return x | ReadByte(ls) << 8;
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}
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static inline uint32 ReadUint32(LoadgameState *ls)
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{
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uint16 x = ReadUint16(ls);
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return x | ReadUint16(ls) << 16;
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}
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/**
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*
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* Loads a chunk from the old savegame
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*
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*/
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static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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{
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const OldChunks *chunk = chunks;
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byte *base_ptr = (byte*)base;
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while (chunk->type != OC_END) {
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byte *ptr = (byte*)chunk->ptr;
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if ((chunk->type & OC_DEREFERENCE_POINTER) != 0) ptr = *(byte**)ptr;
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for (uint i = 0; i < chunk->amount; i++) {
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if (ls->failed) return false;
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/* Handle simple types */
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if (GetOldChunkType(chunk->type) != 0) {
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switch (GetOldChunkType(chunk->type)) {
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/* Just read the byte and forget about it */
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case OC_NULL: ReadByte(ls); break;
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case OC_CHUNK:
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/* Call function, with 'i' as parameter to tell which item we
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* are going to read */
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if (!chunk->proc(ls, i)) return false;
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break;
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case OC_ASSERT:
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DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value);
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if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true;
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default: break;
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}
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} else {
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uint64 res = 0;
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/* Reading from the file: bits 16 to 23 have the FILE type */
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switch (GetOldChunkFileType(chunk->type)) {
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case OC_FILE_I8: res = (int8)ReadByte(ls); break;
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case OC_FILE_U8: res = ReadByte(ls); break;
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case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
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case OC_FILE_U16: res = ReadUint16(ls); break;
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case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
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case OC_FILE_U32: res = ReadUint32(ls); break;
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default: NOT_REACHED();
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}
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/* Sanity check */
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assert(base_ptr != NULL || chunk->ptr != NULL);
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/* Writing to the var: bits 8 to 15 have the VAR type */
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if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
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/* Write the data */
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switch (GetOldChunkVarType(chunk->type)) {
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case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break;
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case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
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case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
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case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
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case OC_VAR_I32:*(int32 *)ptr = res; break;
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case OC_VAR_U32:*(uint32*)ptr = res; break;
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case OC_VAR_I64:*(int64 *)ptr = res; break;
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default: NOT_REACHED();
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}
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/* Increase pointer base for arrays when looping */
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if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
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}
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}
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chunk++;
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}
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return true;
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}
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/**
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*
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* Initialize some data before reading
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*
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*/
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static void InitLoading(LoadgameState *ls)
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{
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ls->chunk_size = 0;
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ls->total_read = 0;
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ls->failed = false;
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ls->decoding = false;
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ls->decode_char = 0;
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ls->buffer_cur = 0;
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ls->buffer_count = 0;
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memset(ls->buffer, 0, BUFFER_SIZE);
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_bump_assert_value = 0;
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_savegame_type = SGT_TTD;
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_ttdp_version = 0;
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_read_ttdpatch_flags = false;
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}
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/*
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* Begin -- Stuff to fix the savegames to be OpenTTD compatible
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*/
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extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
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static void FixOldTowns()
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{
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Town *town;
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/* Convert town-names if needed */
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FOR_ALL_TOWNS(town) {
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if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
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town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
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town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
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}
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}
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}
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static StringID *_old_vehicle_names = NULL;
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static void FixOldVehicles()
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{
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/* Check for shared orders, and link them correctly */
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Vehicle* v;
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FOR_ALL_VEHICLES(v) {
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Vehicle *u;
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v->name = CopyFromOldName(_old_vehicle_names[v->index]);
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/* We haven't used this bit for stations for ages */
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if (v->type == VEH_ROAD &&
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v->u.road.state != RVSB_IN_DEPOT &&
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v->u.road.state != RVSB_WORMHOLE) {
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ClrBit(v->u.road.state, RVS_IS_STOPPING);
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}
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/* The subtype should be 0, but it sometimes isn't :( */
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if (v->type == VEH_ROAD) v->subtype = 0;
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/* Sometimes primary vehicles would have a nothing (invalid) order
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* or vehicles that could not have an order would still have a
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* (loading) order which causes assertions and the like later on.
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*/
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if (!IsCompanyBuildableVehicleType(v) ||
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(v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
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v->current_order.MakeDummy();
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}
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FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
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/* If a vehicle has the same orders, add the link to eachother
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* in both vehicles */
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if (v->orders == u->orders) {
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u->AddToShared(v);
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break;
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}
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}
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}
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}
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/*
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* End -- Stuff to fix the savegames to be OpenTTD compatible
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*/
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/* Help:
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* - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
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* be given via base in LoadChunk() as real pointer
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* - OCL_VAR: load 'type' to a global var
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* - OCL_END: every struct must end with this
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* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
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* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
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* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
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*/
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#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
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#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
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#define OCL_END() { OC_END, 0, NULL, 0, NULL }
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#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
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#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
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#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
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/* The savegames has some hard-coded pointers, because it always enters the same
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piece of memory.. we don't.. so we need to remap ;)
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Old Towns are 94 bytes big
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Old Orders are 2 bytes big */
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#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
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#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
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extern TileIndex *_animated_tile_list;
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extern uint _animated_tile_count;
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extern char *_old_name_array;
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static byte _old_vehicle_multiplier;
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static uint8 *_old_map3;
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static uint32 _old_town_index;
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static uint16 _old_string_id;
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static uint16 _old_string_id_2;
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static uint16 _old_extra_chunk_nums;
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static void ReadTTDPatchFlags()
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{
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if (_read_ttdpatch_flags) return;
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_read_ttdpatch_flags = true;
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/* TTDPatch misuses _old_map3 for flags.. read them! */
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_old_vehicle_multiplier = _old_map3[0];
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/* Somehow.... there was an error in some savegames, so 0 becomes 1
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and 1 becomes 2. The rest of the values are okay */
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if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
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_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
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/* TTDPatch increases the Vehicle-part in the middle of the game,
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so if the multipler is anything else but 1, the assert fails..
