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Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object. |
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.. | ||
CMakeLists.txt | ||
grf.cpp | ||
grf.hpp | ||
sprite_file_type.hpp | ||
sprite_file.cpp | ||
spriteloader.hpp |