OpenTTD/src/newgrf/newgrf_act2.cpp

705 lines
27 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_act2.cpp NewGRF Action 0x02 handler. */
#include "../stdafx.h"
#include <ranges>
#include "../debug.h"
#include "../newgrf_engine.h"
#include "../newgrf_cargo.h"
#include "../error.h"
#include "../vehicle_base.h"
#include "../road.h"
#include "newgrf_bytereader.h"
#include "newgrf_internal.h"
#include "../table/strings.h"
#include "../safeguards.h"
/**
* Map the colour modifiers of TTDPatch to those that Open is using.
* @param grf_sprite Pointer to the structure been modified.
*/
void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
{
if (HasBit(grf_sprite->pal, 14)) {
ClrBit(grf_sprite->pal, 14);
SetBit(grf_sprite->sprite, SPRITE_MODIFIER_OPAQUE);
}
if (HasBit(grf_sprite->sprite, 14)) {
ClrBit(grf_sprite->sprite, 14);
SetBit(grf_sprite->sprite, PALETTE_MODIFIER_TRANSPARENT);
}
if (HasBit(grf_sprite->sprite, 15)) {
ClrBit(grf_sprite->sprite, 15);
SetBit(grf_sprite->sprite, PALETTE_MODIFIER_COLOUR);
}
}
/**
* Read a sprite and a palette from the GRF and convert them into a format
* suitable to OpenTTD.
* @param buf Input stream.
* @param read_flags Whether to read TileLayoutFlags.
* @param invert_action1_flag Set to true, if palette bit 15 means 'not from action 1'.
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param[out] grf_sprite Read sprite and palette.
* @param[out] max_sprite_offset Optionally returns the number of sprites in the spriteset of the sprite. (0 if no spritset)
* @param[out] max_palette_offset Optionally returns the number of sprites in the spriteset of the palette. (0 if no spritset)
* @return Read TileLayoutFlags.
*/
TileLayoutFlags ReadSpriteLayoutSprite(ByteReader &buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, int feature, PalSpriteID *grf_sprite, uint16_t *max_sprite_offset, uint16_t *max_palette_offset)
{
grf_sprite->sprite = buf.ReadWord();
grf_sprite->pal = buf.ReadWord();
TileLayoutFlags flags = read_flags ? (TileLayoutFlags)buf.ReadWord() : TLF_NOTHING;
MapSpriteMappingRecolour(grf_sprite);
bool custom_sprite = HasBit(grf_sprite->pal, 15) != invert_action1_flag;
ClrBit(grf_sprite->pal, 15);
if (custom_sprite) {
/* Use sprite from Action 1 */
uint index = GB(grf_sprite->sprite, 0, 14);
if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) {
GrfMsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset {}", index);
grf_sprite->sprite = SPR_IMG_QUERY;
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
if (max_sprite_offset != nullptr) *max_sprite_offset = use_cur_spritesets ? _cur.GetNumEnts(feature, index) : UINT16_MAX;
SB(grf_sprite->sprite, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
} else if ((flags & TLF_SPRITE_VAR10) && !(flags & TLF_SPRITE_REG_FLAGS)) {
GrfMsg(1, "ReadSpriteLayoutSprite: Spritelayout specifies var10 value for non-action-1 sprite");
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return flags;
}
if (flags & TLF_CUSTOM_PALETTE) {
/* Use palette from Action 1 */
uint index = GB(grf_sprite->pal, 0, 14);
if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) {
GrfMsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset {} for 'palette'", index);
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
if (max_palette_offset != nullptr) *max_palette_offset = use_cur_spritesets ? _cur.GetNumEnts(feature, index) : UINT16_MAX;
SB(grf_sprite->pal, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->pal, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
} else if ((flags & TLF_PALETTE_VAR10) && !(flags & TLF_PALETTE_REG_FLAGS)) {
GrfMsg(1, "ReadSpriteLayoutRegisters: Spritelayout specifies var10 value for non-action-1 palette");
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return flags;
}
return flags;
}
/**
* Preprocess the TileLayoutFlags and read register modifiers from the GRF.