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bump the assert value so it doesn't!
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(1 multipler == 850 vehicles
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1 vehicle == 128 bytes */
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_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
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for (uint i = 0; i < 17; i++) { // check tile 0, too
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if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
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}
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/* Check if we have a modern TTDPatch savegame (has extra data all around) */
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if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
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_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
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/* Clean the misused places */
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for (uint i = 0; i < 17; i++) _old_map3[i] = 0;
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for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
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if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
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DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
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}
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static const OldChunks town_chunk[] = {
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OCL_SVAR( OC_TILE, Town, xy ),
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OCL_NULL( 2 ), ///< population, no longer in use
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OCL_SVAR( OC_UINT16, Town, townnametype ),
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OCL_SVAR( OC_UINT32, Town, townnameparts ),
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OCL_SVAR( OC_UINT8, Town, grow_counter ),
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OCL_NULL( 1 ), ///< sort_index, no longer in use
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OCL_NULL( 4 ), ///< sign-coordinates, no longer in use
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OCL_NULL( 2 ), ///< namewidth, no longer in use
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OCL_SVAR( OC_UINT16, Town, flags12 ),
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OCL_NULL( 10 ), ///< radius, no longer in use
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OCL_SVAR( OC_UINT16, Town, ratings[0] ),
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OCL_SVAR( OC_UINT16, Town, ratings[1] ),
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OCL_SVAR( OC_UINT16, Town, ratings[2] ),
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OCL_SVAR( OC_UINT16, Town, ratings[3] ),
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OCL_SVAR( OC_UINT16, Town, ratings[4] ),
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OCL_SVAR( OC_UINT16, Town, ratings[5] ),
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OCL_SVAR( OC_UINT16, Town, ratings[6] ),
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OCL_SVAR( OC_UINT16, Town, ratings[7] ),
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/* XXX - This is pretty odd.. we read 32bit, but only write 16bit.. sure there is
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nothing changed ? ? */
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OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
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OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
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OCL_NULL( 2 ), ///< num_houses, no longer in use
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OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
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OCL_SVAR( OC_UINT8, Town, growth_rate ),
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OCL_SVAR( OC_UINT16, Town, new_max_pass ),
|
|
OCL_SVAR( OC_UINT16, Town, new_max_mail ),
|
|
OCL_SVAR( OC_UINT16, Town, new_act_pass ),
|
|
OCL_SVAR( OC_UINT16, Town, new_act_mail ),
|
|
OCL_SVAR( OC_UINT16, Town, max_pass ),
|
|
OCL_SVAR( OC_UINT16, Town, max_mail ),
|
|
OCL_SVAR( OC_UINT16, Town, act_pass ),
|
|
OCL_SVAR( OC_UINT16, Town, act_mail ),
|
|
|
|
OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
|
|
OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
|
|
|
|
OCL_SVAR( OC_UINT16, Town, new_act_food ),
|
|
OCL_SVAR( OC_UINT16, Town, new_act_water ),
|
|
OCL_SVAR( OC_UINT16, Town, act_food ),
|
|
OCL_SVAR( OC_UINT16, Town, act_water ),
|
|
|
|
OCL_SVAR( OC_UINT8, Town, road_build_months ),
|
|
OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
|
|
|
|
OCL_NULL( 8 ), ///< some junk at the end of the record
|
|
|
|
OCL_END()
|
|
};
|
|
static bool LoadOldTown(LoadgameState *ls, int num)
|
|
{
|
|
return LoadChunk(ls, new (num) Town(), town_chunk);
|
|
}
|
|
|
|
static uint16 _old_order;
|
|
static const OldChunks order_chunk[] = {
|
|
OCL_VAR ( OC_UINT16, 1, &_old_order ),
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldOrder(LoadgameState *ls, int num)
|
|
{
|
|
if (!LoadChunk(ls, NULL, order_chunk)) return false;
|
|
|
|
new (num) Order(UnpackOldOrder(_old_order));
|
|
|
|
/* Relink the orders to eachother (in TTD(Patch) the orders for one
|
|
vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
|
|
it is the last order */
|
|
if (num > 0 && GetOrder(num)->IsValid())
|
|
GetOrder(num - 1)->next = GetOrder(num);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
|
|
{
|
|
/* This is sligthly hackish - we must load a chunk into an array whose
|
|
* address isn't static, but instead pointed to by _animated_tile_list.
|
|
* To achieve that, create an OldChunks list on the stack on the fly.
|
|
* The list cannot be static because the value of _animated_tile_list
|
|
* can change between calls. */
|
|
|
|
const OldChunks anim_chunk[] = {
|
|
OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
|
|
OCL_END ()
|
|
};
|
|
|
|
if (!LoadChunk(ls, NULL, anim_chunk)) return false;
|
|
|
|
/* Update the animated tile counter by counting till the first zero in the array */
|
|
for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
|
|
if (_animated_tile_list[_animated_tile_count] == 0) break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks depot_chunk[] = {
|
|
OCL_SVAR( OC_TILE, Depot, xy ),
|
|
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldDepot(LoadgameState *ls, int num)
|
|
{
|
|
if (!LoadChunk(ls, new (num) Depot(), depot_chunk)) return false;
|
|
|
|
if (IsValidDepotID(num)) {
|
|
GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int32 _old_price;
|
|
static uint16 _old_price_frac;
|
|
static const OldChunks price_chunk[] = {
|
|
OCL_VAR ( OC_INT32, 1, &_old_price ),
|
|
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldPrice(LoadgameState *ls, int num)
|
|
{
|
|
if (!LoadChunk(ls, NULL, price_chunk)) return false;
|
|
|
|
/* We use a struct to store the prices, but they are ints in a row..
