OpenTTD/src/fios.cpp
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00

759 lines
22 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file fios.cpp
* This file contains functions for building file lists for the save/load dialogs.
*/
#include "stdafx.h"
#include "fios.h"
#include "fileio_func.h"
#include "tar_type.h"
#include "screenshot.h"
#include "string_func.h"
#include <sys/stat.h>
#ifndef _WIN32
# include <unistd.h>
#endif /* _WIN32 */
#include "table/strings.h"
#include "safeguards.h"
/* Variables to display file lists */
static char *_fios_path;
static const char *_fios_path_last;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list);
extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(const char *file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param da A pointer to the first FiosItem to compare.
* @param db A pointer to the second FiosItem to compare.
* @return -1, 0 or 1, depending on how the two items should be sorted.
*/
int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
{
int r = 0;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
r = da->mtime < db->mtime ? -1 : 1;
} else {
r = strcasecmp(da->title, db->title);
}
if (_savegame_sort_order & SORT_DESCENDING) r = -r;
return r;
}
FileList::~FileList()
{
this->Clear();
}
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
this->Clear();
assert(fop == SLO_LOAD || fop == SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c NULL if the file is not available.
*/
const FiosItem *FileList::FindItem(const char *file)
{
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->Length())) return this->Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param total_free total free space in megabytes, optional (can be NULL)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint64 *total_free)
{
*path = _fios_path;
return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
}
/**
* Browse to a new path based on the passed \a item, starting at #_fios_path.
* @param *item Item telling us what to do.
* @return A filename w/path if we reached a file, otherwise \c NULL.
*/
const char *FiosBrowseTo(const FiosItem *item)
{
switch (item->type) {
case FIOS_TYPE_DRIVE:
#if defined(_WIN32) || defined(__OS2__)
seprintf(_fios_path, _fios_path_last, "%c:" PATHSEP, item->title[0]);
#endif
break;
case FIOS_TYPE_INVALID:
break;
case FIOS_TYPE_PARENT: {
/* Check for possible NULL ptr */
char *s = strrchr(_fios_path, PATHSEPCHAR);
if (s != NULL && s != _fios_path) {
s[0] = '\0'; // Remove last path separator character, so we can go up one level.
}
s = strrchr(_fios_path, PATHSEPCHAR);
if (s != NULL) {
s[1] = '\0'; // go up a directory
}
break;
}
case FIOS_TYPE_DIR:
strecat(_fios_path, item->name, _fios_path_last);
strecat(_fios_path, PATHSEP, _fios_path_last);
break;
case FIOS_TYPE_DIRECT:
seprintf(_fios_path, _fios_path_last, "%s", item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_PNG:
case FIOS_TYPE_BMP:
return item->name;
}
return NULL;
}
/**
* Construct a filename from its components in destination buffer \a buf.
* @param buf Destination buffer.
* @param path Directory path, may be \c NULL.
* @param name Filename.
* @param ext Filename extension (use \c "" for no extension).
* @param last Last element of buffer \a buf.
*/
static void FiosMakeFilename(char *buf, const char *path, const char *name, const char *ext, const char *last)
{
const char *period;
/* Don't append the extension if it is already there */
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, ext) == 0) ext = "";
seprintf(buf, last, "%s" PATHSEP "%s%s", path, name, ext);
}
/**
* Make a save game or scenario filename from a name.
* @param buf Destination buffer for saving the filename.
* @param name Name of the file.
* @param last Last element of buffer \a buf.
*/
void FiosMakeSavegameName(char *buf, const char *name, const char *last)
{
const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
FiosMakeFilename(buf, _fios_path, name, extension, last);
}
/**
* Construct a filename for a height map.
* @param buf Destination buffer.
* @param name Filename.
* @param last Last element of buffer \a buf.
*/
void FiosMakeHeightmapName(char *buf, const char *name, const char *last)
{
char ext[5];
ext[0] = '.';
strecpy(ext + 1, GetCurrentScreenshotExtension(), lastof(ext));
FiosMakeFilename(buf, _fios_path, name, ext, last);
}
/**
* Delete a file.
* @param name Filename to delete.
* @return Whether the file deletion was successful.
*/
bool FiosDelete(const char *name)
{
char filename[512];
FiosMakeSavegameName(filename, name, lastof(filename));
return unlink(filename) == 0;
}
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last);
/**
* Scanner to scan for a particular type of FIOS file.
*/
class FiosFileScanner : public FileScanner {
SaveLoadOperation fop; ///< The kind of file we are looking for.
