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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
80 lines
2.8 KiB
C
80 lines
2.8 KiB
C
#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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void DrawVehicleProfitButton(Vehicle *v, int x, int y);
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void InitializeVehiclesGuiList();
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/* sorter stuff */
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int CDECL GeneralOwnerSorter (const void *a, const void *b);
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int CDECL VehicleNameSorter (const void *a, const void *b);
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int CDECL GeneralVehicleSorter(const void *a, const void *b);
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VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
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VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
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VARDEF bool _internal_sort_order; // descending/ascending
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VARDEF byte _internal_sort_type; // Miscalleneous sorting criteria
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typedef struct SortStruct { // store owner through sorting process
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uint32 index;
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byte owner;
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} SortStruct;
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#define PERIODIC_RESORT_DAYS 10
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enum VehicleSortListingTypes {
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SORT_BY_UNSORTED = 0,
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SORT_BY_NUMBER = 1,
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SORT_BY_NAME = 2,
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SORT_BY_AGE = 3,
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SORT_BY_PROFIT_THIS_YEAR = 4,
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SORT_BY_PROFIT_LAST_YEAR = 5,
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SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE = 6,
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SORT_BY_RELIABILITY = 7,
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SORT_BY_MAX_SPEED = 8
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};
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static const uint16 _vehicle_sort_listing[] = {
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STR_SORT_BY_UNSORTED,
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STR_SORT_BY_NUMBER,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_SORT_BY_AGE,
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STR_SORT_BY_PROFIT_THIS_YEAR,
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STR_SORT_BY_PROFIT_LAST_YEAR,
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STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
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STR_SORT_BY_RELIABILITY,
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STR_SORT_BY_MAX_SPEED,
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INVALID_STRING_ID
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};
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enum VehicleSortTypes {
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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};
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VARDEF bool _vehicle_sort_dirty[4]; // global sort, vehicles added/removed (4 types of vehicles)
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VARDEF bool _train_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _train_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _train_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _aircraft_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _aircraft_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _ship_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _ship_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _ship_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _road_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _road_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _road_sort_order[MAX_PLAYERS]; // sort descending/ascending
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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};
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#endif /* VEHICLE_GUI_H */
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