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When drawing viewport strings, the StringID is used to determine how to draw the sign. Instead, allow the behaviour to be set by the caller with flags. This means that some of the viewport-specific strings are no longer necessary. ViewportAddString() now returns a pointer to a string as it may not actually add the string, in which case preparing the string parameters in advance is a waste of time.
606 lines
22 KiB
C++
606 lines
22 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_cmd.cpp %Command Handling for waypoints. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "bridge_map.h"
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#include "town.h"
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#include "waypoint_base.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "pathfinder/water_regions.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "window_func.h"
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#include "timer/timer_game_calendar.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "newgrf_station.h"
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#include "newgrf_roadstop.h"
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#include "company_base.h"
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#include "water.h"
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#include "company_gui.h"
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#include "waypoint_cmd.h"
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#include "landscape_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Update the virtual coords needed to draw the waypoint sign.
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*/
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void Waypoint::UpdateVirtCoord()
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{
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Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
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if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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SetDParam(0, this->index);
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this->sign.UpdatePosition(pt.x, pt.y - 32 * ZOOM_BASE, STR_WAYPOINT_NAME);
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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/* Recenter viewport */
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InvalidateWindowData(WC_WAYPOINT_VIEW, this->index);
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}
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/**
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* Move the waypoint main coordinate somewhere else.
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* @param new_xy new tile location of the sign
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*/
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void Waypoint::MoveSign(TileIndex new_xy)
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{
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if (this->xy == new_xy) return;
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this->BaseStation::MoveSign(new_xy);
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}
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/**
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* Find a deleted waypoint close to a tile.
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* @param tile to search from
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* @param str the string to get the 'type' of
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* @param cid previous owner of the waypoint
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* @param is_road whether to find a road waypoint
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid, bool is_road)
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{
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Waypoint *best = nullptr;
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uint thres = 8;
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid && HasBit(wp->waypoint_flags, WPF_ROAD) == is_road) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/**
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* Get the axis for a new rail waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewRailWaypoint(TileIndex tile)
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{
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/* The axis for rail waypoints is easy. */
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if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile);
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/* Non-plain rail type, no valid axis for waypoints. */
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if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS;
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switch (GetTrackBits(tile)) {
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case TRACK_BIT_X: return AXIS_X;
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case TRACK_BIT_Y: return AXIS_Y;
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default: return INVALID_AXIS;
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}
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}
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/**
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* Get the axis for a new road waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewRoadWaypoint(TileIndex tile)
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{
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/* The axis for existing road waypoints is easy. */
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if (IsRoadWaypointTile(tile)) return GetDriveThroughStopAxis(tile);
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/* Non-plain road type, no valid axis for waypoints. */
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if (!IsNormalRoadTile(tile)) return INVALID_AXIS;
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RoadBits bits = GetAllRoadBits(tile);
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if ((bits & ROAD_Y) == 0) return AXIS_X;
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if ((bits & ROAD_X) == 0) return AXIS_Y;
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return INVALID_AXIS;
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}
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extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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/**
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* Check whether the given tile is suitable for a waypoint.
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* @param tile the tile to check for suitability
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* @param axis the axis of the waypoint
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* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
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*/
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static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
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{
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/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
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* so waypoint points to INVALID_STATION if we can build on any waypoint.
