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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file townname_type.h
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* Definition of structures used for generating town names.
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*/
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#ifndef TOWNNAME_TYPE_H
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#define TOWNNAME_TYPE_H
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#include "newgrf_townname.h"
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#include "town_type.h"
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#include "string_type.h"
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typedef std::set<std::string> TownNames;
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static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of built-in town name generators.
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/**
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* Struct holding parameters used to generate town name.
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* Speeds things up a bit because these values are computed only once per name generation.
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*/
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struct TownNameParams {
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uint32_t grfid; ///< newgrf ID (0 if not used)
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uint16_t type; ///< town name style
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/**
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* Initializes this struct from language ID
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* @param town_name town name 'language' ID
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*/
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TownNameParams(byte town_name)
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{
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bool grf = town_name >= BUILTIN_TOWNNAME_GENERATOR_COUNT;
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this->grfid = grf ? GetGRFTownNameId(town_name - BUILTIN_TOWNNAME_GENERATOR_COUNT) : 0;
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this->type = grf ? GetGRFTownNameType(town_name - BUILTIN_TOWNNAME_GENERATOR_COUNT) : SPECSTR_TOWNNAME_START + town_name;
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}
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TownNameParams(const Town *t);
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};
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#endif /* TOWNNAME_TYPE_H */
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