OpenTTD/src/settings.cpp
Patric Stout c66bd18a10
Add: save openttd.cfg immediately on changing a setting (#8358)
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.

The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00

2319 lines
68 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file settings.cpp
* All actions handling saving and loading of the settings/configuration goes on in this file.
* The file consists of three parts:
* <ol>
* <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
* handle various types, such as normal 'key = value' pairs, lists and value combinations of
* lists, strings, integers, 'bit'-masks and element selections.
* <li>Handle reading and writing to the setting-structures from inside the game either from
* the console for example or through the gui with CMD_ functions.
* <li>Handle saving/loading of the PATS chunk inside the savegame.
* </ol>
* @see SettingDesc
* @see SaveLoad
*/
#include "stdafx.h"
#include <limits>
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "settings_internal.h"
#include "command_func.h"
#include "console_func.h"
#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "company_func.h"
#include "rev.h"
#if defined(WITH_FREETYPE) || defined(_WIN32)
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "game/game.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "fios.h"
#include "strings_func.h"
#include "void_map.h"
#include "station_base.h"
#if defined(WITH_FREETYPE) || defined(_WIN32)
#define HAS_TRUETYPE_FONT
#endif
#include "table/strings.h"
#include "table/settings.h"
#include "safeguards.h"
ClientSettings _settings_client;
GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
char *_config_file; ///< Configuration file of OpenTTD
typedef std::list<ErrorMessageData> ErrorList;
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList &list);
static bool IsSignedVarMemType(VarType vt);
/**
* Groups in openttd.cfg that are actually lists.
*/
static const char * const _list_group_names[] = {
"bans",
"newgrf",
"servers",
"server_bind_addresses",
nullptr
};
/**
* Find the index value of a ONEofMANY type in a string separated by |
* @param many full domain of values the ONEofMANY setting can have
* @param one the current value of the setting for which a value needs found
* @param onelen force calculation of the *one parameter
* @return the integer index of the full-list, or -1 if not found
*/
static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
{
const char *s;
size_t idx;
if (onelen == 0) onelen = strlen(one);
/* check if it's an integer */
if (*one >= '0' && *one <= '9') return strtoul(one, nullptr, 0);
idx = 0;
for (;;) {
/* find end of item */
s = many;
while (*s != '|' && *s != 0) s++;
if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return (size_t)-1;
many = s + 1;
idx++;
}
}
/**
* Find the set-integer value MANYofMANY type in a string
* @param many full domain of values the MANYofMANY setting can have
* @param str the current string value of the setting, each individual
* of separated by a whitespace,tab or | character
* @return the 'fully' set integer, or -1 if a set is not found
*/
static size_t LookupManyOfMany(const char *many, const char *str)
{
const char *s;
size_t r;
size_t res = 0;
for (;;) {
/* skip "whitespace" */
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = LookupOneOfMany(many, str, s - str);
if (r == (size_t)-1) return r;
SetBit(res, (uint8)r); // value found, set it
if (*s == 0) break;
str = s + 1;
}
return res;
}
/**
* Parse an integerlist string and set each found value
* @param p the string to be parsed. Each element in the list is separated by a
* comma or a space character
* @param items pointer to the integerlist-array that will be filled with values
* @param maxitems the maximum number of elements the integerlist-array has
* @return returns the number of items found, or -1 on an error
*/
template<typename T>
static int ParseIntList(const char *p, T *items, int maxitems)
{
int n = 0; // number of items read so far
bool comma = false; // do we accept comma?
while (*p != '\0') {
switch (*p) {
case ',':
/* Do not accept multiple commas between numbers */
if (!comma) return -1;
comma = false;
FALLTHROUGH;
case ' ':
p++;
break;
default: {
if (n == maxitems) return -1; // we don't accept that many numbers
char *end;
unsigned long v = strtoul(p, &end, 0);
if (p == end) return -1; // invalid character (not a number)
if (sizeof(T) < sizeof(v)) v = Clamp<unsigned long>(v, std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
items[n++] = v;
p = end; // first non-number
comma = true; // we accept comma now
break;
}
}
}
/* If we have read comma but no number after it, fail.
* We have read comma when (n != 0) and comma is not allowed */
if (n != 0 && !comma) return -1;
return n;
}
/**
* Load parsed string-values into an integer-array (intlist)
* @param str the string that contains the values (and will be parsed)
* @param array pointer to the integer-arrays that will be filled
* @param nelems the number of elements the array holds. Maximum is 64 elements
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
* @return return true on success and false on error
*/
static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
{
unsigned long items[64];
int i, nitems;
if (str == nullptr) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = ParseIntList(str, items, lengthof(items));
if (nitems != nelems) return false;
}
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
break;
default: NOT_REACHED();
}
return true;
}
/**
* Convert an integer-array (intlist) to a string representation. Each value
* is separated by a comma or a space character
* @param buf output buffer where the string-representation will be stored
* @param last last item to write to in the output buffer
* @param array pointer to the integer-arrays that is read from
* @param nelems the number of elements the array holds.
