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481 lines
18 KiB
C++
481 lines
18 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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* loading/saving and mapping of grf entities.
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*/
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#ifndef NEWGRF_COMMONS_H
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#define NEWGRF_COMMONS_H
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#include "sprite.h"
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#include "core/alloc_type.hpp"
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#include "command_type.h"
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#include "direction_type.h"
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#include "company_type.h"
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#include "cargo_type.h"
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#include "core/bitmath_func.hpp"
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/** Context for tile accesses */
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enum TileContext : uint8_t {
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TCX_NORMAL, ///< Nothing special.
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TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
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TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
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};
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/**
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* Flags to enable register usage in sprite layouts.
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*/
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enum TileLayoutFlags : uint8_t {
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TLF_NOTHING = 0x00,
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TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
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TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
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TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette.
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TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
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TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
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TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
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TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
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TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
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TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
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TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
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TLF_KNOWN_FLAGS = 0xFF, ///< Known flags. Any unknown set flag will disable the GRF.
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/** Flags which are still required after loading the GRF. */
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TLF_DRAWING_FLAGS = TLF_KNOWN_FLAGS & ~TLF_CUSTOM_PALETTE,
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/** Flags which do not work for the (first) ground sprite. */
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TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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/** Flags which refer to using multiple action-1-2-3 chains. */
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TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
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/** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
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TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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/** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
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TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
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};
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DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
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/**
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* Determines which sprite to use from a spriteset for a specific construction stage.
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* @param construction_stage Construction stage 0 - 3.
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* @param num_sprites Number of available sprites to select stage from.
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* @return Sprite to use
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*/
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inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
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{
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assert(num_sprites > 0);
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if (num_sprites > 4) num_sprites = 4;
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switch (construction_stage) {
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case 0: return 0;
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case 1: return num_sprites > 2 ? 1 : 0;
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case 2: return num_sprites > 2 ? num_sprites - 2 : 0;
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case 3: return num_sprites - 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Additional modifiers for items in sprite layouts.
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*/
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struct TileLayoutRegisters {
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TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
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uint8_t dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
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uint8_t sprite; ///< Register specifying a signed offset for the sprite.
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uint8_t palette; ///< Register specifying a signed offset for the palette.
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uint16_t max_sprite_offset; ///< Maximum offset to add to the sprite. (limited by size of the spriteset)
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uint16_t max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset)
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union {
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uint8_t parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
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uint8_t child[2]; ///< Registers for signed offsets for the position of child sprites.
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} delta;
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uint8_t sprite_var10; ///< Value for variable 10 when resolving the sprite.
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uint8_t palette_var10; ///< Value for variable 10 when resolving the palette.
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};
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static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
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/**
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* NewGRF supplied spritelayout.
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* In contrast to #DrawTileSprites this struct is for allocated
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* layouts on the heap. It allocates data and frees them on destruction.
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*/
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struct NewGRFSpriteLayout : DrawTileSprites {
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std::vector<DrawTileSeqStruct> seq{};
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std::vector<TileLayoutRegisters> registers{};
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/**
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* Number of sprites in all referenced spritesets.
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* If these numbers are inconsistent, then this is 0 and the real values are in \c registers.
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*/
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uint consistent_max_offset = 0;
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void Allocate(uint num_sprites);
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void AllocateRegisters();
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/**
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* Tests whether this spritelayout needs preprocessing by SpriteLayoutProcessor,
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* or whether it can be used directly.
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* @return true if preprocessing is needed
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*/
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bool NeedsPreprocessing() const
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{
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return !this->registers.empty();
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}
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std::span<const DrawTileSeqStruct> GetSequence() const override { return {this->seq.begin(), this->seq.end()}; }
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};
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/**
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* Add dynamic register values to a sprite layout.
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*/
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class SpriteLayoutProcessor {
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const NewGRFSpriteLayout *raw_layout = nullptr;
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std::vector<DrawTileSeqStruct> result_seq;
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uint32_t var10_values = 0;
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bool separate_ground = false;
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public:
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SpriteLayoutProcessor() = default;
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/** Constructor for spritelayout, which do not need preprocessing. */
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SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layout) : raw_layout(&raw_layout) {}
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SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layout, uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground);
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/**
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* Get values for variable 10 to resolve sprites for.
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* NewStations only.
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*/
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SetBitIterator<uint8_t, uint32_t> Var10Values() const { return this->var10_values; }
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void ProcessRegisters(const struct ResolverObject &object, uint8_t resolved_var10, uint32_t resolved_sprite);
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/**
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* Returns the result spritelayout after preprocessing.
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* @return result ground sprite and spritelayout
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*/
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DrawTileSpriteSpan GetLayout() const
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{
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assert(this->raw_layout != nullptr);
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if (this->result_seq.empty()) {
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/* Simple layout without preprocessing. */
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return {this->raw_layout->ground, this->raw_layout->seq};
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} else {
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/* Dynamic layout with preprocessing. */
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return {this->result_seq[0].image, {++this->result_seq.begin(), this->result_seq.end()}};
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}
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}
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};
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/**
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* Maps an entity id stored on the map to a GRF file.