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* Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
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if (waypoint != nullptr && IsTileType(tile, MP_STATION)) {
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if (!IsRailWaypoint(tile)) {
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return ClearTile_Station(tile, DC_AUTO); // get error message
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} else {
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StationID wp = GetStationIndex(tile);
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if (*waypoint == INVALID_STATION) {
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*waypoint = wp;
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} else if (*waypoint != wp) {
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return CommandCost(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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}
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if (GetAxisForNewRailWaypoint(tile) != axis) return CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
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Owner owner = GetTileOwner(tile);
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CommandCost ret = CheckOwnership(owner);
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if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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Slope tileh = GetTileSlope(tile);
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if (tileh != SLOPE_FLAT &&
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(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
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}
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if (IsBridgeAbove(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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return CommandCost();
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}
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extern void GetStationLayout(uint8_t *layout, uint numtracks, uint plat_len, const StationSpec *statspec);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp, bool is_road);
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extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta);
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extern CommandCost CalculateRoadStopCost(TileArea tile_area, DoCommandFlag flags, bool is_drive_through, StationType station_type, Axis axis, DiagDirection ddir, StationID *est, RoadType rt, Money unit_cost);
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extern CommandCost RemoveRoadWaypointStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index);
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/**
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* Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param flags type of operation
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* @param start_tile northern most tile where waypoint will be built
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* @param axis orientation (Axis)
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* @param width width of waypoint
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* @param height height of waypoint
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* @param spec_class custom station class
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* @param spec_index custom station id
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* @param station_to_join station ID to join (NEW_STATION if build new one)
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* @param adjacent allow waypoints directly adjacent to other waypoints.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, uint8_t width, uint8_t height, StationClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent)
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{
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if (!IsValidAxis(axis)) return CMD_ERROR;
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/* Check if the given station class is valid */
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if (static_cast<uint>(spec_class) >= StationClass::GetClassCount()) return CMD_ERROR;
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const StationClass *cls = StationClass::Get(spec_class);
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if (!IsWaypointClass(*cls)) return CMD_ERROR;
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if (spec_index >= cls->GetSpecCount()) return CMD_ERROR;
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/* The number of parts to build */
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uint8_t count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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TileArea new_location(start_tile, width, height);
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/* only AddCost for non-existing waypoints */
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CommandCost cost(EXPENSES_CONSTRUCTION);
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for (TileIndex cur_tile : new_location) {
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if (!IsRailWaypointTile(cur_tile)) cost.AddCost(_price[PR_BUILD_WAYPOINT_RAIL]);
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}
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/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
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StationID est = INVALID_STATION;
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/* Check whether the tiles we're building on are valid rail or not. */
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TileIndexDiff offset = TileOffsByAxis(OtherAxis(axis));
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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CommandCost ret = IsValidTileForWaypoint(tile, axis, &est);
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if (ret.Failed()) return ret;
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}
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Waypoint *wp = nullptr;
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp, false);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * offset;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, false);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (wp->owner != _current_company) return CommandCost(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* Check if we want to expand an already existing waypoint. */
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if (wp->train_station.tile != INVALID_TILE) {
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ret = CanExpandRailStation(wp, new_location);
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if (ret.Failed()) return ret;
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}
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* Check if we can create a new waypoint. */
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if (!Waypoint::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = GetTileOwner(start_tile);
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_TRAIN;
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wp->build_date = TimerGameCalendar::date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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wp->train_station = new_location;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index);
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std::vector<uint8_t> layout(count);
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if (spec != nullptr) {
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/* For NewGRF waypoints we like to have their style. */
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GetStationLayout(layout.data(), count, 1, spec);
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}
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uint8_t map_spec_index = AllocateSpecToStation(spec, wp, true);
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Company *c = Company::Get(wp->owner);
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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uint8_t old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
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if (!HasStationTileRail(tile)) c->infrastructure.station++;
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bool reserved = IsTileType(tile, MP_RAILWAY) ?
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HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) :
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HasStationReservation(tile);
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MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout[i], GetRailType(tile));
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SetCustomStationSpecIndex(tile, map_spec_index);
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SetRailStationTileFlags(tile, spec);
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SetRailStationReservation(tile, reserved);
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MarkTileDirtyByTile(tile);
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DeallocateSpecFromStation(wp, old_specindex);
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YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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}
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DirtyCompanyInfrastructureWindows(wp->owner);
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}
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return cost;
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}
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/**
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* Build a road waypoint on an existing road.
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* @param flags type of operation.
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* @param start_tile northern most tile where waypoint will be built.