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
*/
static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
{
int i, v = 0;
const byte *p = (const byte *)array;
for (i = 0; i != nelems; i++) {
switch (GetVarMemType(type)) {
case SLE_VAR_BL:
case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
default: NOT_REACHED();
}
if (IsSignedVarMemType(type)) {
buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
} else if (type & SLF_HEX) {
buf += seprintf(buf, last, (i == 0) ? "0x%X" : ",0x%X", v);
} else {
buf += seprintf(buf, last, (i == 0) ? "%u" : ",%u", v);
}
}
}
/**
* Convert a ONEofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param last last item to write to in the output buffer
* @param many the full-domain string of possible values
* @param id the value of the variable and whose string-representation must be found
*/
static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
{
int orig_id = id;
/* Look for the id'th element */
while (--id >= 0) {
for (; *many != '|'; many++) {
if (*many == '\0') { // not found
seprintf(buf, last, "%d", orig_id);
return;
}
}
many++; // pass the |-character
}
/* copy string until next item (|) or the end of the list if this is the last one */
while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
*buf = '\0';
}
/**
* Convert a MANYofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param last last item to write to in the output buffer
* @param many the full-domain string of possible values
* @param x the value of the variable and whose string-representation must
* be found in the bitmasked many string
*/
static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
for (; x != 0; x >>= 1, i++) {
start = many;
while (*many != 0 && *many != '|') many++; // advance to the next element
if (HasBit(x, 0)) { // item found, copy it
if (!init) buf += seprintf(buf, last, "|");
init = false;
if (start == many) {
buf += seprintf(buf, last, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
}
*buf = '\0';
}
/**
* Convert a string representation (external) of a setting to the internal rep.
* @param desc SettingDesc struct that holds all information about the variable
* @param orig_str input string that will be parsed based on the type of desc
* @return return the parsed value of the setting
*/
static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
{
const char *str = orig_str == nullptr ? "" : orig_str;
switch (desc->cmd) {
case SDT_NUMX: {
char *end;
size_t val = strtoul(str, &end, 0);
if (end == str) {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
msg.SetDParamStr(1, desc->name);
_settings_error_list.push_back(msg);
return desc->def;
}
if (*end != '\0') {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
msg.SetDParamStr(0, desc->name);
_settings_error_list.push_back(msg);
}
return (void*)val;
}
case SDT_ONEOFMANY: {
size_t r = LookupOneOfMany(desc->many, str);
/* if the first attempt of conversion from string to the appropriate value fails,
* look if we have defined a converter from old value to new value. */
if (r == (size_t)-1 && desc->proc_cnvt != nullptr) r = desc->proc_cnvt(str);
if (r != (size_t)-1) return (void*)r; // and here goes converted value
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
msg.SetDParamStr(1, desc->name);
_settings_error_list.push_back(msg);
return desc->def;
}
case SDT_MANYOFMANY: {
size_t r = LookupManyOfMany(desc->many, str);
if (r != (size_t)-1) return (void*)r;
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
msg.SetDParamStr(1, desc->name);
_settings_error_list.push_back(msg);
return desc->def;
}
case SDT_BOOLX: {
if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
msg.SetDParamStr(1, desc->name);
_settings_error_list.push_back(msg);
return desc->def;
}
case SDT_STDSTRING:
case SDT_STRING: return orig_str;
case SDT_INTLIST: return str;
default: break;
}
return nullptr;
}
/**
* Set the value of a setting and if needed clamp the value to
* the preset minimum and maximum.
* @param ptr the variable itself
* @param sd pointer to the 'information'-database of the variable
* @param val signed long version of the new value
* @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
* SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now
*/
static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
{
const SettingDescBase *sdb = &sd->desc;
if (sdb->cmd != SDT_BOOLX &&
sdb->cmd != SDT_NUMX &&
sdb->cmd != SDT_ONEOFMANY &&
sdb->cmd != SDT_MANYOFMANY) {
return;
}
/* We cannot know the maximum value of a bitset variable, so just have faith */
if (sdb->cmd != SDT_MANYOFMANY) {
/* We need to take special care of the uint32 type as we receive from the function
* a signed integer. While here also bail out on 64-bit settings as those are not
* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
* 32-bit variable
* TODO: Support 64-bit settings/variables */
switch (GetVarMemType(sd->save.conv)) {
case SLE_VAR_NULL: return;
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
case SLE_VAR_I16:
case SLE_VAR_U16:
case SLE_VAR_I32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) {
if (!(sdb->flags & SGF_MULTISTRING)) {
/* Clamp value-type setting to its valid range */
val = Clamp(val, sdb->min, sdb->max);
} else if (val < sdb->min || val > (int32)sdb->max) {
/* Reset invalid discrete setting (where different values change gameplay) to its default value */
val = (int32)(size_t)sdb->def;
}
}
break;
}
case SLE_VAR_U32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
uint32 uval = (uint32)val;
if (!(sdb->flags & SGF_0ISDISABLED) || uval != 0) {
if (!(sdb->flags & SGF_MULTISTRING)) {
/* Clamp value-type setting to its valid range */
uval = ClampU(uval, sdb->min, sdb->max);
} else if (uval < (uint)sdb->min || uval > sdb->max) {
/* Reset invalid discrete setting to its default value */
uval = (uint32)(size_t)sdb->def;
}
}
WriteValue(ptr, SLE_VAR_U32, (int64)uval);
return;
}
case SLE_VAR_I64:
case SLE_VAR_U64:
default: NOT_REACHED();
}
}
WriteValue(ptr, sd->save.conv, (int64)val);
}
/**
* Load values from a group of an IniFile structure into the internal representation
* @param ini pointer to IniFile structure that holds administrative information
* @param sd pointer to SettingDesc structure whose internally pointed variables will
* be given values
* @param grpname the group of the IniFile to search in for the new values
* @param object pointer to the object been loaded
*/
static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group;
IniGroup *group_def = ini->GetGroup(grpname);
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
/* For settings.xx.yy load the settings from [xx] yy = ? */
std::string s{ sdb->name };
auto sc = s.find('.');
if (sc != std::string::npos) {
group = ini->GetGroup(s.substr(0, sc));
s = s.substr(sc + 1);
} else {
group = group_def;
}
IniItem *item = group->GetItem(s, false);
if (item == nullptr && group != group_def) {
/* For settings.xx.yy load the settings from [settings] yy = ? in case the previous
* did not exist (e.g. loading old config files with a [settings] section */
item = group_def->GetItem(s, false);
}
if (item == nullptr) {
/* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
* did not exist (e.g. loading old config files with a [yapf] section */
sc = s.find('.');
if (sc != std::string::npos) item = ini->GetGroup(s.substr(0, sc))->GetItem(s.substr(sc + 1), false);
}
const void *p = (item == nullptr) ? sdb->def : StringToVal(sdb, item->value.has_value() ? item->value->c_str() : nullptr);
void *ptr = GetVariableAddress(object, sld);
switch (sdb->cmd) {
case SDT_BOOLX: // All four are various types of (integer) numbers
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
if (p != nullptr) strecpy((char*)ptr, (const char*)p, (char*)ptr + sld->length - 1);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
free(*(char**)ptr);
*(char**)ptr = p == nullptr ? nullptr : stredup((const char*)p);
break;
case SLE_VAR_CHAR: if (p != nullptr) *(char *)ptr = *(const char *)p; break;
default: NOT_REACHED();
}
break;
case SDT_STDSTRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STR:
case SLE_VAR_STRQ:
if (p != nullptr) {
reinterpret_cast<std::string *>(ptr)->assign((const char *)p);
} else {
reinterpret_cast<std::string *>(ptr)->clear();
}
break;
default: NOT_REACHED();
}
break;
case SDT_INTLIST: {
if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
msg.SetDParamStr(0, sdb->name);
_settings_error_list.push_back(msg);
/* Use default */
LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
} else if (sd->desc.proc_cnvt != nullptr) {
sd->desc.proc_cnvt((const char*)p);
}
break;
}
default: NOT_REACHED();
}
}
}
/**
* Save the values of settings to the inifile.