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
fop(fop), callback_proc(callback_proc), file_list(file_list)
{}
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
};
/**
* Try to add a fios item set with the given filename.
* @param filename the full path to the file to read
* @param basepath_length amount of characters to chop of before to get a relative filename
* @return true if the file is added.
*/
bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
const char *ext = strrchr(filename, '.');
if (ext == NULL) return false;
char fios_title[64];
fios_title[0] = '\0'; // reset the title;
FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
if (strcmp(fios->name, filename) == 0) return false;
}
FiosItem *fios = file_list.Append();
#ifdef _WIN32
struct _stat sb;
if (_tstat(OTTD2FS(filename), &sb) == 0) {
#else
struct stat sb;
if (stat(filename, &sb) == 0) {
#endif
fios->mtime = sb.st_mtime;
} else {
fios->mtime = 0;
}
fios->type = type;
strecpy(fios->name, filename, lastof(fios->name));
/* If the file doesn't have a title, use its filename */
const char *t = fios_title;
if (StrEmpty(fios_title)) {
t = strrchr(filename, PATHSEPCHAR);
t = (t == NULL) ? filename : (t + 1);
}
strecpy(fios->title, t, lastof(fios->title));
str_validate(fios->title, lastof(fios->title));
return true;
}
/**
* Fill the list of the files in a directory, according to some arbitrary rule.
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
DIR *dir;
FiosItem *fios;
int sort_start;
char d_name[sizeof(fios->name)];
file_list.Clear();
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path)) {
fios = file_list.Append();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name));
strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
}
/* Show subdirectories */
if ((dir = ttd_opendir(_fios_path)) != NULL) {
while ((dirent = readdir(dir)) != NULL) {
strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = file_list.Append();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name));
seprintf(fios->title, lastof(fios->title), "%s" PATHSEP " (Directory)", d_name);
str_validate(fios->title, lastof(fios->title));
}
}
closedir(dir);
}
/* Sort the subdirs always by name, ascending, remember user-sorting order */
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems);
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = file_list.Length();
/* Show files */
FiosFileScanner scanner(fop, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(NULL, _fios_path, false);
} else {
scanner.Scan(NULL, subdir, true, true);
}
QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
/* Show drives */
FiosGetDrives(file_list);
file_list.Compact();
}
/**
* Get the title of a file, which (if exists) is stored in a file named
* the same as the data file but with '.title' added to it.
* @param file filename to get the title for
* @param title the title buffer to fill
* @param last the last element in the title buffer
* @param subdir the sub directory to search in
*/
static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir)
{
char buf[MAX_PATH];
strecpy(buf, file, lastof(buf));
strecat(buf, ".title", lastof(buf));
FILE *f = FioFOpenFile(buf, "r", subdir);
if (f == NULL) return;
size_t read = fread(title, 1, last - title, f);
assert(title + read <= last);
title[read] = '\0';
str_validate(title, last);
FioFCloseFile(f);
}
/**
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == NULL
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
/* Don't crash if we supply no extension */
if (ext == NULL) return FIOS_TYPE_INVALID;
if (strcasecmp(ext, ".sav") == 0) {
GetFileTitle(file, title, last, SAVE_DIR);
return FIOS_TYPE_FILE;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) {
if (title != NULL) GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLDFILE;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of savegames.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_save_path = NULL;
static char *fios_save_path_last = NULL;
if (fios_save_path == NULL) {
fios_save_path = MallocT<char>(MAX_PATH);
fios_save_path_last = fios_save_path + MAX_PATH - 1;
FioGetDirectory(fios_save_path, fios_save_path_last, SAVE_DIR);
}
_fios_path = fios_save_path;
_fios_path_last = fios_save_path_last;
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
* @param last Last available byte in buffer (to prevent buffer overflows)
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario */
if (strcasecmp(ext, ".scn") == 0) {
GetFileTitle(file, title, last, SCENARIO_DIR);
return FIOS_TYPE_SCENARIO;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of scenarios.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_scn_path = NULL;
static char *fios_scn_path_last = NULL;
/* Copy the default path on first run or on 'New Game' */
if (fios_scn_path == NULL) {
fios_scn_path = MallocT<char>(MAX_PATH);
fios_scn_path_last = fios_scn_path + MAX_PATH - 1;
FioGetDirectory(fios_scn_path, fios_scn_path_last, SCENARIO_DIR);
}
_fios_path = fios_scn_path;
_fios_path_last = fios_scn_path_last;
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
Subdirectory subdir = (fop == SLO_LOAD && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
* .BMP BMP Based heightmap files
*/
FiosType type = FIOS_TYPE_INVALID;
#ifdef WITH_PNG
if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
#endif /* WITH_PNG */
if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
if (it != _tar_filelist[SCENARIO_DIR].end()) {
/* If the file is in a tar and that tar is not in a heightmap
* directory we are for sure not supposed to see it.