|
|
so just access the struct as an array of int32's */
|
|
((Money*)&_price)[num] = _old_price;
|
|
_price_frac[num] = _old_price_frac;
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks cargo_payment_rate_chunk[] = {
|
|
OCL_VAR ( OC_INT32, 1, &_old_price ),
|
|
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
|
|
|
|
OCL_NULL( 2 ), ///< Junk
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
|
|
{
|
|
if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
|
|
|
|
_cargo_payment_rates[num] = -_old_price;
|
|
_cargo_payment_rates_frac[num] = _old_price_frac;
|
|
|
|
return true;
|
|
}
|
|
|
|
static uint _current_station_id;
|
|
static uint16 _waiting_acceptance;
|
|
static uint8 _cargo_source;
|
|
static uint8 _cargo_days;
|
|
|
|
static const OldChunks goods_chunk[] = {
|
|
OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
|
|
OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
|
|
OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
|
|
OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
|
|
OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
|
|
OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
|
|
OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldGood(LoadgameState *ls, int num)
|
|
{
|
|
Station *st = GetStation(_current_station_id);
|
|
GoodsEntry *ge = &st->goods[num];
|
|
bool ret = LoadChunk(ls, ge, goods_chunk);
|
|
if (!ret) return false;
|
|
|
|
SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
|
|
SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
|
|
if (GB(_waiting_acceptance, 0, 12) != 0) {
|
|
CargoPacket *cp = new CargoPacket();
|
|
cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
|
|
cp->count = GB(_waiting_acceptance, 0, 12);
|
|
cp->days_in_transit = _cargo_days;
|
|
ge->cargo.Append(cp);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static const OldChunks station_chunk[] = {
|
|
OCL_SVAR( OC_TILE, Station, xy ),
|
|
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
|
|
|
|
OCL_NULL( 4 ), ///< bus/lorry tile
|
|
OCL_SVAR( OC_TILE, Station, train_tile ),
|
|
OCL_SVAR( OC_TILE, Station, airport_tile ),
|
|
OCL_SVAR( OC_TILE, Station, dock_tile ),
|
|
OCL_SVAR( OC_UINT8, Station, trainst_w ),
|
|
|
|
OCL_NULL( 1 ), ///< sort-index, no longer in use
|
|
OCL_NULL( 2 ), ///< sign-width, no longer in use
|
|
|
|
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
|
|
|
|
OCL_NULL( 4 ), ///< sign left/top, no longer in use
|
|
|
|
OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
|
|
|
|
OCL_CHUNK( 12, LoadOldGood ),
|
|
|
|
OCL_SVAR( OC_UINT8, Station, time_since_load ),
|
|
OCL_SVAR( OC_UINT8, Station, time_since_unload ),
|
|
OCL_SVAR( OC_UINT8, Station, delete_ctr ),
|
|
OCL_SVAR( OC_UINT8, Station, owner ),
|
|
OCL_SVAR( OC_UINT8, Station, facilities ),
|
|
OCL_SVAR( OC_UINT8, Station, airport_type ),
|
|
/* Bus/truck status, no longer in use
|
|
* Blocked months
|
|
* Unknown
|
|
*/
|
|
OCL_NULL( 4 ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
|
|
OCL_NULL( 2 ), ///< last_vehicle. now last_vehicle_type
|
|
|
|
OCL_NULL( 4 ), ///< Junk at end of chunk
|
|
|
|
OCL_END()
|
|
};
|
|
static bool LoadOldStation(LoadgameState *ls, int num)
|
|
{
|
|
Station *st = new (num) Station();
|
|
_current_station_id = num;
|
|
|
|
if (!LoadChunk(ls, st, station_chunk))
|
|
return false;
|
|
|
|
if (st->IsValid()) {
|
|
st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
|
|
st->string_id = RemapOldStringID(_old_string_id);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks industry_chunk[] = {
|
|
OCL_SVAR( OC_TILE, Industry, xy ),
|
|
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
|
|
OCL_SVAR( OC_UINT8, Industry, width ),
|
|
OCL_SVAR( OC_UINT8, Industry, height ),
|
|
OCL_NULL( 2 ), ///< used to be industry's produced_cargo
|
|
|
|
OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[0] ),
|
|
OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[1] ),
|
|
|
|
OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
|
|
OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
|
|
|
|
OCL_NULL( 3 ), ///< used to be industry's accepts_cargo
|
|
|
|
OCL_SVAR( OC_UINT8, Industry, prod_level ),
|
|
|
|
OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
|
|
OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
|
|
OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
|
|
OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
|
|
|
|
OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[0] ),
|
|
OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[1] ),
|
|
|
|
OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
|
|
OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
|
|
OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
|
|
OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
|
|
|
|
OCL_SVAR( OC_UINT8, Industry, type ),
|
|
OCL_SVAR( OC_UINT8, Industry, owner ),
|
|
OCL_SVAR( OC_UINT8, Industry, random_color ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
|
|
OCL_SVAR( OC_UINT16, Industry, counter ),
|
|
OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
|
|
|
|
OCL_NULL( 9 ), ///< Random junk at the end of this chunk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldIndustry(LoadgameState *ls, int num)
|
|
{
|
|
Industry *i = new (num) Industry();
|
|
if (!LoadChunk(ls, i, industry_chunk)) return false;
|
|
|
|
if (i->IsValid()) {
|
|
i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
|
|
IncIndustryTypeCount(i->type);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static CompanyID _current_company_id;
|
|
static int32 _old_yearly;
|
|
|
|
static const OldChunks _company_yearly_chunk[] = {
|
|
OCL_VAR( OC_INT32, 1, &_old_yearly ),
|
|
OCL_END()
|
|
};
|
|
|
|
static bool OldCompanyYearly(LoadgameState *ls, int num)
|
|
{
|
|
int i;
|
|
Company *c = GetCompany(_current_company_id);
|
|
|
|
for (i = 0; i < 13; i++) {
|
|
if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
|
|
|
|
c->yearly_expenses[num][i] = _old_yearly;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks _company_economy_chunk[] = {
|
|
