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8e6a911700
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
9 lines
100 B
C
9 lines
100 B
C
/* $Id$ */
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#ifndef GFXINIT_H
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#define GFXINIT_H
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void GfxLoadSprites(void);
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#endif /* GFXINIT_H */
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