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* @param axis orientation (Axis).
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* @param width width of waypoint.
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* @param height height of waypoint.
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* @param spec_class custom road stop class.
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* @param spec_index custom road stop id.
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* @param station_to_join station ID to join (NEW_STATION if build new one).
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* @param adjacent allow waypoints directly adjacent to other waypoints.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdBuildRoadWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, uint8_t width, uint8_t height, RoadStopClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent)
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{
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if (!IsValidAxis(axis)) return CMD_ERROR;
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/* Check if the given station class is valid */
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if (static_cast<uint>(spec_class) >= RoadStopClass::GetClassCount()) return CMD_ERROR;
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const RoadStopClass *cls = RoadStopClass::Get(spec_class);
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if (!IsWaypointClass(*cls)) return CMD_ERROR;
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if (spec_index >= cls->GetSpecCount()) return CMD_ERROR;
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const RoadStopSpec *roadstopspec = RoadStopClass::Get(spec_class)->GetSpec(spec_index);
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/* The number of parts to build */
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uint8_t count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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TileArea roadstop_area(start_tile, width, height);
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/* Total road stop cost. */
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Money unit_cost;
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if (roadstopspec != nullptr) {
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unit_cost = roadstopspec->GetBuildCost(PR_BUILD_STATION_TRUCK);
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} else {
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unit_cost = _price[PR_BUILD_STATION_TRUCK];
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}
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StationID est = INVALID_STATION;
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CommandCost cost = CalculateRoadStopCost(roadstop_area, flags, true, STATION_ROADWAYPOINT, axis, AxisToDiagDir(axis), &est, INVALID_ROADTYPE, unit_cost);
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if (cost.Failed()) return cost;
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Waypoint *wp = nullptr;
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, roadstop_area, &wp, true);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * TileOffsByAxis(OtherAxis(axis));
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, true);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (!HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR;
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if (wp->owner != _current_company) return CommandCost(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* Check if we can create a new waypoint. */
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if (!Waypoint::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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/* Check if we can allocate a custom stationspec to this station */
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if (AllocateSpecToRoadStop(roadstopspec, wp, false) == -1) return CommandCost(STR_ERROR_TOO_MANY_STATION_SPECS);
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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SetBit(wp->waypoint_flags, WPF_ROAD);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = _current_company;
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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if (roadstopspec != nullptr) {
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/* Include this road stop spec's animation trigger bitmask
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* in the station's cached copy. */
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wp->cached_roadstop_anim_triggers |= roadstopspec->animation.triggers;
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}
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_BUS_STOP | FACIL_TRUCK_STOP;
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wp->build_date = TimerGameCalendar::date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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uint8_t map_spec_index = AllocateSpecToRoadStop(roadstopspec, wp, true);
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/* Check every tile in the area. */
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for (TileIndex cur_tile : roadstop_area) {
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/* Get existing road types and owners before any tile clearing */
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RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
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RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
|
|
Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
|
|
Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
|
|
|
|
if (IsRoadWaypointTile(cur_tile)) {
|
|
RemoveRoadWaypointStop(cur_tile, flags, map_spec_index);
|
|
}
|
|
|
|
wp->road_waypoint_area.Add(cur_tile);
|
|
|
|
wp->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
|
|
|
|
/* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
|
|
* bits first. */
|
|
if (IsNormalRoadTile(cur_tile)) {
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
|
|
}
|
|
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
|
|
MakeDriveThroughRoadStop(cur_tile, wp->owner, road_owner, tram_owner, wp->index, STATION_ROADWAYPOINT, road_rt, tram_rt, axis);
|
|
SetCustomRoadStopSpecIndex(cur_tile, map_spec_index);
|
|
if (roadstopspec != nullptr) wp->SetRoadStopRandomBits(cur_tile, 0);
|
|
|
|
Company::Get(wp->owner)->infrastructure.station++;
|
|
|
|
MarkTileDirtyByTile(cur_tile);
|
|
}
|
|
DirtyCompanyInfrastructureWindows(wp->owner);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Build a buoy.