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
|
|
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
|
|
OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo ),
|
|
OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
|
|
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool OldCompanyEconomy(LoadgameState *ls, int num)
|
|
{
|
|
int i;
|
|
Company *c = GetCompany(_current_company_id);
|
|
|
|
if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
|
|
|
|
/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
|
|
c->cur_economy.income = -c->cur_economy.income;
|
|
c->cur_economy.expenses = -c->cur_economy.expenses;
|
|
|
|
for (i = 0; i < 24; i++) {
|
|
if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
|
|
|
|
c->old_economy[i].income = -c->old_economy[i].income;
|
|
c->old_economy[i].expenses = -c->old_economy[i].expenses;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks _company_ai_build_rec_chunk[] = {
|
|
OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ),
|
|
OCL_SVAR( OC_TILE, AiBuildRec, use_tile ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, direction ),
|
|
OCL_SVAR( OC_UINT8, AiBuildRec, cargo ),
|
|
|
|
OCL_NULL( 8 ), ///< Junk...
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool OldLoadAIBuildRec(LoadgameState *ls, int num)
|
|
{
|
|
Company *c = GetCompany(_current_company_id);
|
|
|
|
switch (num) {
|
|
case 0: return LoadChunk(ls, &_companies_ai[c->index].src, _company_ai_build_rec_chunk);
|
|
case 1: return LoadChunk(ls, &_companies_ai[c->index].dst, _company_ai_build_rec_chunk);
|
|
case 2: return LoadChunk(ls, &_companies_ai[c->index].mid1, _company_ai_build_rec_chunk);
|
|
case 3: return LoadChunk(ls, &_companies_ai[c->index].mid2, _company_ai_build_rec_chunk);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
static const OldChunks _company_ai_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, CompanyAI, state ),
|
|
OCL_NULL( 1 ), ///< Junk
|
|
OCL_SVAR( OC_UINT8, CompanyAI, state_mode ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, state_counter ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, timeout_counter ),
|
|
|
|
OCL_CHUNK( 4, OldLoadAIBuildRec ),
|
|
|
|
OCL_NULL( 20 ), ///< More junk
|
|
|
|
OCL_SVAR( OC_UINT8, CompanyAI, cargo_type ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, num_wagons ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, build_kind ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, num_build_rec ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, num_loco_to_build ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, num_want_fullload ),
|
|
|
|
OCL_NULL( 14 ), ///< Oh no more junk :|
|
|
|
|
OCL_NULL( 2 ), ///< Loco-id, not used
|
|
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[0] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[1] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[2] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[3] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[4] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[5] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[6] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[7] ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[8] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[0] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[1] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[2] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[3] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[4] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[5] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[6] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[7] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[8] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[9] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[10] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[11] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[12] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[13] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[14] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[15] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[16] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[17] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[18] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[19] ),
|
|
|
|
OCL_SVAR( OC_UINT16, CompanyAI, start_tile_a ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, start_tile_b ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, cur_tile_a ),
|
|
OCL_SVAR( OC_UINT16, CompanyAI, cur_tile_b ),
|
|
|
|
OCL_SVAR( OC_UINT8, CompanyAI, start_dir_a ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, start_dir_b ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, cur_dir_a ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, cur_dir_b ),
|
|
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_tile_count ),
|
|
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[0] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[0] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[1] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[1] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[2] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[2] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[3] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[3] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[4] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[4] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[5] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[5] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[6] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[6] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[7] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[7] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[8] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[8] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[9] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[9] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[10] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[10] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[11] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[11] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[12] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[12] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[13] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[13] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[14] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[14] ),
