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https://github.com/OpenTTD/OpenTTD.git
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354 lines
12 KiB
C++
354 lines
12 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_gui.cpp GUI to show engine related information. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "engine_base.h"
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#include "command_func.h"
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#include "strings_func.h"
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#include "engine_gui.h"
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#include "articulated_vehicles.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "rail.h"
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#include "road.h"
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#include "settings_type.h"
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#include "train.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "engine_cmd.h"
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#include "zoom_func.h"
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#include "widgets/engine_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Return the category of an engine.
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* @param engine Engine to examine.
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* @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
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*/
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StringID GetEngineCategoryName(EngineID engine)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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default: NOT_REACHED();
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case VEH_ROAD:
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return GetRoadTypeInfo(e->u.road.roadtype)->strings.new_engine;
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case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
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case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
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case VEH_TRAIN:
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return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
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}
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}
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static constexpr NWidgetPart _nested_engine_preview_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
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NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetFill(1, 0),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, WidgetDimensions::unscaled.hsep_wide, 85),
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NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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struct EnginePreviewWindow : Window {
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int vehicle_space; // The space to show the vehicle image
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EnginePreviewWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
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{
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this->InitNested(window_number);
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/* There is no way to recover the window; so disallow closure via DEL; unless SHIFT+DEL */
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this->flags |= WF_STICKY;
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}
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void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
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{
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if (widget != WID_EP_QUESTION) return;
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/* Get size of engine sprite, on loan from depot_gui.cpp */
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EngineID engine = this->window_number;
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EngineImageType image_type = EIT_PURCHASE;
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uint x, y;
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int x_offs, y_offs;
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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default: NOT_REACHED();
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case VEH_TRAIN: GetTrainSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_ROAD: GetRoadVehSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_SHIP: GetShipSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
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}
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this->vehicle_space = std::max<int>(ScaleSpriteTrad(40), y - y_offs);
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size.width = std::max(size.width, x + std::abs(x_offs));
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SetDParam(0, GetEngineCategoryName(engine));
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size.height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size.width) + WidgetDimensions::scaled.vsep_wide + GetCharacterHeight(FS_NORMAL) + this->vehicle_space;
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SetDParam(0, engine);
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size.height += GetStringHeight(GetEngineInfoString(engine), size.width);
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}
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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if (widget != WID_EP_QUESTION) return;
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EngineID engine = this->window_number;
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SetDParam(0, GetEngineCategoryName(engine));
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int y = DrawStringMultiLine(r, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_HOR_CENTER | SA_TOP) + WidgetDimensions::scaled.vsep_wide;
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SetDParam(0, PackEngineNameDParam(engine, EngineNameContext::PreviewNews));
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DrawString(r.left, r.right, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
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y += GetCharacterHeight(FS_NORMAL);
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DrawVehicleEngine(r.left, r.right, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
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y += this->vehicle_space;
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DrawStringMultiLine(r.left, r.right, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
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}
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_EP_YES:
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Command<CMD_WANT_ENGINE_PREVIEW>::Post(this->window_number);
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[[fallthrough]];
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case WID_EP_NO:
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if (!_shift_pressed) this->Close();
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break;
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}
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}
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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EngineID engine = this->window_number;
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if (Engine::Get(engine)->preview_company != _local_company) this->Close();
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}
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};
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static WindowDesc _engine_preview_desc(
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WDP_CENTER, nullptr, 0, 0,
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WC_ENGINE_PREVIEW, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_engine_preview_widgets
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);
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void ShowEnginePreviewWindow(EngineID engine)
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{
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AllocateWindowDescFront<EnginePreviewWindow>(_engine_preview_desc, engine);
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}
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/**
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* Get the capacity of an engine with articulated parts.
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* @param engine The engine to get the capacity of.
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* @return The capacity.