* @param buf Input stream.
* @param flags TileLayoutFlags to process.
* @param is_parent Whether the sprite is a parentsprite with a bounding box.
* @param dts Sprite layout to insert data into.
* @param index Sprite index to process; 0 for ground sprite.
*/
static void ReadSpriteLayoutRegisters(ByteReader &buf, TileLayoutFlags flags, bool is_parent, NewGRFSpriteLayout *dts, uint index)
{
if (!(flags & TLF_DRAWING_FLAGS)) return;
if (dts->registers.empty()) dts->AllocateRegisters();
TileLayoutRegisters &regs = const_cast<TileLayoutRegisters&>(dts->registers[index]);
regs.flags = flags & TLF_DRAWING_FLAGS;
if (flags & TLF_DODRAW) regs.dodraw = buf.ReadByte();
if (flags & TLF_SPRITE) regs.sprite = buf.ReadByte();
if (flags & TLF_PALETTE) regs.palette = buf.ReadByte();
if (is_parent) {
if (flags & TLF_BB_XY_OFFSET) {
regs.delta.parent[0] = buf.ReadByte();
regs.delta.parent[1] = buf.ReadByte();
}
if (flags & TLF_BB_Z_OFFSET) regs.delta.parent[2] = buf.ReadByte();
} else {
if (flags & TLF_CHILD_X_OFFSET) regs.delta.child[0] = buf.ReadByte();
if (flags & TLF_CHILD_Y_OFFSET) regs.delta.child[1] = buf.ReadByte();
}
if (flags & TLF_SPRITE_VAR10) {
regs.sprite_var10 = buf.ReadByte();
if (regs.sprite_var10 > TLR_MAX_VAR10) {
GrfMsg(1, "ReadSpriteLayoutRegisters: Spritelayout specifies var10 ({}) exceeding the maximal allowed value {}", regs.sprite_var10, TLR_MAX_VAR10);
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return;
}
}
if (flags & TLF_PALETTE_VAR10) {
regs.palette_var10 = buf.ReadByte();
if (regs.palette_var10 > TLR_MAX_VAR10) {
GrfMsg(1, "ReadSpriteLayoutRegisters: Spritelayout specifies var10 ({}) exceeding the maximal allowed value {}", regs.palette_var10, TLR_MAX_VAR10);
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return;
}
}
}
/**
* Read a spritelayout from the GRF.
* @param buf Input
* @param num_building_sprites Number of building sprites to read
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param allow_var10 Whether the spritelayout may specify var10 values for resolving multiple action-1-2-3 chains
* @param no_z_position Whether bounding boxes have no Z offset
* @param dts Layout container to output into
* @return True on error (GRF was disabled).