|
|
* @param flags operation to perform
|
|
* @param tile tile where to place the buoy
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile)
|
|
{
|
|
if (tile == 0 || !HasTileWaterGround(tile)) return CommandCost(STR_ERROR_SITE_UNSUITABLE);
|
|
if (IsBridgeAbove(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
|
|
|
if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_SITE_UNSUITABLE);
|
|
|
|
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
|
|
Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE, false);
|
|
if (wp == nullptr && !Waypoint::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_STATIONS_LOADING);
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
|
|
if (!IsWaterTile(tile)) {
|
|
CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (wp == nullptr) {
|
|
wp = new Waypoint(tile);
|
|
} else {
|
|
/* Move existing (recently deleted) buoy to the new location */
|
|
wp->xy = tile;
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
}
|
|
wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
|
|
|
|
wp->string_id = STR_SV_STNAME_BUOY;
|
|
|
|
wp->facilities |= FACIL_DOCK;
|
|
wp->owner = OWNER_NONE;
|
|
|
|
wp->build_date = TimerGameCalendar::date;
|
|
|
|
if (wp->town == nullptr) MakeDefaultName(wp);
|
|
|
|
MakeBuoy(tile, wp->index, GetWaterClass(tile));
|
|
CheckForDockingTile(tile);
|
|
MarkTileDirtyByTile(tile);
|
|
ClearNeighbourNonFloodingStates(tile);
|
|
|
|
wp->UpdateVirtCoord();
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Remove a buoy
|
|
* @param tile TileIndex been queried
|
|
* @param flags operation to perform
|
|
* @pre IsBuoyTile(tile)
|
|
* @return cost or failure of operation
|
|
*/
|
|
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
|
|
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return CommandCost(INVALID_STRING_ID);
|
|
|
|
Waypoint *wp = Waypoint::GetByTile(tile);
|
|
|
|
if (HasStationInUse(wp->index, false, _current_company)) return CommandCost(STR_ERROR_BUOY_IS_IN_USE);
|
|
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
|
|
if (!(flags & DC_BANKRUPT)) {
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
wp->facilities &= ~FACIL_DOCK;
|
|
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
|
|
/* We have to set the water tile's state to the same state as before the
|
|
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
|
|
* remove it and flood the land (if the canal edge is at level 0) */
|
|
MakeWaterKeepingClass(tile, GetTileOwner(tile));
|
|
|
|
wp->rect.AfterRemoveTile(wp, tile);
|
|
|
|
wp->UpdateVirtCoord();
|
|
wp->delete_ctr = 0;
|
|
}
|
|
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
|
|
}
|
|
|
|
/**
|
|
* Check whether the name is unique amongst the waypoints.
|
|
* @param name The name to check.
|
|
* @return True iff the name is unique.
|
|
*/
|
|
static bool IsUniqueWaypointName(const std::string &name)
|
|
{
|
|
for (const Waypoint *wp : Waypoint::Iterate()) {
|
|
if (!wp->name.empty() && wp->name == name) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Rename a waypoint.
|
|
* @param flags type of operation
|
|
* @param waypoint_id id of waypoint
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameWaypoint(DoCommandFlag flags, StationID waypoint_id, const std::string &text)
|
|
{
|
|
Waypoint *wp = Waypoint::GetIfValid(waypoint_id);
|
|
if (wp == nullptr) return CMD_ERROR;
|
|
|
|
if (wp->owner != OWNER_NONE) {
|
|
CommandCost ret = CheckOwnership(wp->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
bool reset = text.empty();
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
|
|
if (!IsUniqueWaypointName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (reset) {
|
|
wp->name.clear();
|
|
} else {
|
|
wp->name = text;
|
|
}
|
|
|
|
wp->UpdateVirtCoord();
|
|
}
|
|
return CommandCost();
|
|
}
|