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* Entities are objects used ingame (houses, industries, industry tiles) for
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* which we need to correlate the ids from the grf files with the ones in the
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* the savegames themselves.
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* An array of EntityIDMapping structs is saved with the savegame so
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* that those GRFs can be loaded in a different order, or removed safely. The
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* index in the array is the entity's ID stored on the map.
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*
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* The substitute ID is the ID of an original entity that should be used instead
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* if the GRF containing the new entity is not available.
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*/
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struct EntityIDMapping {
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uint32_t grfid; ///< The GRF ID of the file the entity belongs to
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uint16_t entity_id; ///< The entity ID within the GRF file
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uint16_t substitute_id; ///< The (original) entity ID to use if this GRF is not available
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};
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class OverrideManagerBase {
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protected:
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std::vector<uint16_t> entity_overrides;
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std::vector<uint32_t> grfid_overrides;
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uint16_t max_offset; ///< what is the length of the original entity's array of specs
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uint16_t max_entities; ///< what is the amount of entities, old and new summed
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uint16_t invalid_id; ///< ID used to detected invalid entities
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virtual bool CheckValidNewID([[maybe_unused]] uint16_t testid) { return true; }
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public:
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std::vector<EntityIDMapping> mappings; ///< mapping of ids from grf files. Public out of convenience
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OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid);
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virtual ~OverrideManagerBase() = default;
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void ResetOverride();
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void ResetMapping();
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void Add(uint16_t local_id, uint32_t grfid, uint entity_type);
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virtual uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id);
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uint32_t GetGRFID(uint16_t entity_id) const;
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uint16_t GetSubstituteID(uint16_t entity_id) const;
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virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const;
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inline uint16_t GetMaxMapping() const { return this->max_entities; }
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inline uint16_t GetMaxOffset() const { return this->max_offset; }
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};
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struct HouseSpec;
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class HouseOverrideManager : public OverrideManagerBase {
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public:
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HouseOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(HouseSpec &&hs);
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};
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struct IndustrySpec;
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class IndustryOverrideManager : public OverrideManagerBase {
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public:
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IndustryOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) override;
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uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const override;
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void SetEntitySpec(IndustrySpec &&inds);
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};
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struct IndustryTileSpec;
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class IndustryTileOverrideManager : public OverrideManagerBase {
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protected:
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bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
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public:
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IndustryTileOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(IndustryTileSpec &&indts);
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};
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struct AirportSpec;
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class AirportOverrideManager : public OverrideManagerBase {
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public:
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AirportOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(AirportSpec &&inds);
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};
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struct AirportTileSpec;
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class AirportTileOverrideManager : public OverrideManagerBase {
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protected:
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bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
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public:
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AirportTileOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(AirportTileSpec &&ats);
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};
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struct ObjectSpec;
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class ObjectOverrideManager : public OverrideManagerBase {
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protected:
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bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
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public:
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ObjectOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(ObjectSpec &&spec);
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};
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extern HouseOverrideManager _house_mngr;
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extern IndustryOverrideManager _industry_mngr;
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extern IndustryTileOverrideManager _industile_mngr;
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extern AirportOverrideManager _airport_mngr;
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extern AirportTileOverrideManager _airporttile_mngr;
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extern ObjectOverrideManager _object_mngr;
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uint32_t GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
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TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
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uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8);
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uint32_t GetCompanyInfo(CompanyID owner, const struct Livery *l = nullptr);
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CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span<const int32_t> textstack, const GRFFile *grffile, StringID default_error);
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void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res);
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bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16_t cbid, uint16_t cb_res);
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bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16_t cbid, uint16_t cb_res);
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/**
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* Base data related to the handling of grf files.
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*/
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struct GRFFilePropsBase {
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uint16_t local_id = 0; ///< id defined by the grf file for this entity
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uint32_t grfid = 0; ///< grfid that introduced this entity.
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const struct GRFFile *grffile = nullptr; ///< grf file that introduced this entity
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void SetGRFFile(const struct GRFFile *grffile);
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/**
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* Test if this entity was introduced by NewGRF.
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* @returns true iff the grfid property is set.
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*/
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inline bool HasGrfFile() const { return this->grffile != nullptr; }
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};
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/**
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* Fixed-length list of sprite groups for an entity.
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* @tparam Tkey Key for indexing spritegroups
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* @tparam Tcount Number of spritegroups
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*/
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template <class Tkey, size_t Tcount>
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struct FixedGRFFileProps : GRFFilePropsBase {
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std::array<const struct SpriteGroup *, Tcount> spritegroups{}; ///< pointers to the different sprite groups of the entity
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/**
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* Get the SpriteGroup at the specified index.
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* @param index Index to get.
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* @returns SpriteGroup at index, or nullptr if not present.
