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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
25 lines
750 B
C++
25 lines
750 B
C++
/* $Id$ */
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/** @file 8bpp_debug.hpp */
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#ifndef BLITTER_8BPP_DEBUG_HPP
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#define BLITTER_8BPP_DEBUG_HPP
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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class Blitter_8bppDebug : public Blitter_8bppBase {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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};
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class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-debug"; }
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/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
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};
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#endif /* BLITTER_8BPP_DEBUG_HPP */
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