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- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
34 lines
855 B
C
34 lines
855 B
C
/* $Id$ */
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#ifndef HEIGHTMAP_H
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#define HEIGHTMAP_H
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/*
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* Order of these enums has to be the same as in lang/english.txt
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* Otherwise you will get inconsistent behaviour.
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*/
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enum {
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HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
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HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
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};
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/**
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* Get the dimensions of a heightmap.
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* @return Returns false if loading of the image failed.
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*/
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bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
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/**
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* Load a heightmap from file and change the map in his current dimensions
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* to a landscape representing the heightmap.
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* It converts pixels to height. The brighter, the higher.
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*/
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void LoadHeightmap(char *filename);
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/**
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* Make an empty world where all tiles are of height 'tile_height'.
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*/
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void FlatEmptyWorld(byte tile_height);
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#endif /* HEIGHTMAP_H */
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