..
cocoa
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
2021-04-21 22:44:59 +02:00
allegro_v.cpp
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
allegro_v.h
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
CMakeLists.txt
Codechange: [SDL2] Split driver in base-part and default backend
2021-02-22 22:16:07 +01:00
dedicated_v.cpp
Change: reworked the debug levels for network facility ( #9251 )
2021-05-12 16:34:02 +02:00
dedicated_v.h
null_v.cpp
Add: [Video] move GameLoop into its own thread
2021-03-08 19:18:55 +01:00
null_v.h
opengl.cpp
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
opengl.h
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
2021-04-21 22:44:59 +02:00
sdl2_default_v.cpp
Add: [Video] move GameLoop into its own thread
2021-03-08 19:18:55 +01:00
sdl2_default_v.h
Remove: [Video] no longer draw in a thread
2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
sdl2_opengl_v.h
Feature: allow a toggle to enable/disable vsync
2021-04-11 14:26:00 +02:00
sdl2_v.cpp
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
sdl2_v.h
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
sdl_v.cpp
Add: [Video] move GameLoop into its own thread
2021-03-08 19:18:55 +01:00
sdl_v.h
Remove: [Video] no longer draw in a thread
2021-03-08 19:18:55 +01:00
video_driver.cpp
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour ( #9140 )
2021-05-02 19:10:07 +01:00
video_driver.hpp
Fix 91b8ce07
: dedicated servers could no longer create screenshots ( #9232 )
2021-05-12 16:31:31 +02:00
win32_v.cpp
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
win32_v.h
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00