OpenTTD/src/vehicle_type.h

84 lines
3.1 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_type.h Types related to vehicles. */
#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H
#include "core/enum_type.hpp"
#include "core/pool_type.hpp"
/** The type all our vehicle IDs have. */
using VehicleID = PoolID<uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF>;
static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2
/** Available vehicle types. It needs to be 8bits, because we save and load it as such */
enum VehicleType : uint8_t {
VEH_BEGIN,
VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type.
VEH_ROAD, ///< Road vehicle type.
VEH_SHIP, ///< %Ship vehicle type.
VEH_AIRCRAFT, ///< %Aircraft vehicle type.
VEH_COMPANY_END, ///< Last company-ownable type.
VEH_EFFECT = VEH_COMPANY_END, ///< Effect vehicle type (smoke, explosions, sparks, bubbles)
VEH_DISASTER, ///< Disaster vehicle type.
VEH_END,
VEH_INVALID = 0xFF, ///< Non-existing type of vehicle.
};
DECLARE_INCREMENT_DECREMENT_OPERATORS(VehicleType)
DECLARE_ENUM_AS_ADDABLE(VehicleType)
struct Vehicle;
struct Train;
struct RoadVehicle;
struct Ship;
struct Aircraft;
struct EffectVehicle;
struct DisasterVehicle;
/** Base vehicle class. */
struct BaseVehicle {
VehicleType type = VEH_INVALID; ///< Type of vehicle
};
/** Flags for goto depot commands. */
enum class DepotCommandFlag : uint8_t {
Service, ///< The vehicle will leave the depot right after arrival (service only)
MassSend, ///< Tells that it's a mass send to depot command (type in VLW flag)
DontCancel, ///< Don't cancel current goto depot command if any
};
using DepotCommandFlags = EnumBitSet<DepotCommandFlag, uint8_t>;
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 32; ///< The maximum length of a vehicle name in characters including '\0'
/** The length of a vehicle in tile units. */
static const uint VEHICLE_LENGTH = 8;
/** Vehicle acceleration models. */
enum AccelerationModel : uint8_t {
AM_ORIGINAL,
AM_REALISTIC,
};
/** Visualisation contexts of vehicles and engines. */
enum EngineImageType : uint8_t {
EIT_ON_MAP = 0x00, ///< Vehicle drawn in viewport.
EIT_IN_DEPOT = 0x10, ///< Vehicle drawn in depot.
EIT_IN_DETAILS = 0x11, ///< Vehicle drawn in vehicle details, refit window, ...
EIT_IN_LIST = 0x12, ///< Vehicle drawn in vehicle list, group list, ...
EIT_PURCHASE = 0x20, ///< Vehicle drawn in purchase list, autoreplace gui, ...
EIT_PREVIEW = 0x21, ///< Vehicle drawn in preview window, news, ...
};
#endif /* VEHICLE_TYPE_H */