* Examples of this are pngs part of documentation within
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
*/
bool match = false;
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
char buf[MAX_PATH];
FioAppendDirectory(buf, lastof(buf), sp, HEIGHTMAP_DIR);
if (strncmp(buf, it->second.tar_filename, strlen(buf)) == 0) {
match = true;
break;
}
}
if (!match) return FIOS_TYPE_INVALID;
}
GetFileTitle(file, title, last, HEIGHTMAP_DIR);
return type;
}
/**
* Get a list of heightmaps.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_hmap_path = NULL;
static char *fios_hmap_path_last = NULL;
if (fios_hmap_path == NULL) {
fios_hmap_path = MallocT<char>(MAX_PATH);
fios_hmap_path_last = fios_hmap_path + MAX_PATH - 1;
FioGetDirectory(fios_hmap_path, fios_hmap_path_last, HEIGHTMAP_DIR);
}
_fios_path = fios_hmap_path;
_fios_path_last = fios_hmap_path_last;
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**
* Get the directory for screenshots.
* @return path to screenshots
*/
const char *FiosGetScreenshotDir()
{
static char *fios_screenshot_path = NULL;
if (fios_screenshot_path == NULL) {
fios_screenshot_path = MallocT<char>(MAX_PATH);
FioGetDirectory(fios_screenshot_path, fios_screenshot_path + MAX_PATH - 1, SCREENSHOT_DIR);
}
return fios_screenshot_path;
}
#if defined(ENABLE_NETWORK)
#include "network/network_content.h"
#include "3rdparty/md5/md5.h"
/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
uint32 scenid; ///< ID for the scenario (generated by content).
uint8 md5sum[16]; ///< MD5 checksum of file.
char filename[MAX_PATH]; ///< filename of the file.
bool operator == (const ScenarioIdentifier &other) const
{
return this->scenid == other.scenid &&
memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
}
bool operator != (const ScenarioIdentifier &other) const
{
return !(*this == other);
}
};
/**
* Scanner to find the unique IDs of scenarios
*/
class ScenarioScanner : protected FileScanner, public SmallVector<ScenarioIdentifier, 8> {
bool scanned; ///< Whether we've already scanned
public:
/** Initialise */
ScenarioScanner() : scanned(false) {}
/**
* Scan, but only if it's needed.
* @param rescan whether to force scanning even when it's not necessary
*/
void Scan(bool rescan)
{
if (this->scanned && !rescan) return;
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
this->scanned = true;
}
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
if (f == NULL) return false;
ScenarioIdentifier id;
int fret = fscanf(f, "%i", &id.scenid);
FioFCloseFile(f);
if (fret != 1) return false;
strecpy(id.filename, filename, lastof(id.filename));
Md5 checksum;
uint8 buffer[1024];
char basename[MAX_PATH]; ///< \a filename without the extension.
size_t len, size;
/* open the scenario file, but first get the name.
* This is safe as we check on extension which
* must always exist. */
strecpy(basename, filename, lastof(basename));
*strrchr(basename, '.') = '\0';
f = FioFOpenFile(basename, "rb", SCENARIO_DIR, &size);
if (f == NULL) return false;
/* calculate md5sum */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(id.md5sum);
FioFCloseFile(f);
this->Include(id);
return true;
}
};
/** Scanner for scenarios */
static ScenarioScanner _scanner;
/**
* Find a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return The filename of the file, else \c NULL.
*/
const char *FindScenario(const ContentInfo *ci, bool md5sum)
{
_scanner.Scan(false);
for (ScenarioIdentifier *id = _scanner.Begin(); id != _scanner.End(); id++) {
if (md5sum ? (memcmp(id->md5sum, ci->md5sum, sizeof(id->md5sum)) == 0)
: (id->scenid == ci->unique_id)) {
return id->filename;
}
}
return NULL;
}
/**
* Check whether we've got a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return True iff we've got the scenario.
*/
bool HasScenario(const ContentInfo *ci, bool md5sum)
{
return (FindScenario(ci, md5sum) != NULL);
}
/**
* Force a (re)scan of the scenarios.
*/
void ScanScenarios()
{
_scanner.Scan(true);
}
#endif /* ENABLE_NETWORK */