*/
bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_spritesets, uint8_t feature, bool allow_var10, bool no_z_position, NewGRFSpriteLayout *dts)
{
bool has_flags = HasBit(num_building_sprites, 6);
ClrBit(num_building_sprites, 6);
TileLayoutFlags valid_flags = TLF_KNOWN_FLAGS;
if (!allow_var10) valid_flags &= ~TLF_VAR10_FLAGS;
dts->Allocate(num_building_sprites); // allocate before reading groundsprite flags
std::vector<uint16_t> max_sprite_offset(num_building_sprites + 1, 0);
std::vector<uint16_t> max_palette_offset(num_building_sprites + 1, 0);
/* Groundsprite */
TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &dts->ground, max_sprite_offset.data(), max_palette_offset.data());
if (_cur.skip_sprites < 0) return true;
if (flags & ~(valid_flags & ~TLF_NON_GROUND_FLAGS)) {
GrfMsg(1, "ReadSpriteLayout: Spritelayout uses invalid flag 0x{:X} for ground sprite", flags & ~(valid_flags & ~TLF_NON_GROUND_FLAGS));
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return true;
}
ReadSpriteLayoutRegisters(buf, flags, false, dts, 0);
if (_cur.skip_sprites < 0) return true;
for (uint i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&dts->seq[i]);
flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &seq->image, max_sprite_offset.data() + i + 1, max_palette_offset.data() + i + 1);
if (_cur.skip_sprites < 0) return true;
if (flags & ~valid_flags) {
GrfMsg(1, "ReadSpriteLayout: Spritelayout uses unknown flag 0x{:X}", flags & ~valid_flags);
DisableGrf(STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT);
return true;
}
seq->delta_x = buf.ReadByte();
seq->delta_y = buf.ReadByte();
if (!no_z_position) seq->delta_z = buf.ReadByte();
if (seq->IsParentSprite()) {
seq->size_x = buf.ReadByte();
seq->size_y = buf.ReadByte();
seq->size_z = buf.ReadByte();
}
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);
if (_cur.skip_sprites < 0) return true;
}
/* Check if the number of sprites per spriteset is consistent */
bool is_consistent = true;
dts->consistent_max_offset = 0;
for (uint i = 0; i < num_building_sprites + 1; i++) {
if (max_sprite_offset[i] > 0) {
if (dts->consistent_max_offset == 0) {
dts->consistent_max_offset = max_sprite_offset[i];
} else if (dts->consistent_max_offset != max_sprite_offset[i]) {
is_consistent = false;
break;
}
}
if (max_palette_offset[i] > 0) {
if (dts->consistent_max_offset == 0) {
dts->consistent_max_offset = max_palette_offset[i];
} else if (dts->consistent_max_offset != max_palette_offset[i]) {
is_consistent = false;
break;
}
}
}
/* When the Action1 sets are unknown, everything should be 0 (no spriteset usage) or UINT16_MAX (some spriteset usage) */
assert(use_cur_spritesets || (is_consistent && (dts->consistent_max_offset == 0 || dts->consistent_max_offset == UINT16_MAX)));
if (!is_consistent || !dts->registers.empty()) {
dts->consistent_max_offset = 0;
if (dts->registers.empty()) dts->AllocateRegisters();
for (uint i = 0; i < num_building_sprites + 1; i++) {
TileLayoutRegisters &regs = const_cast<TileLayoutRegisters&>(dts->registers[i]);
regs.max_sprite_offset = max_sprite_offset[i];
regs.max_palette_offset = max_palette_offset[i];
}
}
return false;
}
using CachedCallback = std::pair<uint16_t, SpriteGroupID>;
static std::vector<CachedCallback> _cached_callback_groups; ///< Sorted list of cached callback result spritegroups.
void ResetCallbacks(bool final)
{
_cached_callback_groups.clear();
if (final) _cached_callback_groups.shrink_to_fit();
}
static const SpriteGroup *GetCallbackResultGroup(uint16_t value)
{
/* Old style callback results (only valid for version < 8) have the highest byte 0xFF to signify it is a callback result.
* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
if (_cur.grffile->grf_version < 8 && GB(value, 8, 8) == 0xFF) {
value &= ~0xFF00;
} else {
value &= ~0x8000;
}
/* Find position for value within the cached callback list. */
auto it = std::ranges::lower_bound(_cached_callback_groups, value, std::less{}, &CachedCallback::first);
if (it != std::end(_cached_callback_groups) && it->first == value) return SpriteGroup::Get(it->second);
/* Result value is not present, so make it and add to cache. */
assert(CallbackResultSpriteGroup::CanAllocateItem());
const SpriteGroup *group = new CallbackResultSpriteGroup(value);
it = _cached_callback_groups.emplace(it, value, group->index);
return group;
}
/* Helper function to either create a callback or link to a previously
* defined spritegroup. */
static const SpriteGroup *GetGroupFromGroupID(uint8_t setid, uint8_t type, uint16_t groupid)
{
if (HasBit(groupid, 15)) return GetCallbackResultGroup(groupid);
if (groupid > MAX_SPRITEGROUP || _cur.spritegroups[groupid] == nullptr) {
GrfMsg(1, "GetGroupFromGroupID(0x{:02X}:0x{:02X}): Groupid 0x{:04X} does not exist, leaving empty", setid, type, groupid);
return nullptr;
}
return _cur.spritegroups[groupid];
}
/**
* Helper function to either create a callback or a result sprite group.
