OpenTTD/src/network
2011-01-19 16:32:23 +00:00
..
core (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network_admin.cpp (svn r21741) -Fix (r21668): Some white space slipped past the commit hook 2011-01-08 16:10:07 +00:00
network_admin.h (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
network_base.h
network_chat_gui.cpp (svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour 2010-12-25 19:47:15 +00:00
network_client.cpp (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
network_client.h (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
network_command.cpp (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 2010-11-27 22:52:12 +00:00
network_content.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
network_content.h
network_func.h (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
network_gamelist.cpp
network_gamelist.h
network_gui.cpp (svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client 2010-12-05 14:32:13 +00:00
network_gui.h
network_internal.h (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
network_server.cpp (svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral) 2011-01-04 22:28:02 +00:00
network_server.h (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
network_type.h
network_udp.cpp (svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect. 2010-12-11 13:34:23 +00:00
network_udp.h
network.cpp (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
network.h (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00