OpenTTD/src/network
2010-11-01 14:26:57 +00:00
..
core (svn r21071) -Fix: ofcourse the svn properties weren't set properly either :( 2010-11-01 14:26:57 +00:00
network_admin.cpp (svn r20975) -Add: logging of console output for remote admins (dihedral) 2010-10-17 17:43:01 +00:00
network_admin.h (svn r20975) -Add: logging of console output for remote admins (dihedral) 2010-10-17 17:43:01 +00:00
network_base.h
network_chat_gui.cpp
network_client.cpp (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
network_client.h (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
network_command.cpp (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
network_content_gui.cpp
network_content.cpp
network_content.h
network_func.h (svn r20973) -Add: chat sending and receiving support for remote admins (dihedral) 2010-10-17 17:40:18 +00:00
network_gamelist.cpp
network_gamelist.h
network_gui.cpp
network_gui.h
network_internal.h (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
network_server.cpp (svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them 2010-10-24 20:30:53 +00:00
network_server.h (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
network_type.h
network_udp.cpp
network_udp.h
network.cpp (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
network.h