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*/
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uint GetTotalCapacityOfArticulatedParts(EngineID engine)
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{
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CargoArray cap = GetCapacityOfArticulatedParts(engine);
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return cap.GetSum<uint>();
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}
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static StringID GetTrainEngineInfoString(const Engine *e)
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{
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SetDParam(0, STR_ENGINE_PREVIEW_COST_WEIGHT);
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SetDParam(1, e->GetCost());
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SetDParam(2, e->GetDisplayWeight());
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SetDParam(3, (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_SPEED_POWER);
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SetDParam(4, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
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SetDParam(5, e->GetPower());
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SetDParam(6, e->GetDisplayMaxTractiveEffort());
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SetDParam(7, TimerGameEconomy::UsingWallclockUnits() ? STR_ENGINE_PREVIEW_RUNCOST_PERIOD : STR_ENGINE_PREVIEW_RUNCOST_YEAR);
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SetDParam(8, e->GetRunningCost());
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SetDParam(9, STR_ENGINE_PREVIEW_CAPACITY);
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uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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SetDParam(10, capacity != 0 ? e->GetDefaultCargoType() : INVALID_CARGO);
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SetDParam(11, capacity);
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return STR_ENGINE_PREVIEW_TEXT4;
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}
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static StringID GetAircraftEngineInfoString(const Engine *e)
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{
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CargoID cargo = e->GetDefaultCargoType();
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uint16_t mail_capacity;
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uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
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uint16_t range = e->GetRange();
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SetDParam(0, STR_ENGINE_PREVIEW_COST_MAX_SPEED);
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SetDParam(1, e->GetCost());
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SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
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SetDParam(3, range > 0 ? STR_ENGINE_PREVIEW_TYPE_RANGE : STR_ENGINE_PREVIEW_TYPE);
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SetDParam(4, e->GetAircraftTypeText());
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SetDParam(5, range);
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SetDParam(7, TimerGameEconomy::UsingWallclockUnits() ? STR_ENGINE_PREVIEW_RUNCOST_PERIOD : STR_ENGINE_PREVIEW_RUNCOST_YEAR);
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SetDParam(8, e->GetRunningCost());
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SetDParam(9, mail_capacity > 0 ? STR_ENGINE_PREVIEW_CAPACITY_2 : STR_ENGINE_PREVIEW_CAPACITY);
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SetDParam(10, cargo);
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SetDParam(11, capacity);
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SetDParam(12, GetCargoIDByLabel(CT_MAIL));
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SetDParam(13, mail_capacity);
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return STR_ENGINE_PREVIEW_TEXT4;
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}
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static StringID GetRoadVehEngineInfoString(const Engine *e)
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{
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SetDParam(7, TimerGameEconomy::UsingWallclockUnits() ? STR_ENGINE_PREVIEW_RUNCOST_PERIOD : STR_ENGINE_PREVIEW_RUNCOST_YEAR);
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SetDParam(8, e->GetRunningCost());
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SetDParam(9, STR_ENGINE_PREVIEW_CAPACITY);
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uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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SetDParam(10, capacity != 0 ? e->GetDefaultCargoType() : INVALID_CARGO);
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SetDParam(11, capacity);
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if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
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SetDParam(0, STR_ENGINE_PREVIEW_COST_MAX_SPEED);
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SetDParam(1, e->GetCost());
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SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
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return STR_ENGINE_PREVIEW_TEXT3;
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} else {
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SetDParam(0, STR_ENGINE_PREVIEW_COST_WEIGHT);
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SetDParam(1, e->GetCost());
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SetDParam(2, e->GetDisplayWeight());
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SetDParam(3, STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE);
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SetDParam(4, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
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SetDParam(5, e->GetPower());
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SetDParam(6, e->GetDisplayMaxTractiveEffort());
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return STR_ENGINE_PREVIEW_TEXT4;
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}
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}
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static StringID GetShipEngineInfoString(const Engine *e)
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{
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SetDParam(0, STR_ENGINE_PREVIEW_COST_MAX_SPEED);
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SetDParam(1, e->GetCost());
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SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
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SetDParam(7, TimerGameEconomy::UsingWallclockUnits() ? STR_ENGINE_PREVIEW_RUNCOST_PERIOD : STR_ENGINE_PREVIEW_RUNCOST_YEAR);
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SetDParam(8, e->GetRunningCost());
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SetDParam(9, STR_ENGINE_PREVIEW_CAPACITY);
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SetDParam(10, e->GetDefaultCargoType());
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SetDParam(11, e->GetDisplayDefaultCapacity());
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return STR_ENGINE_PREVIEW_TEXT3;
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}
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/**
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* Get a multi-line string with some technical data, describing the engine.
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* @param engine Engine to describe.
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* @return String describing the engine.
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* @post \c DParam array is set up for printing the string.
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*/
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StringID GetEngineInfoString(EngineID engine)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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case VEH_TRAIN:
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return GetTrainEngineInfoString(e);
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case VEH_ROAD:
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return GetRoadVehEngineInfoString(e);
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case VEH_SHIP:
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return GetShipEngineInfoString(e);
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case VEH_AIRCRAFT:
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return GetAircraftEngineInfoString(e);
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default: NOT_REACHED();
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}
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}
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/**
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* Draw an engine.
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* @param left Minimum horizontal position to use for drawing the engine
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* @param right Maximum horizontal position to use for drawing the engine
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* @param preferred_x Horizontal position to use for drawing the engine.
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* @param y Vertical position to use for drawing the engine.
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* @param engine Engine to draw.
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* @param pal Palette to use for drawing.
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*/
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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case VEH_TRAIN:
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DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_ROAD:
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DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_SHIP:
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DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_AIRCRAFT:
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DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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default: NOT_REACHED();
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}
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}
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/**
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* Sort all items using quick sort and given 'CompareItems' function
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* @param el list to be sorted
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* @param compare function for evaluation of the quicksort
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*/
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void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
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{
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if (el.size() < 2) return;
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std::sort(el.begin(), el.end(), compare);
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}
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/**
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* Sort selected range of items (on indices @ <begin, begin+num_items-1>)
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* @param el list to be sorted
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* @param compare function for evaluation of the quicksort
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* @param begin start of sorting
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* @param num_items count of items to be sorted
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*/
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void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
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{
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if (num_items < 2) return;
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assert(begin < el.size());
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assert(begin + num_items <= el.size());
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std::sort(el.begin() + begin, el.begin() + begin + num_items, compare);
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}
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