* @param feature GrfSpecFeature to define spritegroup for.
* @param setid SetID of the currently being parsed Action2. (only for debug output)
* @param type Type of the currently being parsed Action2. (only for debug output)
* @param spriteid Raw value from the GRF for the new spritegroup; describes either the return value or the referenced spritegroup.
* @return Created spritegroup.
*/
static const SpriteGroup *CreateGroupFromGroupID(uint8_t feature, uint8_t setid, uint8_t type, uint16_t spriteid)
{
if (HasBit(spriteid, 15)) return GetCallbackResultGroup(spriteid);
if (!_cur.IsValidSpriteSet(feature, spriteid)) {
GrfMsg(1, "CreateGroupFromGroupID(0x{:02X}:0x{:02X}): Sprite set {} invalid", setid, type, spriteid);
return nullptr;
}
SpriteID spriteset_start = _cur.GetSprite(feature, spriteid);
uint num_sprites = _cur.GetNumEnts(feature, spriteid);
/* Ensure that the sprites are loeded */
assert(spriteset_start + num_sprites <= _cur.spriteid);
assert(ResultSpriteGroup::CanAllocateItem());
return new ResultSpriteGroup(spriteset_start, num_sprites);
}
/* Action 0x02 */
static void NewSpriteGroup(ByteReader &buf)
{
/* <02> <feature> <set-id> <type/num-entries> <feature-specific-data...>
*
* B feature see action 1
* B set-id ID of this particular definition
* B type/num-entries
* if 80 or greater, this is a randomized or variational
* list definition, see below
* otherwise it specifies a number of entries, the exact
* meaning depends on the feature
* V feature-specific-data (huge mess, don't even look it up --pasky) */
const SpriteGroup *act_group = nullptr;
uint8_t feature = buf.ReadByte();
if (feature >= GSF_END) {
GrfMsg(1, "NewSpriteGroup: Unsupported feature 0x{:02X}, skipping", feature);
return;
}
uint8_t setid = buf.ReadByte();
uint8_t type = buf.ReadByte();
/* Sprite Groups are created here but they are allocated from a pool, so
* we do not need to delete anything if there is an exception from the
* ByteReader. */
switch (type) {
/* Deterministic Sprite Group */
case 0x81: // Self scope, byte
case 0x82: // Parent scope, byte
case 0x85: // Self scope, word
case 0x86: // Parent scope, word
case 0x89: // Self scope, dword
case 0x8A: // Parent scope, dword
{
uint8_t varadjust;
uint8_t varsize;
assert(DeterministicSpriteGroup::CanAllocateItem());
DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
group->nfo_line = _cur.nfo_line;
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
switch (GB(type, 2, 2)) {
default: NOT_REACHED();
case 0: group->size = DSG_SIZE_BYTE; varsize = 1; break;
case 1: group->size = DSG_SIZE_WORD; varsize = 2; break;
case 2: group->size = DSG_SIZE_DWORD; varsize = 4; break;
}
/* Loop through the var adjusts. Unfortunately we don't know how many we have
* from the outset, so we shall have to keep reallocing. */
do {
DeterministicSpriteGroupAdjust &adjust = group->adjusts.emplace_back();
/* The first var adjust doesn't have an operation specified, so we set it to add. */
adjust.operation = group->adjusts.size() == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)buf.ReadByte();
adjust.variable = buf.ReadByte();
if (adjust.variable == 0x7E) {
/* Link subroutine group */
adjust.subroutine = GetGroupFromGroupID(setid, type, buf.ReadByte());
