mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-05 22:04:39 +00:00
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
20 KiB
256x248px
20 KiB
256x248px
![](/gronod/OpenTTD/raw/commit/c125cfa6cc3fc45a1ad6cb4d7a5e64ce5f66cfce/os/macosx/splash.png)