* @param ini pointer to IniFile structure
* @param sd read-only SettingDesc structure which contains the unmodified,
* loaded values of the configuration file and various information about it
* @param grpname holds the name of the group (eg. [network]) where these will be saved
* @param object pointer to the object been saved
* The function works as follows: for each item in the SettingDesc structure we
* have a look if the value has changed since we started the game (the original
* values are reloaded when saving). If settings indeed have changed, we get
* these and save them.
*/
static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group_def = nullptr, *group;
IniItem *item;
char buf[512];
void *ptr;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
/* If the setting is not saved to the configuration
* file, just continue with the next setting */
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
if (sld->conv & SLF_NOT_IN_CONFIG) continue;
/* XXX - wtf is this?? (group override?) */
std::string s{ sdb->name };
auto sc = s.find('.');
if (sc != std::string::npos) {
group = ini->GetGroup(s.substr(0, sc));
s = s.substr(sc + 1);
} else {
if (group_def == nullptr) group_def = ini->GetGroup(grpname);
group = group_def;
}
item = group->GetItem(s, true);
ptr = GetVariableAddress(object, sld);
if (item->value.has_value()) {
/* check if the value is the same as the old value */
const void *p = StringToVal(sdb, item->value->c_str());
/* The main type of a variable/setting is in bytes 8-15
* The subtype (what kind of numbers do we have there) is in 0-7 */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_BL:
if (*(bool*)ptr == (p != nullptr)) continue;
break;
case SLE_VAR_I8:
case SLE_VAR_U8:
if (*(byte*)ptr == (byte)(size_t)p) continue;
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
if (*(uint16*)ptr == (uint16)(size_t)p) continue;
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
if (*(uint32*)ptr == (uint32)(size_t)p) continue;
break;
default: NOT_REACHED();
}
break;
default: break; // Assume the other types are always changed
}
}
/* Value has changed, get the new value and put it into a buffer */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY: {
uint32 i = (uint32)ReadValue(ptr, sld->conv);
switch (sdb->cmd) {
case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : (sld->conv & SLF_HEX) ? "%X" : "%u", i); break;
case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
default: NOT_REACHED();
}
break;
}
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
case SLE_VAR_STRQ:
if (*(char**)ptr == nullptr) {
buf[0] = '\0';
} else {
seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
}
break;
case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
default: NOT_REACHED();
}
break;
case SDT_STDSTRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STR: strecpy(buf, reinterpret_cast<std::string *>(ptr)->c_str(), lastof(buf)); break;
case SLE_VAR_STRQ:
if (reinterpret_cast<std::string *>(ptr)->empty()) {
buf[0] = '\0';
} else {
seprintf(buf, lastof(buf), "\"%s\"", reinterpret_cast<std::string *>(ptr)->c_str());
}
break;
default: NOT_REACHED();
}
break;
case SDT_INTLIST:
MakeIntList(buf, lastof(buf), ptr, sld->length, sld->conv);
break;
default: NOT_REACHED();
}
/* The value is different, that means we have to write it to the ini */
item->value.emplace(buf);
}
}
/**
* Loads all items from a 'grpname' section into a list
* The list parameter can be a nullptr pointer, in this case nothing will be
* saved and a callback function should be defined that will take over the
* list-handling and store the data itself somewhere.
* @param ini IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini file that will be parsed
* @param list new list with entries of the given section
*/
static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList &list)
{
IniGroup *group = ini->GetGroup(grpname);
if (group == nullptr) return;
list.clear();
for (const IniItem *item = group->item; item != nullptr; item = item->next) {
if (!item->name.empty()) list.push_back(item->name);
}
}
/**
* Saves all items from a list into the 'grpname' section
* The list parameter can be a nullptr pointer, in this case a callback function
* should be defined that will provide the source data to be saved.