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*/
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const struct SpriteGroup *GetSpriteGroup(Tkey index) const { return this->spritegroups[static_cast<size_t>(index)]; }
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/**
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* Get the first existing SpriteGroup from a list of options.
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* @param indices Valid options.
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* @return First existing, or nullptr if none exists.
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*/
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const struct SpriteGroup *GetFirstSpriteGroupOf(std::initializer_list<Tkey> indices) const
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{
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for (auto key : indices) {
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auto *result = GetSpriteGroup(key);
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if (result != nullptr) return result;
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}
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return nullptr;
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}
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/**
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* Set the SpriteGroup at the specified index.
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* @param index Index to set.
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* @param spritegroup SpriteGroup to set.
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*/
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void SetSpriteGroup(Tkey index, const struct SpriteGroup *spritegroup) { this->spritegroups[static_cast<size_t>(index)] = spritegroup; }
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};
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/**
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* Standard sprite groups.
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*/
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enum class StandardSpriteGroup {
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Default, ///< Default type used when no more-specific group matches.
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Purchase, ///< Used before an entity exists.
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End
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};
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/**
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* Container for standard sprite groups.
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*/
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struct StandardGRFFileProps : FixedGRFFileProps<StandardSpriteGroup, static_cast<size_t>(StandardSpriteGroup::End)> {
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using FixedGRFFileProps<StandardSpriteGroup, static_cast<size_t>(StandardSpriteGroup::End)>::GetSpriteGroup;
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/**
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* Check whether the entity has sprite groups.
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*/
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bool HasSpriteGroups() const
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{
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return GetSpriteGroup(StandardSpriteGroup::Default) != nullptr;
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}
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/**
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* Get the standard sprite group.
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* @param entity_exists Whether the entity exists (true), or is being constructed or shown in the GUI (false).
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*/
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const struct SpriteGroup *GetSpriteGroup(bool entity_exists) const
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{
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auto *res = entity_exists ? nullptr : GetSpriteGroup(StandardSpriteGroup::Purchase);
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return res ? res : GetSpriteGroup(StandardSpriteGroup::Default);
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}
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};
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/**
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* Variable-length list of sprite groups for an entity.
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* @tparam Tkey Key for indexing spritegroups
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*/
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template <class Tkey>
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struct VariableGRFFileProps : GRFFilePropsBase {
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using ValueType = std::pair<Tkey, const struct SpriteGroup *>;
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std::vector<ValueType> spritegroups; ///< pointers to the different sprite groups of the entity
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/**
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* Get the SpriteGroup at the specified index.
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* @param index Index to get.
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* @returns SpriteGroup at index, or nullptr if not present.
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*/
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const SpriteGroup *GetSpriteGroup(Tkey index) const
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{
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auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &ValueType::first);
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if (it == std::end(this->spritegroups) || it->first != index) return nullptr;
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return it->second;
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}
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/**
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* Get the first existing SpriteGroup from a list of options.
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* @param indices Valid options.
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* @return First existing, or nullptr if none exists.
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*/
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const struct SpriteGroup *GetFirstSpriteGroupOf(std::initializer_list<Tkey> indices) const
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{
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for (auto key : indices) {
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auto *result = GetSpriteGroup(key);
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if (result != nullptr) return result;
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}
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return nullptr;
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}
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/**
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* Set the SpriteGroup at the specified index.
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* @param index Index to set.
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* @param spritegroup SpriteGroup to set.
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*/
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void SetSpriteGroup(Tkey index, const SpriteGroup *spritegroup)
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{
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auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &ValueType::first);
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if (it == std::end(this->spritegroups) || it->first != index) {
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this->spritegroups.emplace(it, index, spritegroup);
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} else {
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it->second = spritegroup;
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}
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}
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};
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/**
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* Sprite groups indexed by CargoType.
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*/
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struct CargoGRFFileProps : VariableGRFFileProps<CargoType> {
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static constexpr CargoType SG_DEFAULT = NUM_CARGO; ///< Default type used when no more-specific cargo matches.
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static constexpr CargoType SG_PURCHASE = NUM_CARGO + 1; ///< Used in purchase lists before an item exists.
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static constexpr CargoType SG_DEFAULT_NA = NUM_CARGO + 2; ///< Used only by stations and roads when no more-specific cargo matches.
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};
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/**
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* NewGRF entities which can replace default entities.
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*/
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struct SubstituteGRFFileProps : StandardGRFFileProps {
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/** Set all default data constructor for the props. */
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constexpr SubstituteGRFFileProps(uint16_t subst_id = 0) : subst_id(subst_id), override_id(subst_id) {}
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uint16_t subst_id;
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uint16_t override_id; ///< id of the entity been replaced by
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};
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/** Container for a label for rail or road type conversion. */
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template <typename T>
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struct LabelObject {
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T label = {}; ///< Label of rail or road type.
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uint8_t subtype = 0; ///< Subtype of type (road or tram).
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};
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#endif /* NEWGRF_COMMONS_H */
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