mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-04 21:33:51 +00:00
a40d6951d1
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static
56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
/* $Id$ */
|
|
|
|
#ifndef VEHICLE_GUI_H
|
|
#define VEHICLE_GUI_H
|
|
|
|
#include "window.h"
|
|
|
|
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
|
|
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
|
|
void InitializeVehiclesGuiList(void);
|
|
|
|
/* sorter stuff */
|
|
void RebuildVehicleLists(void);
|
|
void ResortVehicleLists(void);
|
|
|
|
#define PERIODIC_RESORT_DAYS 10
|
|
|
|
/* Vehicle List Window type flags */
|
|
enum {
|
|
VLW_FLAGS = (1 << 8)|(1 << 9)|(1 << 10),
|
|
VLW_STANDARD = 0,
|
|
VLW_SHARED_ORDERS = 1 << 8,
|
|
VLW_STATION_LIST = 2 << 8,
|
|
};
|
|
|
|
static inline bool ValidVLWFlags(uint16 flags)
|
|
{
|
|
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST);
|
|
}
|
|
|
|
void PlayerVehWndProc(Window *w, WindowEvent *e);
|
|
|
|
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
|
|
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
|
|
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
|
|
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
|
|
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
|
|
|
|
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
|
|
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
|
|
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
|
|
void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
|
|
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
|
|
void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
|
|
|
|
void ShowBuildTrainWindow(TileIndex tile);
|
|
void ShowBuildRoadVehWindow(TileIndex tile);
|
|
void ShowBuildShipWindow(TileIndex tile);
|
|
void ShowBuildAircraftWindow(TileIndex tile);
|
|
|
|
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
|
|
|
|
int ShowAdditionalText(int x, int y, int w, EngineID engine);
|
|
|
|
#endif /* VEHICLE_GUI_H */
|