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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
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#ifndef GAME_CONFIG_HPP
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#define GAME_CONFIG_HPP
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#include "../script/script_config.hpp"
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class GameConfig : public ScriptConfig {
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public:
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/**
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* Get the config of a company.
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*/
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static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT);
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GameConfig() :
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ScriptConfig()
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{}
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GameConfig(const GameConfig *config) :
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ScriptConfig(config)
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{}
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class GameInfo *GetInfo() const;
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/**
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* When ever the Game Scanner is reloaded, all infos become invalid. This
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* function tells GameConfig about this.
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* @param force_exact_match If true try to find the exact same version
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* as specified. If false any version is ok.
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* @return \c true if the reset was successful, \c false if the Game was no longer
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* found.
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*/
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bool ResetInfo(bool force_exact_match);
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protected:
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/* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
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};
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#endif /* GAME_CONFIG_HPP */
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