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These are functions that either use ScriptObject::Command or ScriptObject::GetCompany. This is a bit over-protective, but having the check everywhere makes it easier to validate that no check is missing automatically instead of by review. At this moment these checks will not do anything useful, as either IsValid or IsDeity from ScriptCompanyMode returns true, but that will change later.
37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_waypointlist.cpp Implementation of ScriptWaypointList and friends. */
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#include "../../stdafx.h"
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#include "script_waypointlist.hpp"
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#include "script_vehicle.hpp"
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#include "../../vehicle_base.h"
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#include "../../waypoint_base.h"
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#include "../../safeguards.h"
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ScriptWaypointList::ScriptWaypointList(ScriptWaypoint::WaypointType waypoint_type)
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{
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EnforceDeityOrCompanyModeValid_Void();
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for (const Waypoint *wp : Waypoint::Iterate()) {
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if ((wp->facilities & waypoint_type) &&
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(wp->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity() || wp->owner == OWNER_NONE)) this->AddItem(wp->index);
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}
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}
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ScriptWaypointList_Vehicle::ScriptWaypointList_Vehicle(VehicleID vehicle_id)
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{
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if (!ScriptVehicle::IsPrimaryVehicle(vehicle_id)) return;
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const Vehicle *v = ::Vehicle::Get(vehicle_id);
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for (const Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) {
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if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination());
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}
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}
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