* @param ini IniFile handle to the ini file where the destination data is saved
* @param grpname character string identifying the section-header of the ini file
* @param list pointer to an string(pointer) array that will be used as the
* source to be saved into the relevant ini section
*/
static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList &list)
{
IniGroup *group = ini->GetGroup(grpname);
if (group == nullptr) return;
group->Clear();
for (const auto &iter : list) {
group->GetItem(iter.c_str(), true)->SetValue("");
}
}
/**
* Load a WindowDesc from config.
* @param ini IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini file that will be parsed
* @param desc Destination WindowDesc
*/
void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
{
IniLoadSettings(ini, _window_settings, grpname, desc);
}
/**
* Save a WindowDesc to config.
* @param ini IniFile handle to the ini file where the destination data is saved
* @param grpname character string identifying the section-header of the ini file
* @param desc Source WindowDesc
*/
void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
{
IniSaveSettings(ini, _window_settings, grpname, desc);
}
/**
* Check whether the setting is editable in the current gamemode.
* @param do_command true if this is about checking a command from the server.
* @return true if editable.
*/
bool SettingDesc::IsEditable(bool do_command) const
{
if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
(_game_mode == GM_NORMAL ||
(_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
return true;
}
/**
* Return the type of the setting.
* @return type of setting
*/
SettingType SettingDesc::GetType() const
{
if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
}
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
static bool v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
return true;
}
/** Reposition the statusbar as the setting changed. */
static bool v_PositionStatusbar(int32 p1)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
return true;
}
static bool PopulationInLabelActive(int32 p1)
{
UpdateAllTownVirtCoords();
return true;
}
static bool RedrawScreen(int32 p1)
{
MarkWholeScreenDirty();
return true;
}
/**
* Redraw the smallmap after a colour scheme change.
* @param p1 Callback parameter.
* @return Always true.
*/
static bool RedrawSmallmap(int32 p1)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
return true;
}
static bool InvalidateDetailsWindow(int32 p1)
{
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
static bool StationSpreadChanged(int32 p1)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
return true;
}
static bool InvalidateBuildIndustryWindow(int32 p1)
{
InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
return true;
}
static bool CloseSignalGUI(int32 p1)
{
if (p1 == 0) {
DeleteWindowByClass(WC_BUILD_SIGNAL);
}
return true;
}
static bool InvalidateTownViewWindow(int32 p1)
{
InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
return true;
}
static bool DeleteSelectStationWindow(int32 p1)
{
DeleteWindowById(WC_SELECT_STATION, 0);
return true;
}
static bool UpdateConsists(int32 p1)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
return true;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static bool CheckInterval(int32 p1)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
if (p1 != 0) {
vds->servint_trains = 50;
vds->servint_roadveh = 50;
vds->servint_aircraft = 50;
vds->servint_ships = 50;
} else {
vds->servint_trains = 150;
vds->servint_roadveh = 150;
vds->servint_aircraft = 100;
vds->servint_ships = 360;
}
if (update_vehicles) {
const Company *c = Company::Get(_current_company);
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(p1 != 0);
}
}
}
InvalidateDetailsWindow(0);
return true;
}
static bool UpdateInterval(VehicleType type, int32 p1)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
/* Test if the interval is valid */
uint16 interval = GetServiceIntervalClamped(p1, vds->servint_ispercent);
if (interval != p1) return false;
if (update_vehicles) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(p1);
}
}
}
InvalidateDetailsWindow(0);
return true;
}
static bool UpdateIntervalTrains(int32 p1)
{
return UpdateInterval(VEH_TRAIN, p1);
}
static bool UpdateIntervalRoadVeh(int32 p1)
{
return UpdateInterval(VEH_ROAD, p1);
}
static bool UpdateIntervalShips(int32 p1)
{
return UpdateInterval(VEH_SHIP, p1);
}
static bool UpdateIntervalAircraft(int32 p1)
{
return UpdateInterval(VEH_AIRCRAFT, p1);
}
static bool TrainAccelerationModelChanged(int32 p1)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
t->UpdateAcceleration();
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
/**
* This function updates the train acceleration cache after a steepness change.
* @param p1 Callback parameter.
* @return Always true.
*/
static bool TrainSlopeSteepnessChanged(int32 p1)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
return true;
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
* @param p1 Callback parameter
* @return Always true
*/
static bool RoadVehAccelerationModelChanged(int32 p1)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
* @param p1 Callback parameter.
* @return Always true.
*/
static bool RoadVehSlopeSteepnessChanged(int32 p1)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
return true;
}
static bool DragSignalsDensityChanged(int32)
{
InvalidateWindowData(WC_BUILD_SIGNAL, 0);
return true;
}
static bool TownFoundingChanged(int32 p1)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
DeleteWindowById(WC_FOUND_TOWN, 0);
return true;
}
InvalidateWindowData(WC_FOUND_TOWN, 0);
return true;
}
static bool InvalidateVehTimetableWindow(int32 p1)
{
InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
return true;
}
static bool ZoomMinMaxChanged(int32 p1)
{
extern void ConstrainAllViewportsZoom();
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
if (_settings_client.gui.zoom_min > _gui_zoom) {
/* Restrict GUI zoom if it is no longer available. */
_gui_zoom = _settings_client.gui.zoom_min;
UpdateCursorSize();
LoadStringWidthTable();
}
return true;
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
* @param p1 unused.
* @return Always true.
*/
static bool InvalidateNewGRFChangeWindows(int32 p1)
{
InvalidateWindowClassesData(WC_SAVELOAD);
DeleteWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows();
return true;
}
static bool InvalidateCompanyLiveryWindow(int32 p1)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
return RedrawScreen(p1);
}
static bool InvalidateIndustryViewWindow(int32 p1)
{
InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
return true;
}
static bool InvalidateAISettingsWindow(int32 p1)
{
InvalidateWindowClassesData(WC_AI_SETTINGS);
return true;
}
/**
* Update the town authority window after a town authority setting change.
