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- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147) - Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038) - Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030) - Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028) - Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023) - Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
405 lines
10 KiB
C
405 lines
10 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "string.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include "fontcache.h"
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#include <string.h>
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typedef struct MD5File {
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const char * const filename; // filename
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const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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const MD5File basic[4]; // grf files that always have to be loaded
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const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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enum {
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SKIP = 0xFFFE,
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END = 0xFFFF
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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while (LoadNextSprite(load_index, file_index)) {
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load_index++;
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if (load_index >= MAX_SPRITES) {
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error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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uint start;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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while ((start = *index_tbl++) != END) {
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uint end = *index_tbl++;
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if (start == SKIP) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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#ifdef NDEBUG
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LoadNextSprite(start, file_index);
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#else
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bool b = LoadNextSprite(start, file_index);
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assert(b);
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#endif
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} while (++start <= end);
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}
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}
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}
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/* Check that the supplied MD5 hash matches that stored for the supplied filename */
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static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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{
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if (memcmp(file.hash, digest, sizeof(file.hash)) == 0) return true;
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if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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return false;
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}
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/* Calculate and check the MD5 hash of the supplied filename.
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* returns true if the checksum is correct */
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static bool FileMD5(const MD5File file, bool warn)
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{
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FILE *f;
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char buf[MAX_PATH];
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// open file
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snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, file.filename);
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f = fopen(buf, "rb");
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#if !defined(WIN32)
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if (f == NULL) {
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strtolower(buf + strlen(_paths.data_dir) - 1);
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f = fopen(buf, "rb");
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}
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#endif
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#if defined SECOND_DATA_DIR
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/* If we failed to find the file in the first data directory, we will try the other one */
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if (f == NULL) {
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snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, file.filename);
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f = fopen(buf, "rb");
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if (f == NULL) {
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strtolower(buf + strlen(_paths.second_data_dir) - 1);
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f = fopen(buf, "rb");
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}
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}
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#endif
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if (f != NULL) {
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md5_state_t filemd5state;
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md5_byte_t buffer[1024];
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md5_byte_t digest[16];
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size_t len;
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md5_init(&filemd5state);
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while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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md5_append(&filemd5state, buffer, len);
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if (ferror(f) && warn) ShowInfoF("Error Reading from %s \n", buf);
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fclose(f);
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md5_finish(&filemd5state, digest);
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return CheckMD5Digest(file, digest, warn);
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} else { // file not found
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return false;
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}
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}
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/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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* by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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* If neither are found, Windows palette is assumed.
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*
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* (Note: Also checks sample.cat for corruption) */
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void CheckExternalFiles(void)
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{
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uint i;
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// count of files from this version
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uint dos = 0;
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uint win = 0;
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for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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ShowInfo("Your 'sample.cat' file is corrupted or missing!");
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for (i = 0; i < lengthof(files_openttd); i++) {
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if (!FileMD5(files_openttd[i], false)) {
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ShowInfoF("Your '%s' file is corrupted or missing!", files_openttd[i].filename);
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}
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}
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/*
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* forced DOS palette via command line -> leave it that way
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* all Windows files present -> Windows palette
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* all DOS files present -> DOS palette
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* no Windows files present and any DOS file present -> DOS palette
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* otherwise -> Windows palette
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*/
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if (_use_dos_palette) {
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return;
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} else if (win == 5) {
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_use_dos_palette = false;
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} else if (dos == 5 || (win == 0 && dos > 0)) {
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_use_dos_palette = true;
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} else {
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_use_dos_palette = false;
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}
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}
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static const SpriteID trg1idx[] = {
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0, 1, // Mouse cursor, ZZZ
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/* Medium font */
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2, 92, // ' ' till 'z'
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SKIP, 36,
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160, 160, // Move Ÿ to the correct position
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98, 98, // Up arrow
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131, 133,
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SKIP, 1, // skip currency sign
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135, 135,
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SKIP, 1,
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137, 137,
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SKIP, 1,
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139, 139,
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140, 140, // TODO Down arrow
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141, 141,
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142, 142, // TODO Check mark
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143, 143, // TODO Cross
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144, 144,
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145, 145, // TODO Right arrow
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146, 149,
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118, 122, // Transport markers
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SKIP, 2,
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157, 157,
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114, 115, // Small up/down arrows
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SKIP, 1,
