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ai_accounting.hpp.sq
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ai_airport.hpp.sq
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(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
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2011-12-03 23:40:57 +00:00 |
ai_base.hpp.sq
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ai_basestation.hpp.sq
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ai_bridge.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_bridgelist.hpp.sq
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ai_cargo.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_cargolist.hpp.sq
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ai_company.hpp.sq
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(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
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2011-12-15 18:40:15 +00:00 |
ai_controller.hpp.sq
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ai_date.hpp.sq
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ai_depotlist.hpp.sq
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ai_engine.hpp.sq
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(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.
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2011-12-13 00:43:59 +00:00 |
ai_enginelist.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_error.hpp.sq
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
ai_event_types.hpp.sq
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(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
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2012-05-26 14:16:45 +00:00 |
ai_event.hpp.sq
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(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
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2012-05-26 14:16:45 +00:00 |
ai_execmode.hpp.sq
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ai_gamesettings.hpp.sq
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ai_group.hpp.sq
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ai_grouplist.hpp.sq
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ai_industry.hpp.sq
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ai_industrylist.hpp.sq
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ai_industrytype.hpp.sq
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ai_industrytypelist.hpp.sq
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ai_infrastructure.hpp.sq
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(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
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2011-12-03 23:40:57 +00:00 |
ai_list.hpp.sq
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ai_log.hpp.sq
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ai_map.hpp.sq
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ai_marine.hpp.sq
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ai_order.hpp.sq
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(svn r24006) -Fix [FS#5088]: AI used in names in API for GSOrder
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2012-03-04 16:40:06 +00:00 |
ai_rail.hpp.sq
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(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
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2011-12-03 23:40:57 +00:00 |
ai_railtypelist.hpp.sq
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ai_road.hpp.sq
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(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
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2011-12-03 23:40:57 +00:00 |
ai_sign.hpp.sq
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ai_signlist.hpp.sq
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ai_station.hpp.sq
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(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan)
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2012-04-17 19:43:18 +00:00 |
ai_stationlist.hpp.sq
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ai_subsidy.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_subsidylist.hpp.sq
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ai_testmode.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_tile.hpp.sq
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ai_tilelist.hpp.sq
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ai_town.hpp.sq
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ai_townlist.hpp.sq
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ai_tunnel.hpp.sq
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ai_vehicle.hpp.sq
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(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.
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2011-12-13 00:43:59 +00:00 |
ai_vehiclelist.hpp.sq
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(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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2011-11-29 23:29:20 +00:00 |
ai_waypoint.hpp.sq
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(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
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2011-12-15 18:40:15 +00:00 |
ai_waypointlist.hpp.sq
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