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- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/* $Id$ */
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/** @file bridge.h Header file for bridges */
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#ifndef BRIDGE_H
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#define BRIDGE_H
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enum {
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MAX_BRIDGES = 13
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};
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/** Struct containing information about a single bridge type
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*/
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typedef struct Bridge {
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Year avail_year; ///< the year in which the bridge becomes available
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byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
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byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
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uint16 price; ///< the relative price of the bridge
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uint16 speed; ///< maximum travel speed
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PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
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StringID material; ///< the string that contains the bridge description
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PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
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byte flags; ///< bit 0 set: disable drawing of far pillars.
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} Bridge;
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extern const Bridge orig_bridge[MAX_BRIDGES];
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extern Bridge _bridge[MAX_BRIDGES];
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uint GetBridgeFoundation(Slope tileh, Axis axis);
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uint SetSpeedLimitOnBridge(Vehicle *);
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#endif /* BRIDGE_H */
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