OpenTTD/vehicle_gui.h
darkvater bf0652d3fc (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00

80 lines
2.8 KiB
C

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
void InitializeVehiclesGuiList();
/* sorter stuff */
int CDECL GeneralOwnerSorter (const void *a, const void *b);
int CDECL VehicleNameSorter (const void *a, const void *b);
int CDECL GeneralVehicleSorter(const void *a, const void *b);
VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
VARDEF bool _internal_sort_order; // descending/ascending
VARDEF byte _internal_sort_type; // Miscalleneous sorting criteria
typedef struct SortStruct { // store owner through sorting process
uint32 index;
byte owner;
} SortStruct;
#define PERIODIC_RESORT_DAYS 10
enum VehicleSortListingTypes {
SORT_BY_UNSORTED = 0,
SORT_BY_NUMBER = 1,
SORT_BY_NAME = 2,
SORT_BY_AGE = 3,
SORT_BY_PROFIT_THIS_YEAR = 4,
SORT_BY_PROFIT_LAST_YEAR = 5,
SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE = 6,
SORT_BY_RELIABILITY = 7,
SORT_BY_MAX_SPEED = 8
};
static const uint16 _vehicle_sort_listing[] = {
STR_SORT_BY_UNSORTED,
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
INVALID_STRING_ID
};
enum VehicleSortTypes {
VEHTRAIN = 0,
VEHROAD = 1,
VEHSHIP = 2,
VEHAIRCRAFT = 3
};
VARDEF bool _vehicle_sort_dirty[4]; // global sort, vehicles added/removed (4 types of vehicles)
VARDEF bool _train_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _train_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _train_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _aircraft_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _aircraft_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _ship_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _ship_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _ship_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _road_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _road_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _road_sort_order[MAX_PLAYERS]; // sort descending/ascending
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
#endif /* VEHICLE_GUI_H */