* @param p1 Unused.
* @return Always true.
*/
static bool RedrawTownAuthority(int32 p1)
{
SetWindowClassesDirty(WC_TOWN_AUTHORITY);
return true;
}
/**
* Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
* @param p1 Unused.
* @return Always true.
*/
static bool InvalidateCompanyInfrastructureWindow(int32 p1)
{
InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
return true;
}
/**
* Invalidate the company details window after the shares setting changed.
* @param p1 Unused.
* @return Always true.
*/
static bool InvalidateCompanyWindow(int32 p1)
{
InvalidateWindowClassesData(WC_COMPANY);
return true;
}
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
static void ValidateSettings()
{
/* Do not allow a custom sea level with the original land generator. */
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
}
}
static bool DifficultyNoiseChange(int32 i)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
if (_settings_game.economy.station_noise_level) {
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
return true;
}
static bool MaxNoAIsChange(int32 i)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 &&
(!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
return true;
}
/**
* Check whether the road side may be changed.
* @param p1 unused
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int p1)
{
extern bool RoadVehiclesAreBuilt();
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}
/**
* Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static size_t ConvertLandscape(const char *value)
{
/* try with the old values */
return LookupOneOfMany("normal|hilly|desert|candy", value);
}
static bool CheckFreeformEdges(int32 p1)
{
if (_game_mode == GM_MENU) return true;
if (p1 != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (const BaseStation *st : BaseStation::Iterate()) {
/* Check if there is a non-deleted buoy on the northern border. */
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxX(); i++) {
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 0; i < MapMaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxY(); i++) {
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
/* Make tiles at the border water again. */
for (uint i = 0; i < MapMaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < MapMaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
return true;
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool ChangeDynamicEngines(int32 p1)
{
if (_game_mode == GM_MENU) return true;
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
return false;
}
return true;
}
static bool ChangeMaxHeightLevel(int32 p1)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < MapSize(); t++) {
if ((int32)TileHeight(t) > p1) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
InvalidateWindowClassesData(WC_SMALLMAP, 2);
return true;
}
static bool StationCatchmentChanged(int32 p1)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
return true;
}
static bool MaxVehiclesChanged(int32 p1)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
return true;
}
static bool InvalidateShipPathCache(int32 p1)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
return true;
}
static bool UpdateClientName(int32 p1)
{
NetworkUpdateClientName();
return true;
}
static bool UpdateServerPassword(int32 p1)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
}
return true;
}
static bool UpdateRconPassword(int32 p1)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
}
return true;
}
static bool UpdateClientConfigValues(int32 p1)
{
if (_network_server) NetworkServerSendConfigUpdate();
return true;
}
/* End - Callback Functions */
/**
* Prepare for reading and old diff_custom by zero-ing the memory.
*/
static void PrepareOldDiffCustom()
{
memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
}
/**
* Reading of the old diff_custom array and transforming it to the new format.
* @param savegame is it read from the config or savegame. In the latter case
* we are sure there is an array; in the former case we have
* to check that.
*/
static void HandleOldDiffCustom(bool savegame)
{
uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(SLV_4)) ? 1 : 0);
if (!savegame) {
/* If we did read to old_diff_custom, then at least one value must be non 0. */
bool old_diff_custom_used = false;
for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
old_diff_custom_used = (_old_diff_custom[i] != 0);
}
if (!old_diff_custom_used) return;
}
for (uint i = 0; i < options_to_load; i++) {
const SettingDesc *sd = &_settings[i];
/* Skip deprecated options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
}
}
static void AILoadConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
IniItem *item;
/* Clean any configured AI */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
}
/* If no group exists, return */
if (group == nullptr) return;
CompanyID c = COMPANY_FIRST;
for (item = group->item; c < MAX_COMPANIES && item != nullptr; c++, item = item->next) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
config->Change(item->name.c_str());
if (!config->HasScript()) {
if (item->name != "none") {
DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name.c_str());
continue;
}
}
if (item->value.has_value()) config->StringToSettings(item->value->c_str());
}
}
static void GameLoadConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
IniItem *item;
/* Clean any configured GameScript */
GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
/* If no group exists, return */
if (group == nullptr) return;
item = group->item;
if (item == nullptr) return;
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
config->Change(item->name.c_str());
if (!config->HasScript()) {
if (item->name != "none") {
DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name.c_str());
return;
}
}
if (item->value.has_value()) config->StringToSettings(item->value->c_str());
}
/**
* Convert a character to a hex nibble value, or \c -1 otherwise.
* @param c Character to convert.
* @return Hex value of the character, or \c -1 if not a hex digit.
*/
static int DecodeHexNibble(char c)
{
if (c >= '0' && c <= '9') return c - '0';
if (c >= 'A' && c <= 'F') return c + 10 - 'A';
if (c >= 'a' && c <= 'f') return c + 10 - 'a';
return -1;
}
/**
* Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
* After the hex number should be a \c '|' character.
* @param pos First character to convert.
* @param[out] dest Output byte array to write the bytes.
* @param dest_size Number of bytes in \a dest.
* @return Whether reading was successful.
*/
static bool DecodeHexText(const char *pos, uint8 *dest, size_t dest_size)
{
while (dest_size > 0) {
int hi = DecodeHexNibble(pos[0]);
int lo = (hi >= 0) ? DecodeHexNibble(pos[1]) : -1;
if (lo < 0) return false;
*dest++ = (hi << 4) | lo;
pos += 2;
dest_size--;
}
return *pos == '|';
}
/**
* Load a GRF configuration
* @param ini The configuration to read from.
* @param grpname Group name containing the configuration of the GRF.
* @param is_static GRF is static.