} else {
adjust.parameter = IsInsideMM(adjust.variable, 0x60, 0x80) ? buf.ReadByte() : 0;
}
varadjust = buf.ReadByte();
adjust.shift_num = GB(varadjust, 0, 5);
adjust.type = (DeterministicSpriteGroupAdjustType)GB(varadjust, 6, 2);
adjust.and_mask = buf.ReadVarSize(varsize);
if (adjust.type != DSGA_TYPE_NONE) {
adjust.add_val = buf.ReadVarSize(varsize);
adjust.divmod_val = buf.ReadVarSize(varsize);
if (adjust.divmod_val == 0) adjust.divmod_val = 1; // Ensure that divide by zero cannot occur
} else {
adjust.add_val = 0;
adjust.divmod_val = 0;
}
/* Continue reading var adjusts while bit 5 is set. */
} while (HasBit(varadjust, 5));
std::vector<DeterministicSpriteGroupRange> ranges;
ranges.resize(buf.ReadByte());
for (auto &range : ranges) {
range.group = GetGroupFromGroupID(setid, type, buf.ReadWord());
range.low = buf.ReadVarSize(varsize);
range.high = buf.ReadVarSize(varsize);
}
group->default_group = GetGroupFromGroupID(setid, type, buf.ReadWord());
group->error_group = ranges.empty() ? group->default_group : ranges[0].group;
/* nvar == 0 is a special case -- we turn our value into a callback result */
group->calculated_result = ranges.empty();
/* Sort ranges ascending. When ranges overlap, this may required clamping or splitting them */
std::vector<uint32_t> bounds;
bounds.reserve(ranges.size());
for (const auto &range : ranges) {
bounds.push_back(range.low);
if (range.high != UINT32_MAX) bounds.push_back(range.high + 1);
}
std::sort(bounds.begin(), bounds.end());
bounds.erase(std::unique(bounds.begin(), bounds.end()), bounds.end());
std::vector<const SpriteGroup *> target;
target.reserve(bounds.size());
for (const auto &bound : bounds) {
const SpriteGroup *t = group->default_group;
for (const auto &range : ranges) {
if (range.low <= bound && bound <= range.high) {
t = range.group;
break;
}
}
target.push_back(t);
}
assert(target.size() == bounds.size());
for (uint j = 0; j < bounds.size(); ) {
if (target[j] != group->default_group) {
DeterministicSpriteGroupRange &r = group->ranges.emplace_back();
r.group = target[j];
r.low = bounds[j];
while (j < bounds.size() && target[j] == r.group) {
j++;
}
r.high = j < bounds.size() ? bounds[j] - 1 : UINT32_MAX;
} else {
j++;
}
}
break;
}
/* Randomized Sprite Group */
case 0x80: // Self scope
case 0x83: // Parent scope
case 0x84: // Relative scope
{
assert(RandomizedSpriteGroup::CanAllocateItem());
RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
group->nfo_line = _cur.nfo_line;
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
if (HasBit(type, 2)) {
if (feature <= GSF_AIRCRAFT) group->var_scope = VSG_SCOPE_RELATIVE;
group->count = buf.ReadByte();
}
uint8_t triggers = buf.ReadByte();
group->triggers = GB(triggers, 0, 7);
group->cmp_mode = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
group->lowest_randbit = buf.ReadByte();
uint8_t num_groups = buf.ReadByte();
if (!HasExactlyOneBit(num_groups)) {
GrfMsg(1, "NewSpriteGroup: Random Action 2 nrand should be power of 2");
}
group->groups.reserve(num_groups);
for (uint i = 0; i < num_groups; i++) {
group->groups.push_back(GetGroupFromGroupID(setid, type, buf.ReadWord()));
}
break;
}
/* Neither a variable or randomized sprite group... must be a real group */
