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66bbf336c6
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
/* $Id$ */
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#ifndef CURRENCY_H
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#define CURRENCY_H
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enum {
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CF_NOEURO = 0,
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CF_ISEURO = 1,
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NUM_CURRENCY = 28,
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CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
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};
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typedef struct {
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uint16 rate;
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char separator;
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Year to_euro;
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char prefix[16];
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char suffix[16];
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/**
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* The currency symbol is represented by two possible values, prefix and suffix
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* Usage of one or the other is determined by symbol_pos.
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* 0 = prefix
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* 1 = suffix
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* 2 = both : Special case only for custom currency.
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* It is not a spec from Newgrf,
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* rather a way to let users do what they want with custom curency
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*/
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byte symbol_pos;
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StringID name;
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} CurrencySpec;
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extern CurrencySpec _currency_specs[NUM_CURRENCY];
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// XXX small hack, but makes the rest of the code a bit nicer to read
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
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uint GetMaskOfAllowedCurrencies(void);
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void CheckSwitchToEuro(void);
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void ResetCurrencies(void);
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StringID* BuildCurrencyDropdown(void);
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byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
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#endif /* CURRENCY_H */
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