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How missing glyphs were detected was changed, but the sprite font still substituted `?`, which to missing glyph looked like all characters are present.
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritefontcache.cpp Sprite fontcache implementation. */
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#include "../stdafx.h"
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#include "../fontcache.h"
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#include "../gfx_layout.h"
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#include "../zoom_func.h"
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#include "spritefontcache.h"
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#include "../table/sprites.h"
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#include "../table/control_codes.h"
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#include "../table/unicode.h"
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#include "../safeguards.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/**
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* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
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* @param value Pixel amount at #ZOOM_BASE (traditional "normal" interface size).
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* @return Pixel amount at _font_zoom (current interface size).
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*/
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static int ScaleFontTrad(int value)
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{
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return UnScaleByZoom(value * ZOOM_BASE, _font_zoom);
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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/**
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* Get SpriteID associated with a GlyphID.
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* @param key Glyph to find.
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* @return SpriteID of glyph, or 0 if not present.
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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return found->second;
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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this->glyph_to_spriteid_map[key] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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SpriteID base;
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switch (this->fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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}
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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this->SetUnicodeGlyph(i, sprite);
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this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
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}
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for (const auto &unicode_map : _default_unicode_map) {
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uint8_t key = unicode_map.key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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this->SetUnicodeGlyph(unicode_map.code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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this->SetUnicodeGlyph(unicode_map.code, sprite);
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}
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}
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH));
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH));
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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GlyphID SpriteFontCache::MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback)
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{
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assert(IsPrintable(key));
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) return 0;
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return SPRITE_GLYPH | key;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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