OpenTTD/table
2005-08-06 14:59:54 +00:00
..
ai_rail.h
animcursors.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
autorail.h
bridge_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
build_industry.h
clear_land.h
engines.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
files.h
genland.h
industry_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
landscape_const.h
landscape_sprite.h
namegen.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
palettes.h
road_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
roadveh.h
sprites.h (svn r2764) -Feature: Clone vehicles 2005-07-31 13:08:08 +00:00
station_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
town_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
track_land.h (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
train_cmd.h
tree_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
tunnel_land.h
unmovable_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
water_land.h (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00