|
|
OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[15] ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, banned_val[15] ),
|
|
|
|
OCL_SVAR( OC_UINT8, CompanyAI, railtype_to_use ),
|
|
OCL_SVAR( OC_UINT8, CompanyAI, route_type_mask ),
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool OldCompanyAI(LoadgameState *ls, int num)
|
|
{
|
|
return LoadChunk(ls, &_companies_ai[_current_company_id], _company_ai_chunk);
|
|
}
|
|
|
|
uint8 ai_tick;
|
|
static const OldChunks _company_chunk[] = {
|
|
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
|
|
OCL_SVAR( OC_UINT32, Company, name_2 ),
|
|
OCL_SVAR( OC_UINT32, Company, face ),
|
|
OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
|
|
OCL_SVAR( OC_UINT32, Company, president_name_2 ),
|
|
|
|
OCL_SVAR( OC_INT32, Company, money ),
|
|
OCL_SVAR( OC_INT32, Company, current_loan ),
|
|
|
|
OCL_SVAR( OC_UINT8, Company, colour ),
|
|
OCL_SVAR( OC_UINT8, Company, money_fraction ),
|
|
OCL_SVAR( OC_UINT8, Company, quarters_of_bankrupcy ),
|
|
OCL_SVAR( OC_UINT8, Company, bankrupt_asked ),
|
|
OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
|
|
OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
|
|
|
|
OCL_SVAR( OC_UINT32, Company, cargo_types ),
|
|
|
|
OCL_CHUNK( 3, OldCompanyYearly ),
|
|
OCL_CHUNK( 1, OldCompanyEconomy ),
|
|
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
|
|
OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
|
|
OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
|
|
|
|
OCL_CHUNK( 1, OldCompanyAI ),
|
|
|
|
OCL_SVAR( OC_UINT8, Company, block_preview ),
|
|
OCL_VAR( OC_UINT8, 1, &ai_tick ),
|
|
OCL_SVAR( OC_UINT8, Company, avail_railtypes ),
|
|
OCL_SVAR( OC_TILE, Company, location_of_HQ ),
|
|
OCL_SVAR( OC_UINT8, Company, share_owners[0] ),
|
|
OCL_SVAR( OC_UINT8, Company, share_owners[1] ),
|
|
OCL_SVAR( OC_UINT8, Company, share_owners[2] ),
|
|
OCL_SVAR( OC_UINT8, Company, share_owners[3] ),
|
|
|
|
OCL_NULL( 8 ), ///< junk at end of chunk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldCompany(LoadgameState *ls, int num)
|
|
{
|
|
Company *c = new (num) Company();
|
|
|
|
_current_company_id = (CompanyID)num;
|
|
|
|
if (!LoadChunk(ls, c, _company_chunk)) return false;
|
|
|
|
if (_old_string_id == 0) {
|
|
delete c;
|
|
return true;
|
|
}
|
|
|
|
c->name_1 = RemapOldStringID(_old_string_id);
|
|
c->president_name_1 = RemapOldStringID(_old_string_id_2);
|
|
_companies_ai[_current_company_id].tick = ai_tick;
|
|
|
|
if (num == 0) {
|
|
/* If the first company has no name, make sure we call it UNNAMED */
|
|
if (c->name_1 == 0)
|
|
c->name_1 = STR_SV_UNNAMED;
|
|
} else {
|
|
/* Beside some multiplayer maps (1 on 1), which we don't official support,
|
|
* all other companys are an AI.. mark them as such */
|
|
c->is_ai = true;
|
|
}
|
|
|
|
/* Sometimes it is better to not ask.. in old scenarios, the money
|
|
* was always 893288 pounds. In the newer versions this is correct,
|
|
* but correct for those oldies
|
|
* Ps: this also means that if you had exact 893288 pounds, you will go back
|
|
* to 10000.. this is a very VERY small chance ;) */
|
|
if (c->money == 893288) c->money = c->current_loan = 100000;
|
|
|
|
_company_colours[num] = c->colour;
|
|
c->inaugurated_year -= ORIGINAL_BASE_YEAR;
|
|
if (c->location_of_HQ == 0xFFFF)
|
|
c->location_of_HQ = 0;
|
|
|
|
/* State 20 for AI companies is sell vehicle. Since the AI struct is not
|
|
* really figured out as of now, _companies_ai[c->index].cur_veh; needed for 'sell vehicle'
|
|
* is NULL and the function will crash. To fix this, just change the state
|
|
* to some harmless state, like 'loop vehicle'; 1 */
|
|
if (!IsHumanCompany((CompanyID)num) && _companies_ai[c->index].state == 20) _companies_ai[c->index].state = 1;
|
|
|
|
if (c->is_ai && (!_networking || _network_server) && _ai.enabled)
|
|
AI_StartNewAI(c->index);
|
|
|
|
return true;
|
|
}
|
|
|
|
static uint32 _old_order_ptr;
|
|
static uint16 _old_next_ptr;
|
|
static uint32 _current_vehicle_id;
|
|
|
|
static const OldChunks vehicle_train_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, VehicleRail, track ),
|
|
OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
|
|
OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
|
|
OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
|
|
|
|
OCL_NULL( 5 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_road_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, VehicleRoad, state ),
|
|
OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
|
|
OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
|
|
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
|
|
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
|
|
OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
|
|
OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
|
|
|
|
OCL_NULL( 1 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_ship_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, VehicleShip, state ),
|
|
|
|
OCL_NULL( 9 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_air_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, VehicleAir, pos ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
|
|
OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
|
|
OCL_SVAR( OC_UINT8, VehicleAir, state ),
|
|
|
|
OCL_NULL( 5 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_effect_chunk[] = {
|
|
OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
|
|
OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
|
|
|
|
OCL_NULL( 7 ), // Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_disaster_chunk[] = {
