..
core
Cleanup: use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
CMakeLists.txt
Add: introduce CMake for project management
2020-06-05 19:36:05 +02:00
network_admin.cpp
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
network_admin.h
Codechange: [Network] Let admin-console use std::string(_view)
2021-05-30 10:15:22 +02:00
network_base.h
Codechange: [Network] Let NetworkClientInfo use std::string
2021-05-16 10:07:51 +02:00
network_chat_gui.cpp
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
network_client.cpp
Codechange: [Network] Remove overload on NetworkValidateClientName
2021-06-26 20:28:34 +02:00
network_client.h
Codechange: [Network] Use std::string to send the client name and rcon commands
2021-05-30 00:01:49 +02:00
network_command.cpp
Cleanup: use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
network_content_gui.cpp
Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
2021-06-15 06:13:00 +02:00
network_content_gui.h
Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
2021-06-15 06:13:00 +02:00
network_content.cpp
Cleanup: [ContentInfo] Remove some functions that are not needed anymore
2021-06-10 20:09:44 +02:00
network_content.h
Codechange: [Network] split CloseSocket and CloseConnection more clearly ( #9261 )
2021-05-13 11:46:51 +02:00
network_func.h
Codechange: [Network] Remove overload on NetworkValidateClientName
2021-06-26 20:28:34 +02:00
network_gamelist.cpp
Change: reworked the debug levels for network facility ( #9251 )
2021-05-12 16:34:02 +02:00
network_gamelist.h
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
2021-05-06 20:33:26 +02:00
network_gui.cpp
Codechange: [Network] Remove overload on NetworkValidateClientName
2021-06-26 20:28:34 +02:00
network_gui.h
Codechange: [Network] Let NetworkCompanyInfo use std::string
2021-05-16 10:07:51 +02:00
network_internal.h
Codechange: [Network] Use std::string to determine an unique name for clients
2021-05-30 00:01:49 +02:00
network_server.cpp
Codechange: [Network] Use std::string for the client name in the network server
2021-06-15 06:13:00 +02:00
network_server.h
Codechange: [Network] Use std::string for the client name in the network server
2021-06-15 06:13:00 +02:00
network_type.h
Codechange: [Network] Make company state password std::string
2021-05-14 23:22:04 +02:00
network_udp.cpp
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
network_udp.h
Codechange: use connection_string in favour of NetworkAddress ( #9197 )
2021-05-05 23:21:14 +02:00
network.cpp
Codechange: [Network] Remove overload on NetworkValidateClientName
2021-06-26 20:28:34 +02:00
network.h
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00