*/
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
{
IniGroup *group = ini->GetGroup(grpname);
IniItem *item;
GRFConfig *first = nullptr;
GRFConfig **curr = &first;
if (group == nullptr) return nullptr;
for (item = group->item; item != nullptr; item = item->next) {
GRFConfig *c = nullptr;
uint8 grfid_buf[4], md5sum[16];
const char *filename = item->name.c_str();
bool has_grfid = false;
bool has_md5sum = false;
/* Try reading "<grfid>|" and on success, "<md5sum>|". */
has_grfid = DecodeHexText(filename, grfid_buf, lengthof(grfid_buf));
if (has_grfid) {
filename += 1 + 2 * lengthof(grfid_buf);
has_md5sum = DecodeHexText(filename, md5sum, lengthof(md5sum));
if (has_md5sum) filename += 1 + 2 * lengthof(md5sum);
uint32 grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24);
if (has_md5sum) {
const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, md5sum);
if (s != nullptr) c = new GRFConfig(*s);
}
if (c == nullptr && !FioCheckFileExists(filename, NEWGRF_DIR)) {
const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID);
if (s != nullptr) c = new GRFConfig(*s);
}
}
if (c == nullptr) c = new GRFConfig(filename);
/* Parse parameters */
if (item->value.has_value() && !item->value->empty()) {
int count = ParseIntList(item->value->c_str(), c->param, lengthof(c->param));
if (count < 0) {
SetDParamStr(0, filename);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
count = 0;
}
c->num_params = count;
}
/* Check if item is valid */
if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
if (c->status == GCS_NOT_FOUND) {
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
} else if (HasBit(c->flags, GCF_UNSAFE)) {
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
} else if (HasBit(c->flags, GCF_SYSTEM)) {
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
} else if (HasBit(c->flags, GCF_INVALID)) {
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
} else {
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
}
SetDParamStr(0, StrEmpty(filename) ? item->name.c_str() : filename);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
delete c;
continue;
}
/* Check for duplicate GRFID (will also check for duplicate filenames) */
bool duplicate = false;
for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) {
if (gc->ident.grfid == c->ident.grfid) {
SetDParamStr(0, c->filename);
SetDParamStr(1, gc->filename);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
duplicate = true;
break;
}
}
if (duplicate) {
delete c;
continue;
}
/* Mark file as static to avoid saving in savegame. */
if (is_static) SetBit(c->flags, GCF_STATIC);
/* Add item to list */
*curr = c;
curr = &c->next;
}
return first;
}
static void AISaveConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
if (group == nullptr) return;
group->Clear();
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();
} else {
name = "none";
}
IniItem *item = new IniItem(group, name);
item->SetValue(value);
}
}
static void GameSaveConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
if (group == nullptr) return;
group->Clear();
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();
} else {
name = "none";
}
IniItem *item = new IniItem(group, name);
item->SetValue(value);
}
/**
* Save the version of OpenTTD to the ini file.
* @param ini the ini to write to
*/
static void SaveVersionInConfig(IniFile *ini)
{
IniGroup *group = ini->GetGroup("version");
char version[9];
seprintf(version, lastof(version), "%08X", _openttd_newgrf_version);
const char * const versions[][2] = {
{ "version_string", _openttd_revision },
{ "version_number", version }
};
for (uint i = 0; i < lengthof(versions); i++) {
group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
}
}
/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
{
ini->RemoveGroup(grpname);
IniGroup *group = ini->GetGroup(grpname);
const GRFConfig *c;
for (c = list; c != nullptr; c = c->next) {
/* Hex grfid (4 bytes in nibbles), "|", hex md5sum (16 bytes in nibbles), "|", file system path. */
char key[4 * 2 + 1 + 16 * 2 + 1 + MAX_PATH];
char params[512];
GRFBuildParamList(params, c, lastof(params));
char *pos = key + seprintf(key, lastof(key), "%08X|", BSWAP32(c->ident.grfid));
pos = md5sumToString(pos, lastof(key), c->ident.md5sum);
seprintf(pos, lastof(key), "|%s", c->filename);
group->GetItem(key, true)->SetValue(params);
}
}
/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
{
if (basic_settings) {
proc(ini, (const SettingDesc*)_misc_settings, "misc", nullptr);
#if defined(_WIN32) && !defined(DEDICATED)
proc(ini, (const SettingDesc*)_win32_settings, "win32", nullptr);
#endif /* _WIN32 */
}
if (other_settings) {
proc(ini, _settings, "patches", &_settings_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
proc(ini, _company_settings, "company", &_settings_client.company);
proc_list(ini, "server_bind_addresses", _network_bind_list);
proc_list(ini, "servers", _network_host_list);
proc_list(ini, "bans", _network_ban_list);
}
}
static IniFile *IniLoadConfig()
{
IniFile *ini = new IniFile(_list_group_names);
ini->LoadFromDisk(_config_file, NO_DIRECTORY);
return ini;
}
/**
* Load the values from the configuration files
* @param minimal Load the minimal amount of the configuration to "bootstrap" the blitter and such.
*/
void LoadFromConfig(bool minimal)
{
IniFile *ini = IniLoadConfig();
if (!minimal) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
/* Load basic settings only during bootstrap, load other settings not during bootstrap */
HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
if (!minimal) {
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
AILoadConfig(ini, "ai_players");
GameLoadConfig(ini, "game_scripts");
PrepareOldDiffCustom();
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
HandleOldDiffCustom(false);
ValidateSettings();
/* Display scheduled errors */
extern void ScheduleErrorMessage(ErrorList &datas);
ScheduleErrorMessage(_settings_error_list);
if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError();
}
delete ini;
}
/** Save the values to the configuration file */
void SaveToConfig()
{
IniFile *ini = IniLoadConfig();
/* Remove some obsolete groups. These have all been loaded into other groups. */
ini->RemoveGroup("patches");
ini->RemoveGroup("yapf");
ini->RemoveGroup("gameopt");
HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
AISaveConfig(ini, "ai_players");
GameSaveConfig(ini, "game_scripts");
SaveVersionInConfig(ini);
ini->SaveToDisk(_config_file);
delete ini;
}
/**
* Get the list of known NewGrf presets.