|
|
OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
|
|
OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
|
|
|
|
OCL_NULL( 6 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static const OldChunks vehicle_empty_chunk[] = {
|
|
OCL_NULL( 10 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
|
|
{
|
|
Vehicle *v = GetVehicle(_current_vehicle_id);
|
|
uint temp = ls->total_read;
|
|
bool res;
|
|
|
|
switch (v->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
|
|
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
|
|
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
|
|
case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
|
|
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
|
|
case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
|
|
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
|
|
}
|
|
|
|
/* This chunk size should always be 10 bytes */
|
|
if (ls->total_read - temp != 10) {
|
|
DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
|
|
return false;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
static uint16 _cargo_count;
|
|
|
|
static const OldChunks vehicle_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
|
|
|
|
OCL_NULL( 2 ), ///< Hash, calculated automatically
|
|
OCL_NULL( 2 ), ///< Index, calculated automatically
|
|
|
|
OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
|
|
OCL_VAR ( OC_UINT16, 1, &_old_order ),
|
|
|
|
OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
|
|
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
|
|
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, direction ),
|
|
OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
|
|
OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
|
|
OCL_NULL( 1 ), ///< z_extent, calculated automatically
|
|
|
|
OCL_SVAR( OC_UINT8, Vehicle, owner ),
|
|
OCL_SVAR( OC_TILE, Vehicle, tile ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
|
|
|
|
OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
|
|
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, progress ),
|
|
|
|
OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
|
|
OCL_VAR ( OC_UINT16, 1, &_cargo_count ),
|
|
OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
|
|
OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
|
|
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
|
|
|
|
OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
|
|
|
|
OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
|
|
|
|
OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
|
|
OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
|
|
|
|
OCL_SVAR( OC_UINT16, Vehicle, reliability ),
|
|
OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
|
|
|
|
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
|
|
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
|
|
|
|
OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
|
|
|
|
OCL_SVAR( OC_UINT32, Vehicle, value ),
|
|
|
|
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
|
|
|
|
OCL_CHUNK( 1, LoadOldVehicleUnion ),
|
|
|
|
OCL_NULL( 20 ), ///< Junk at end of struct (TTDPatch has some data in it)
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
bool LoadOldVehicle(LoadgameState *ls, int num)
|
|
{
|
|
uint i;
|
|
|
|
/* Read the TTDPatch flags, because we need some info from it */
|
|
ReadTTDPatchFlags();
|
|
|
|
for (i = 0; i < _old_vehicle_multiplier; i++) {
|
|
_current_vehicle_id = num * _old_vehicle_multiplier + i;
|
|
|
|
/* Read the vehicle type and allocate the right vehicle */
|
|
Vehicle *v;
|
|
switch (ReadByte(ls)) {
|
|
default: NOT_REACHED();
|
|
case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
|
|
case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
|
|
case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
|
|
case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
|
|
case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
|
|
case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
|
|
case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
|
|
}
|
|
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
|
|
|
|
/* This should be consistent, else we have a big problem... */
|
|
if (v->index != _current_vehicle_id) {
|
|
DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
|
|
return false;
|
|
}
|
|
|
|
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
|
|
uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
|
|
/* There is a maximum of 5000 orders in old savegames, so *if*
|
|
* we go over that limit something is very wrong. In that case
|
|
* we just assume there are no orders for the vehicle.
|
|
*/
|
|
if (old_id < 5000) v->orders = GetOrder(old_id);
|
|
}
|
|
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
|
|
|
|
/* For some reason we need to correct for this */
|
|
switch (v->spritenum) {
|
|
case 0xfd: break;
|
|
case 0xff: v->spritenum = 0xfe; break;
|
|
default: v->spritenum >>= 1; break;
|
|
}
|
|
|
|
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
|
|
|
|
_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
|
|
v->name = NULL;
|
|
|
|
/* Vehicle-subtype is different in TTD(Patch) */
|
|
if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
|
|
|
|
if (_cargo_count != 0) {
|
|
CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
|
|
cp->days_in_transit = _cargo_days;
|
|
v->cargo.Append(cp);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks sign_chunk[] = {
|
|
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
|
|
|
|
OCL_NULL( 6 ), ///< Width of sign, no longer in use
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldSign(LoadgameState *ls, int num)
|
|
{
|
|
Sign *si = new (num) Sign();
|
|
if (!LoadChunk(ls, si, sign_chunk)) return false;
|
|
|
|
_old_string_id = RemapOldStringID(_old_string_id);
|
|
si->name = CopyFromOldName(_old_string_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks engine_chunk[] = {
|
|
OCL_SVAR( OC_UINT16, Engine, company_avail ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
|
|
OCL_SVAR( OC_UINT16, Engine, reliability ),
|
|
OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