default:
{
switch (feature) {
case GSF_TRAINS:
case GSF_ROADVEHICLES:
case GSF_SHIPS:
case GSF_AIRCRAFT:
case GSF_STATIONS:
case GSF_CANALS:
case GSF_CARGOES:
case GSF_AIRPORTS:
case GSF_RAILTYPES:
case GSF_ROADTYPES:
case GSF_TRAMTYPES:
case GSF_BADGES:
{
uint8_t num_loaded = type;
uint8_t num_loading = buf.ReadByte();
if (!_cur.HasValidSpriteSets(feature)) {
GrfMsg(0, "NewSpriteGroup: No sprite set to work on! Skipping");
return;
}
GrfMsg(6, "NewSpriteGroup: New SpriteGroup 0x{:02X}, {} loaded, {} loading",
setid, num_loaded, num_loading);
if (num_loaded + num_loading == 0) {
GrfMsg(1, "NewSpriteGroup: no result, skipping invalid RealSpriteGroup");
break;
}
if (num_loaded + num_loading == 1) {
/* Avoid creating 'Real' sprite group if only one option. */
uint16_t spriteid = buf.ReadWord();
act_group = CreateGroupFromGroupID(feature, setid, type, spriteid);
GrfMsg(8, "NewSpriteGroup: one result, skipping RealSpriteGroup = subset {}", spriteid);
break;
}
std::vector<uint16_t> loaded;
std::vector<uint16_t> loading;
loaded.reserve(num_loaded);
for (uint i = 0; i < num_loaded; i++) {
loaded.push_back(buf.ReadWord());
GrfMsg(8, "NewSpriteGroup: + rg->loaded[{}] = subset {}", i, loaded[i]);
}
loading.reserve(num_loading);
for (uint i = 0; i < num_loading; i++) {
loading.push_back(buf.ReadWord());
GrfMsg(8, "NewSpriteGroup: + rg->loading[{}] = subset {}", i, loading[i]);
}
bool loaded_same = !loaded.empty() && std::adjacent_find(loaded.begin(), loaded.end(), std::not_equal_to<>()) == loaded.end();
bool loading_same = !loading.empty() && std::adjacent_find(loading.begin(), loading.end(), std::not_equal_to<>()) == loading.end();
if (loaded_same && loading_same && loaded[0] == loading[0]) {
/* Both lists only contain the same value, so don't create 'Real' sprite group */
act_group = CreateGroupFromGroupID(feature, setid, type, loaded[0]);
GrfMsg(8, "NewSpriteGroup: same result, skipping RealSpriteGroup = subset {}", loaded[0]);
break;
}
assert(RealSpriteGroup::CanAllocateItem());
RealSpriteGroup *group = new RealSpriteGroup();
group->nfo_line = _cur.nfo_line;
act_group = group;
if (loaded_same && loaded.size() > 1) loaded.resize(1);
group->loaded.reserve(loaded.size());
for (uint16_t spriteid : loaded) {
const SpriteGroup *t = CreateGroupFromGroupID(feature, setid, type, spriteid);
group->loaded.push_back(t);
}
if (loading_same && loading.size() > 1) loading.resize(1);
group->loading.reserve(loading.size());
for (uint16_t spriteid : loading) {
const SpriteGroup *t = CreateGroupFromGroupID(feature, setid, type, spriteid);
group->loading.push_back(t);
}
break;
}
case GSF_HOUSES:
case GSF_AIRPORTTILES:
case GSF_OBJECTS:
case GSF_INDUSTRYTILES:
case GSF_ROADSTOPS: {
uint8_t num_building_sprites = std::max((uint8_t)1, type);
assert(TileLayoutSpriteGroup::CanAllocateItem());
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
group->nfo_line = _cur.nfo_line;
act_group = group;
/* On error, bail out immediately. Temporary GRF data was already freed */
if (ReadSpriteLayout(buf, num_building_sprites, true, feature, false, type == 0, &group->dts)) return;
break;
}
case GSF_INDUSTRIES: {
if (type > 2) {
