OpenTTD/src/script
2013-05-29 19:31:58 +00:00
..
api (svn r25305) -Fix [FS#5561]: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation 2013-05-29 19:31:58 +00:00
script_config.cpp (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 2012-12-05 19:35:38 +00:00
script_config.hpp (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
script_fatalerror.hpp
script_info_dummy.cpp (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
script_info.cpp (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 2012-12-05 19:36:04 +00:00
script_info.hpp
script_instance.cpp (svn r24538) -Fix-ish: remove compiler warning about initialization order 2012-09-21 20:27:09 +00:00
script_instance.hpp (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
script_scanner.cpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_scanner.hpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_storage.hpp
script_suspend.hpp
squirrel_class.hpp
squirrel_helper_type.hpp
squirrel_helper.hpp
squirrel_std.cpp
squirrel_std.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
squirrel.cpp (svn r25305) -Fix [FS#5561]: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation 2013-05-29 19:31:58 +00:00
squirrel.hpp