* @returns List of preset names.
*/
StringList GetGRFPresetList()
{
StringList list;
std::unique_ptr<IniFile> ini(IniLoadConfig());
for (IniGroup *group = ini->group; group != nullptr; group = group->next) {
if (group->name.compare(0, 7, "preset-") == 0) {
list.push_back(group->name.substr(7));
}
}
return list;
}
/**
* Load a NewGRF configuration by preset-name.
* @param config_name Name of the preset.
* @return NewGRF configuration.
* @see GetGRFPresetList
*/
GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
{
size_t len = strlen(config_name) + 8;
char *section = (char*)alloca(len);
seprintf(section, section + len - 1, "preset-%s", config_name);
IniFile *ini = IniLoadConfig();
GRFConfig *config = GRFLoadConfig(ini, section, false);
delete ini;
return config;
}
/**
* Save a NewGRF configuration with a preset name.
* @param config_name Name of the preset.
* @param config NewGRF configuration to save.
* @see GetGRFPresetList
*/
void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
{
size_t len = strlen(config_name) + 8;
char *section = (char*)alloca(len);
seprintf(section, section + len - 1, "preset-%s", config_name);
IniFile *ini = IniLoadConfig();
GRFSaveConfig(ini, section, config);
ini->SaveToDisk(_config_file);
delete ini;
}
/**
* Delete a NewGRF configuration by preset name.
* @param config_name Name of the preset.
*/
void DeleteGRFPresetFromConfig(const char *config_name)
{
size_t len = strlen(config_name) + 8;
char *section = (char*)alloca(len);
seprintf(section, section + len - 1, "preset-%s", config_name);
IniFile *ini = IniLoadConfig();
ini->RemoveGroup(section);
ini->SaveToDisk(_config_file);
delete ini;
}
const SettingDesc *GetSettingDescription(uint index)
{
if (index >= lengthof(_settings)) return nullptr;
return &_settings[index];
}
/**
* Network-safe changing of settings (server-only).
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the setting in the SettingDesc array which identifies it
* @param p2 the new value for the setting
* The new value is properly clamped to its minimum/maximum when setting
* @param text unused
* @return the cost of this operation or an error
* @see _settings
*/
CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
const SettingDesc *sd = GetSettingDescription(p1);
if (sd == nullptr) return CMD_ERROR;
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
if (!sd->IsEditable(true)) return CMD_ERROR;
if (flags & DC_EXEC) {
void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
int32 oldval = (int32)ReadValue(var, sd->save.conv);
int32 newval = (int32)p2;
Write_ValidateSetting(var, sd, newval);
newval = (int32)ReadValue(var, sd->save.conv);
if (oldval == newval) return CommandCost();
if (sd->desc.proc != nullptr && !sd->desc.proc(newval)) {
WriteValue(var, sd->save.conv, (int64)oldval);
return CommandCost();
}
if (sd->desc.flags & SGF_NO_NETWORK) {
GamelogStartAction(GLAT_SETTING);
GamelogSetting(sd->desc.name, oldval, newval);
GamelogStopAction();
}
SetWindowClassesDirty(WC_GAME_OPTIONS);
if (_save_config) SaveToConfig();
}
return CommandCost();
}
/**
* Change one of the per-company settings.
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the setting in the _company_settings array which identifies it
* @param p2 the new value for the setting
* The new value is properly clamped to its minimum/maximum when setting
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
const SettingDesc *sd = &_company_settings[p1];
if (flags & DC_EXEC) {
void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
int32 oldval = (int32)ReadValue(var, sd->save.conv);
int32 newval = (int32)p2;
Write_ValidateSetting(var, sd, newval);
newval = (int32)ReadValue(var, sd->save.conv);
if (oldval == newval) return CommandCost();
if (sd->desc.proc != nullptr && !sd->desc.proc(newval)) {
WriteValue(var, sd->save.conv, (int64)oldval);
return CommandCost();
}
SetWindowClassesDirty(WC_GAME_OPTIONS);
}
return CommandCost();
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the Settings struct which
* identifies the setting member we want to change
* @param value new value of the setting
* @param force_newgame force the newgame settings
*/
bool SetSettingValue(uint index, int32 value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
/* If an item is company-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of settings because changing a company-based setting in a game also
* changes its defaults. At least that is the convention we have chosen */
if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
Write_ValidateSetting(var, sd, value);
if (_game_mode != GM_MENU) {
void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
Write_ValidateSetting(var2, sd, value);
}
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
SetWindowClassesDirty(WC_GAME_OPTIONS);
if (_save_config) SaveToConfig();
return true;
}
if (force_newgame) {
void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
Write_ValidateSetting(var2, sd, value);
if (_save_config) SaveToConfig();
return true;
}
/* send non-company-based settings over the network */
if (!_networking || (_networking && _network_server)) {
return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
}
return false;
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the CompanySettings struct
* which identifies the setting member we want to change
* @param value new value of the setting
*/
void SetCompanySetting(uint index, int32 value)
{
const SettingDesc *sd = &_company_settings[index];
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
} else {
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
}
/**
* Set the company settings for a new company to their default values.
*/
void SetDefaultCompanySettings(CompanyID cid)
{
Company *c = Company::Get(cid);
const SettingDesc *sd;
for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
void *var = GetVariableAddress(&c->settings, &sd->save);
Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
}
}
/**
* Sync all company settings in a multiplayer game.