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161, 225,
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/* Small font */
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226, 316, // ' ' till 'z'
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SKIP, 36,
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384, 384, // Move Ÿ to the correct position
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322, 322, // Up arrow
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355, 357,
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SKIP, 1, // skip currency sign
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359, 359,
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SKIP, 1,
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361, 361,
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SKIP, 1,
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363, 363,
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364, 364, // TODO Down arrow
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365, 366,
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SKIP, 1,
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368, 368,
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369, 369, // TODO Right arrow
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370, 373,
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SKIP, 7,
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381, 381,
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SKIP, 3,
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385, 449,
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/* Big font */
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450, 540, // ' ' till 'z'
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SKIP, 36,
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608, 608, // Move Ÿ to the correct position
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SKIP, 1,
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579, 581,
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SKIP, 1,
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583, 583,
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SKIP, 5,
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589, 589,
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SKIP, 15,
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605, 605,
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SKIP, 3,
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609, 625,
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SKIP, 1,
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627, 632,
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SKIP, 1,
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634, 639,
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SKIP, 1,
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641, 657,
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SKIP, 1,
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659, 664,
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SKIP, 2,
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667, 671,
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SKIP, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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END
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};
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/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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* amount of sprites and add them to the end of the list, with the index of
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* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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* correspondence of any kind with the ID's in the grf file, but results in
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* a maximum use of sprite slots. */
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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134, 134, // euro symbol medium size
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582, 582, // euro symbol large size
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358, 358, // euro symbol tiny
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SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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648, 648, // nordic char: æ
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616, 616, // nordic char: Æ
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666, 666, // nordic char: ø
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634, 634, // nordic char: Ø
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SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
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382, 383, // Œ œ tiny
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158, 159, // Œ œ medium
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606, 607, // Œ œ large
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360, 360, // Š tiny
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362, 362, // š tiny
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136, 136, // Š medium
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138, 138, // š medium
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584, 584, // Š large
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586, 586, // š large
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626, 626, // Ð large
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658, 658, // ð large
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374, 374, // Ž tiny
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378, 378, // ž tiny
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150, 150, // Ž medium
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154, 154, // ž medium
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598, 598, // Ž large
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602, 602, // ž large
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640, 640, // Þ large
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672, 672, // þ large
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380, 380, // º tiny
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156, 156, // º medium
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604, 604, // º large
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317, 320, // { | } ~ tiny
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93, 96, // { | } ~ medium
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541, 544, // { | } ~ large
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SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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585, 585, // § large
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587, 587, // © large
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592, 592, // ® large
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594, 597, // ° ± ² ³ large
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633, 633, // × large
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665, 665, // ÷ large
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SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
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377, 377, // · small
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153, 153, // · medium
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601, 601, // · large
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END
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};
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static void LoadSpriteTables(void)
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{
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const FileList* files = _use_dos_palette ? &files_dos : &files_win;
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uint load_index;
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uint i;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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DupSprite( 2, 130); // non-breaking space medium
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DupSprite(226, 354); // non-breaking space tiny
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DupSprite(450, 578); // non-breaking space large
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load_index = 4793;
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for (i = 1; files->basic[i].filename != NULL; i++) {
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load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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}
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/* Load additional sprites for climates other than temperate */
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if (_opt.landscape != LT_NORMAL) {
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LoadGrfIndexed(
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files->landscape[_opt.landscape - 1].filename,
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_landscape_spriteindexes[_opt.landscape - 1],
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i++
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);
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}
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assert(load_index == SPR_SIGNALS_BASE);
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load_index += LoadGrfFile("nsignalsw.grf", load_index, i++);
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assert(load_index == SPR_CANALS_BASE);
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load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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assert(load_index == SPR_SLOPES_BASE);
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LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
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load_index = SPR_AUTORAIL_BASE;
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load_index += LoadGrfFile("autorail.grf", load_index, i++);
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assert(load_index == SPR_ELRAIL_BASE);
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load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
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assert(load_index == SPR_2CCMAP_BASE);
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load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
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assert(load_index == SPR_OPENTTD_BASE);
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LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
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assert(load_index == SPR_AIRPORTX_BASE);
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load_index += LoadGrfFile("airports.grf", load_index, i++);
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/* Initialize the unicode to sprite mapping table */
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InitializeUnicodeGlyphMap();
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LoadNewGRF(load_index, i);
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}
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void GfxLoadSprites(void)
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{
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DEBUG(spritecache, 1) ("Loading sprite set %d.", _opt.landscape);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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