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50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
/* $Id$ */
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/** @file window.h Window functions not directly related to making/drawing windows. */
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#ifndef WINDOW_FUNC_H
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#define WINDOW_FUNC_H
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#include "window_type.h"
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/**
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* Marks the window as dirty for repaint.
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*
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* @ingroup dirty
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*/
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void SetWindowDirty(const Window *w);
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void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
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void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
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Window *FindWindowById(WindowClass cls, WindowNumber number);
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void DeleteWindow(Window *w);
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void DeletePlayerWindows(PlayerID pi);
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void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
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void ResizeWindow(Window *w, int x, int y);
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int PositionMainToolbar(Window *w);
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void InitWindowSystem();
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void UnInitWindowSystem();
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void ResetWindowSystem();
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void SetupColorsAndInitialWindow();
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void InputLoop();
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void InvalidateThisWindowData(Window *w);
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void InvalidateWindowData(WindowClass cls, WindowNumber number);
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void RelocateAllWindows(int neww, int newh);
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void DeleteNonVitalWindows();
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void DeleteAllNonVitalWindows();
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void HideVitalWindows();
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void ShowVitalWindows();
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Window **FindWindowZPosition(const Window *w);
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void InvalidateWindow(WindowClass cls, WindowNumber number);
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
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void InvalidateWindowClasses(WindowClass cls);
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void InvalidateWindowClassesData(WindowClass cls);
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void DeleteWindowById(WindowClass cls, WindowNumber number);
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void DeleteWindowByClass(WindowClass cls);
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#endif /* WINDOW_FUNC_H */
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