*/
void SyncCompanySettings()
{
const SettingDesc *sd;
uint i = 0;
for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, nullptr, _local_company);
}
}
/**
* Get the index in the _company_settings array of a setting
* @param name The name of the setting
* @return The index in the _company_settings array
*/
uint GetCompanySettingIndex(const char *name)
{
uint i;
const SettingDesc *sd = GetSettingFromName(name, &i);
(void)sd; // Unused without asserts
assert(sd != nullptr && (sd->desc.flags & SGF_PER_COMPANY) != 0);
return i;
}
/**
* Set a setting value with a string.
* @param index the settings index.
* @param value the value to write
* @param force_newgame force the newgame settings
* @note Strings WILL NOT be synced over the network
*/
bool SetSettingValue(uint index, const char *value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
free(*var);
*var = strcmp(value, "(null)") == 0 ? nullptr : stredup(value);
} else {
char *var = (char*)GetVariableAddress(nullptr, &sd->save);
strecpy(var, value, &var[sd->save.length - 1]);
}
if (sd->desc.proc != nullptr) sd->desc.proc(0);
if (_save_config) SaveToConfig();
return true;
}
/**
* Given a name of setting, return a setting description of it.
* @param name Name of the setting to return a setting description of
* @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful.
* @return Pointer to the setting description of setting \a name if it can be found,
* \c nullptr indicates failure to obtain the description
*/
const SettingDesc *GetSettingFromName(const char *name, uint *i)
{
const SettingDesc *sd;
/* First check all full names */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
/* Then check the shortcut variant of the name. */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
const char *short_name = strchr(sd->desc.name, '.');
if (short_name != nullptr) {
short_name++;
if (strcmp(short_name, name) == 0) return sd;
}
}
if (strncmp(name, "company.", 8) == 0) name += 8;
/* And finally the company-based settings */
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
return nullptr;
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
if (sd == nullptr) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
return;
}
bool success;
if (sd->desc.cmd == SDT_STRING) {
success = SetSettingValue(index, value, force_newgame);
} else {
uint32 val;
extern bool GetArgumentInteger(uint32 *value, const char *arg);
success = GetArgumentInteger(&val, value);
if (!success) {
IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
return;
}
success = SetSettingValue(index, val, force_newgame);
}
if (!success) {
if (_network_server) {
IConsoleError("This command/variable is not available during network games.");
} else {
IConsoleError("This command/variable is only available to a network server.");
}
}
}
void IConsoleSetSetting(const char *name, int value)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
(void)sd; // Unused without asserts
assert(sd != nullptr);
SetSettingValue(index, value);
}
/**
* Output value of a specific setting to the console
* @param name Name of the setting to output its value
* @param force_newgame force the newgame settings
*/
void IConsoleGetSetting(const char *name, bool force_newgame)
{
char value[20];
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
const void *ptr;
if (sd == nullptr) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
return;
}
ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
if (sd->desc.cmd == SDT_STRING) {
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
} else {
if (sd->desc.cmd == SDT_BOOLX) {
seprintf(value, lastof(value), (*(const bool*)ptr != 0) ? "on" : "off");
} else {
seprintf(value, lastof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
}
/**
* List all settings and their value to the console
*
* @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
*/
void IConsoleListSettings(const char *prefilter)
{
IConsolePrintF(CC_WARNING, "All settings with their current value:");
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (prefilter != nullptr && strstr(sd->desc.name, prefilter) == nullptr) continue;
char value[80];
const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
if (sd->desc.cmd == SDT_BOOLX) {
seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off");
} else if (sd->desc.cmd == SDT_STRING) {
seprintf(value, lastof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
} else {
seprintf(value, lastof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
}
IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
}
/**
* Save and load handler for settings
* @param osd SettingDesc struct containing all information
* @param object can be either nullptr in which case we load global variables or
* a pointer to a struct which is getting saved
*/
static void LoadSettings(const SettingDesc *osd, void *object)
{
for (; osd->save.cmd != SL_END; osd++) {
const SaveLoad *sld = &osd->save;
void *ptr = GetVariableAddress(object, sld);
if (!SlObjectMember(ptr, sld)) continue;
if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
}
}
/**
* Save and load handler for settings
* @param sd SettingDesc struct containing all information
* @param object can be either nullptr in which case we load global variables or
* a pointer to a struct which is getting saved
*/
static void SaveSettings(const SettingDesc *sd, void *object)
{
/* We need to write the CH_RIFF header, but unfortunately can't call
* SlCalcLength() because we have a different format. So do this manually */
const SettingDesc *i;
size_t length = 0;
for (i = sd; i->save.cmd != SL_END; i++) {
length += SlCalcObjMemberLength(object, &i->save);
}
SlSetLength(length);
for (i = sd; i->save.cmd != SL_END; i++) {
void *ptr = GetVariableAddress(object, &i->save);
SlObjectMember(ptr, &i->save);
}
}
static void Load_OPTS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
PrepareOldDiffCustom();
LoadSettings(_gameopt_settings, &_settings_game);
HandleOldDiffCustom(true);
}
static void Load_PATS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* currency setting stays when joining a network-server */
LoadSettings(_settings, &_settings_game);
}
static void Check_PATS()
{
LoadSettings(_settings, &_load_check_data.settings);
}
static void Save_PATS()
{
SaveSettings(_settings, &_settings_game);
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_RIFF | CH_LAST},
};
static bool IsSignedVarMemType(VarType vt)
{
switch (GetVarMemType(vt)) {
case SLE_VAR_I8:
case SLE_VAR_I16:
case SLE_VAR_I32:
case SLE_VAR_I64:
return true;
}
return false;
}