|
|
OCL_SVAR( OC_UINT16, Engine, reliability_start ),
|
|
OCL_SVAR( OC_UINT16, Engine, reliability_max ),
|
|
OCL_SVAR( OC_UINT16, Engine, reliability_final ),
|
|
OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
|
|
OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
|
|
OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
|
|
|
|
OCL_SVAR( OC_UINT8, Engine, lifelength ),
|
|
OCL_SVAR( OC_UINT8, Engine, flags ),
|
|
OCL_SVAR( OC_UINT8, Engine, preview_company_rank ),
|
|
OCL_SVAR( OC_UINT8, Engine, preview_wait ),
|
|
|
|
OCL_NULL( 2 ), ///< Junk
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldEngine(LoadgameState *ls, int num)
|
|
{
|
|
Engine *e = GetTempDataEngine(num);
|
|
return LoadChunk(ls, e, engine_chunk);
|
|
}
|
|
|
|
static bool LoadOldEngineName(LoadgameState *ls, int num)
|
|
{
|
|
Engine *e = GetTempDataEngine(num);
|
|
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
|
|
return true;
|
|
}
|
|
|
|
static const OldChunks subsidy_chunk[] = {
|
|
OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
|
|
OCL_SVAR( OC_UINT8, Subsidy, age ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
|
|
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
|
|
{
|
|
return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
|
|
}
|
|
|
|
static const OldChunks game_difficulty_chunk[] = {
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_start_time ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_intelligence ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
|
|
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
|
|
OCL_END()
|
|
};
|
|
|
|
static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
|
|
{
|
|
bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
|
|
_settings_game.difficulty.max_loan *= 1000;
|
|
return ret;
|
|
}
|
|
|
|
|
|
static bool LoadOldMapPart1(LoadgameState *ls, int num)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_m[i].m1 = ReadByte(ls);
|
|
}
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_m[i].m2 = ReadByte(ls);
|
|
}
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_old_map3[i * 2] = ReadByte(ls);
|
|
_old_map3[i * 2 + 1] = ReadByte(ls);
|
|
}
|
|
for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
|
|
byte b = ReadByte(ls);
|
|
_m[i * 4 + 0].m6 = GB(b, 0, 2);
|
|
_m[i * 4 + 1].m6 = GB(b, 2, 2);
|
|
_m[i * 4 + 2].m6 = GB(b, 4, 2);
|
|
_m[i * 4 + 3].m6 = GB(b, 6, 2);
|
|
}
|
|
|
|
return !ls->failed;
|
|
}
|
|
|
|
static bool LoadOldMapPart2(LoadgameState *ls, int num)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_m[i].type_height = ReadByte(ls);
|
|
}
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_m[i].m5 = ReadByte(ls);
|
|
}
|
|
|
|
return !ls->failed;
|
|
}
|
|
|
|
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
|
|
{
|
|
ReadTTDPatchFlags();
|
|
|
|
DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
|
|
|
|
for (int i = 0; i != _old_extra_chunk_nums; i++) {
|
|
uint16 id = ReadUint16(ls);
|
|
uint32 len = ReadUint32(ls);
|
|
|
|
switch (id) {
|
|
/* List of GRFIDs, used in the savegame. 0x8004 is the new ID
|
|
* They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
|
|
case 0x2:
|
|
case 0x8004: {
|
|
/* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
|
|
ReadUint32(ls); ReadByte(ls); len -= 5;
|
|
|
|
ClearGRFConfigList(&_grfconfig);
|
|
while (len != 0) {
|
|
uint32 grfid = ReadUint32(ls);
|
|
|
|
if (ReadByte(ls) == 1) {
|
|
GRFConfig *c = CallocT<GRFConfig>(1);
|
|
c->grfid = grfid;
|
|
c->filename = strdup("TTDP game, no information");
|
|
|
|
AppendToGRFConfigList(&_grfconfig, c);
|
|
DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
|
|
}
|
|
len -= 5;
|
|
};
|
|
|
|
/* Append static NewGRF configuration */
|
|
AppendStaticGRFConfigs(&_grfconfig);
|
|
} break;
|
|
|
|
/* TTDPatch version and configuration */
|
|
case 0x3:
|
|
_ttdp_version = ReadUint32(ls);
|
|
DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
|
|
GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
|
|
len -= 4;
|
|
while (len-- != 0) ReadByte(ls); // skip the configuration
|
|
break;
|
|
|
|
default:
|
|
DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
|
|
while (len-- != 0) ReadByte(ls);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return !ls->failed;
|
|
}
|
|
|
|
extern TileIndex _cur_tileloop_tile;
|
|
static uint32 _old_cur_town_ctr;
|
|
static const OldChunks main_chunk[] = {
|
|
OCL_ASSERT( 0 ),
|
|
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
|
|
OCL_VAR ( OC_UINT16, 1, &_date_fract ),
|
|
OCL_NULL( 600 ), ///< TextEffects
|
|
OCL_VAR ( OC_UINT32, 2, &_random.state ),
|
|
|
|
OCL_ASSERT( 0x264 ),
|
|
OCL_CHUNK( 70, LoadOldTown ),
|
|
OCL_ASSERT( 0x1C18 ),
|
|
OCL_CHUNK(5000, LoadOldOrder ),
|
|
OCL_ASSERT( 0x4328 ),
|
|
|
|
OCL_CHUNK( 1, LoadOldAnimTileList ),
|
|
OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use
|
|
|
|
OCL_CHUNK( 255, LoadOldDepot ),
|
|
OCL_ASSERT( 0x4B26 ),
|
|
|
|
OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
|
|
OCL_NULL( 2 ), ///< timer_counter, no longer in use
|
|
OCL_NULL( 2 ), ///< land_code, no longer in use
|
|
|
|
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
|
|
OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
|
|
OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
|
|
|
|
OCL_CHUNK( 49, LoadOldPrice ),
|
|
OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
|
|
|
|
OCL_ASSERT( 0x4CBA ),
|
|
|
|
OCL_CHUNK( 1, LoadOldMapPart1 ),
|
|
|
|
OCL_ASSERT( 0x48CBA ),
|
|
|
|
OCL_CHUNK(250, LoadOldStation ),
|
|
OCL_CHUNK( 90, LoadOldIndustry ),
|
|
OCL_CHUNK( 8, LoadOldCompany ),
|
|
|
|
OCL_ASSERT( 0x547F2 ),
|
|
|
|
OCL_CHUNK( 850, LoadOldVehicle ),
|
|
|
|
OCL_ASSERT( 0x6F0F2 ),
|
|
|
|
OCL_VAR ( OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
|
|
|
|
OCL_NULL( 0x2000 ), ///< Old hash-table, no longer in use
|
|
|
|
OCL_CHUNK( 40, LoadOldSign ),
|
|
OCL_CHUNK(256, LoadOldEngine ),
|
|
|
|
OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
|
|
|
|
OCL_CHUNK( 8, LoadOldSubsidy ),
|
|
|
|
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
|
|