GrfMsg(1, "NewSpriteGroup: Unsupported industry production version {}, skipping", type);
break;
}
assert(IndustryProductionSpriteGroup::CanAllocateItem());
IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
group->nfo_line = _cur.nfo_line;
act_group = group;
group->version = type;
if (type == 0) {
group->num_input = INDUSTRY_ORIGINAL_NUM_INPUTS;
for (uint i = 0; i < INDUSTRY_ORIGINAL_NUM_INPUTS; i++) {
group->subtract_input[i] = (int16_t)buf.ReadWord(); // signed
}
group->num_output = INDUSTRY_ORIGINAL_NUM_OUTPUTS;
for (uint i = 0; i < INDUSTRY_ORIGINAL_NUM_OUTPUTS; i++) {
group->add_output[i] = buf.ReadWord(); // unsigned
}
group->again = buf.ReadByte();
} else if (type == 1) {
group->num_input = INDUSTRY_ORIGINAL_NUM_INPUTS;
for (uint i = 0; i < INDUSTRY_ORIGINAL_NUM_INPUTS; i++) {
group->subtract_input[i] = buf.ReadByte();
}
group->num_output = INDUSTRY_ORIGINAL_NUM_OUTPUTS;
for (uint i = 0; i < INDUSTRY_ORIGINAL_NUM_OUTPUTS; i++) {
group->add_output[i] = buf.ReadByte();
}
group->again = buf.ReadByte();
} else if (type == 2) {
group->num_input = buf.ReadByte();
if (group->num_input > std::size(group->subtract_input)) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = "too many inputs (max 16)";
return;
}
for (uint i = 0; i < group->num_input; i++) {
uint8_t rawcargo = buf.ReadByte();
CargoType cargo = GetCargoTranslation(rawcargo, _cur.grffile);
if (!IsValidCargoType(cargo)) {
/* The mapped cargo is invalid. This is permitted at this point,
* as long as the result is not used. Mark it invalid so this
* can be tested later. */
group->version = 0xFF;
} else if (auto v = group->cargo_input | std::views::take(i); std::ranges::find(v, cargo) != v.end()) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = "duplicate input cargo";
return;
}
group->cargo_input[i] = cargo;
group->subtract_input[i] = buf.ReadByte();
}
group->num_output = buf.ReadByte();
if (group->num_output > std::size(group->add_output)) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = "too many outputs (max 16)";
return;
}
for (uint i = 0; i < group->num_output; i++) {
uint8_t rawcargo = buf.ReadByte();
CargoType cargo = GetCargoTranslation(rawcargo, _cur.grffile);
if (!IsValidCargoType(cargo)) {
/* Mark this result as invalid to use */
group->version = 0xFF;
} else if (auto v = group->cargo_output | std::views::take(i); std::ranges::find(v, cargo) != v.end()) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = "duplicate output cargo";
return;
}
group->cargo_output[i] = cargo;
group->add_output[i] = buf.ReadByte();
}
group->again = buf.ReadByte();
} else {
NOT_REACHED();
}
break;
}
/* Loading of Tile Layout and Production Callback groups would happen here */
default: GrfMsg(1, "NewSpriteGroup: Unsupported feature 0x{:02X}, skipping", feature);
}
}
}
_cur.spritegroups[setid] = act_group;
}
template <> void GrfActionHandler<0x02>::FileScan(ByteReader &) { }
template <> void GrfActionHandler<0x02>::SafetyScan(ByteReader &) { }
template <> void GrfActionHandler<0x02>::LabelScan(ByteReader &) { }
template <> void GrfActionHandler<0x02>::Init(ByteReader &) { }
template <> void GrfActionHandler<0x02>::Reserve(ByteReader &) { }
template <> void GrfActionHandler<0x02>::Activation(ByteReader &buf) { NewSpriteGroup(buf); }