OpenTTD/src/network
2008-05-06 10:31:50 +00:00
..
core (svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka. 2008-04-30 07:39:46 +00:00
network_client.cpp (svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop. 2008-05-05 22:35:33 +00:00
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_data.cpp (svn r12367) -Fix [FS#1650](r707): commands were sent to clients waiting for map download causing 'executing command from the past' error 2008-03-15 00:31:10 +00:00
network_data.h (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
network_gamelist.cpp (svn r12709) -Feature: show the last joined server. Heavily based on a patch by Yexo. 2008-04-14 20:31:21 +00:00
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gui.cpp (svn r12709) -Feature: show the last joined server. Heavily based on a patch by Yexo. 2008-04-14 20:31:21 +00:00
network_gui.h (svn r11556) -Feature: allow setting a default password for new companies in network games. 2007-12-02 14:48:26 +00:00
network_internal.h (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
network_server.cpp (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_udp.cpp (svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address. 2008-05-06 10:31:50 +00:00
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network.cpp (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
network.h (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00