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
|
|
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
|
|
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
|
|
|
|
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ),
|
|
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ),
|
|
OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
|
|
|
|
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
|
|
|
|
OCL_NULL( 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
|
|
|
|
OCL_CHUNK(256, LoadOldEngineName ),
|
|
|
|
OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
|
|
OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
|
|
|
|
OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
|
|
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ),
|
|
OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
|
|
|
|
OCL_NULL( 2 ), ///< Date stuff, calculated automatically
|
|
OCL_NULL( 8 ), ///< Company colors, calculated automatically
|
|
|
|
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
|
|
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
|
|
OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
|
|
OCL_NULL( 1 ), // available airports
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
|
|
|
|
OCL_CHUNK( 1, LoadOldGameDifficulty ),
|
|
|
|
OCL_ASSERT( 0x77130 ),
|
|
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ),
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.landscape ),
|
|
OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
|
|
|
|
OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used
|
|
OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.snow_line ),
|
|
|
|
OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design)
|
|
OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
|
|
|
|
OCL_ASSERT( 0x77179 ),
|
|
|
|
OCL_CHUNK( 1, LoadOldMapPart2 ),
|
|
|
|
OCL_ASSERT( 0x97179 ),
|
|
|
|
/* Below any (if available) extra chunks from TTDPatch can follow */
|
|
OCL_CHUNK(1, LoadTTDPatchExtraChunks),
|
|
|
|
OCL_END()
|
|
};
|
|
|
|
static bool LoadOldMain(LoadgameState *ls)
|
|
{
|
|
int i;
|
|
|
|
/* The first 49 is the name of the game + checksum, skip it */
|
|
fseek(ls->file, HEADER_SIZE, SEEK_SET);
|
|
|
|
DEBUG(oldloader, 3, "Reading main chunk...");
|
|
/* Load the biggest chunk */
|
|
_old_map3 = MallocT<byte>(OLD_MAP_SIZE * 2);
|
|
_old_vehicle_names = NULL;
|
|
if (!LoadChunk(ls, NULL, main_chunk)) {
|
|
DEBUG(oldloader, 0, "Loading failed");
|
|
free(_old_map3);
|
|
free(_old_vehicle_names);
|
|
return false;
|
|
}
|
|
DEBUG(oldloader, 3, "Done, converting game data...");
|
|
|
|
/* Fix some general stuff */
|
|
_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
|
|
|
|
/* Remap some pointers */
|
|
_cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
|
|
|
|
/* _old_map3 is changed in _map3_lo and _map3_hi */
|
|
for (i = 0; i < OLD_MAP_SIZE; i++) {
|
|
_m[i].m3 = _old_map3[i * 2];
|
|
_m[i].m4 = _old_map3[i * 2 + 1];
|
|
}
|
|
|
|
for (i = 0; i < OLD_MAP_SIZE; i ++) {
|
|
switch (GetTileType(i)) {
|
|
case MP_STATION:
|
|
_m[i].m4 = 0; // We do not understand this TTDP station mapping (yet)
|
|
switch (_m[i].m5) {
|
|
/* We have drive through stops at a totally different place */
|
|
case 0x53: case 0x54: _m[i].m5 += 170 - 0x53; break; // Bus drive through
|
|
case 0x57: case 0x58: _m[i].m5 += 168 - 0x57; break; // Truck drive through
|
|
case 0x55: case 0x56: _m[i].m5 += 170 - 0x55; break; // Bus tram stop
|
|
case 0x59: case 0x5A: _m[i].m5 += 168 - 0x59; break; // Truck tram stop
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case MP_RAILWAY:
|
|
/* We save presignals different from TTDPatch, convert them */
|
|
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
|
|
/* This byte is always zero in TTD for this type of tile */
|
|
if (_m[i].m4) /* Convert the presignals to our own format */
|
|
_m[i].m4 = (_m[i].m4 >> 1) & 7;
|
|
}
|
|
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
|
|
* clear it for ourselves and let OTTD's rebuild PBS itself */
|
|
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
|
|
break;
|
|
|
|
case MP_WATER:
|
|
if (GetWaterClass(i) == 3) MakeRiver(i, Random());
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Make sure the available engines are really available, otherwise
|
|
* we will get a "new vehicle"-spree. */
|
|
Engine *e;
|
|
FOR_ALL_ENGINES(e) {
|
|
if (_date >= (e->intro_date + 365)) {
|
|
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
|
|
e->company_avail = (CompanyMask)-1;
|
|
}
|
|
}
|
|
|
|
/* Fix the game to be compatible with OpenTTD */
|
|
FixOldTowns();
|
|
FixOldVehicles();
|
|
|
|
/* We have a new difficulty setting */
|
|
_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
|
|
|
|
DEBUG(oldloader, 3, "Finished converting game data");
|
|
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
|
|
|
|
free(_old_map3);
|
|
free(_old_vehicle_names);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LoadOldSaveGame(const char *file)
|
|
{
|
|
LoadgameState ls;
|
|
|
|
DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame");
|
|
|
|
InitLoading(&ls);
|
|
|
|
/* Open file */
|
|
ls.file = fopen(file, "rb");
|
|
|
|
if (ls.file == NULL) {
|
|
DEBUG(oldloader, 0, "Cannot open file '%s'", file);
|
|
return false;
|
|
}
|
|
|
|
/* Load the main chunk */
|
|
if (!LoadOldMain(&ls)) return false;
|
|
|
|
fclose(ls.file);
|
|
|
|
/* Some old TTD(Patch) savegames could have buoys at tile 0
|
|
* (without assigned station struct)
|
|
* MakeWater() can be used as long as sea has the same
|
|
* format as old savegames (eg. everything is zeroed) */
|
|
MakeWater(0);
|
|
|
|
_pause_game = 2;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GetOldSaveGameName(char *title, const char *path, const char *file)
|
|
{
|
|
char filename[MAX_PATH];
|
|
FILE *f;
|
|
|
|
snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file);
|
|
f = fopen(filename, "rb");
|
|
title[0] = '\0';
|
|
title[48] = '\0';
|
|
|
|
if (f == NULL) return;
|
|
|
|
if (fread(title, 1, 48, f) != 48) snprintf(title, 48, "Corrupt file");
|
|
|
|
fclose(f);
|
|
}
|