OpenTTD/table
Darkvater ab954a934a (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
build_industry.h
clear_land.h
currency.h
engines.h
files.h (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
palettes.h
road_land.h
roadveh.h
sprites.h (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
station_land.h
town_land.h
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
train_cmd.h
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
tunnel_land.h
unmovable_land.h
water_land.h