OpenTTD/src/settings_gui.cpp
belugas fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00

1303 lines
42 KiB
C++

/* $Id$ */
/** @file settings_gui.cpp GUI for settings. */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "engine_func.h"
#include "screenshot.h"
#include "newgrf.h"
#include "network/network.h"
#include "town.h"
#include "variables.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "core/alloc_func.hpp"
#include "string_func.h"
#include "gfx_func.h"
#include "waypoint.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "station_func.h"
#include "table/sprites.h"
#include "table/strings.h"
static const StringID _units_dropdown[] = {
STR_UNITS_IMPERIAL,
STR_UNITS_METRIC,
STR_UNITS_SI,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_02E9_DRIVE_ON_LEFT,
STR_02EA_DRIVE_ON_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_02F7_OFF,
STR_AUTOSAVE_1_MONTH,
STR_02F8_EVERY_3_MONTHS,
STR_02F9_EVERY_6_MONTHS,
STR_02FA_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static const StringID _designnames_dropdown[] = {
STR_02BE_DEFAULT,
STR_02BF_CUSTOM,
INVALID_STRING_ID
};
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
StringID *p = buf;
while (--num >= 0) *p++ = base++;
*p = INVALID_STRING_ID;
return buf;
}
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
void InitGRFTownGeneratorNames()
{
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
static int GetCurRes()
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if (_resolutions[i][0] == _screen.width &&
_resolutions[i][1] == _screen.height) {
break;
}
}
return i;
}
enum GameOptionsWidgets {
GAMEOPT_CURRENCY_BTN = 4,
GAMEOPT_DISTANCE_BTN = 6,
GAMEOPT_ROADSIDE_BTN = 8,
GAMEOPT_TOWNNAME_BTN = 10,
GAMEOPT_AUTOSAVE_BTN = 12,
GAMEOPT_VEHICLENAME_BTN = 14,
GAMEOPT_VEHICLENAME_SAVE,
GAMEOPT_LANG_BTN = 17,
GAMEOPT_RESOLUTION_BTN = 19,
GAMEOPT_FULLSCREEN,
GAMEOPT_SCREENSHOT_BTN = 22,
};
/**
* Update/redraw the townnames dropdown
* @param w the window the dropdown belongs to
* @param sel the currently selected townname generator
*/
static void ShowTownnameDropdown(Window *w, int sel)
{
typedef std::map<StringID, int, StringIDCompare> TownList;
TownList townnames;
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
/* Add and sort newgrf townnames generators */
for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
DropDownList *list = new DropDownList();
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
}
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
}
static void ShowCustCurrency();
struct GameOptionsWindow : Window {
GameOptionsWindow(const WindowDesc *desc) : Window(desc)
{
this->FindWindowPlacementAndResize(desc);
}
~GameOptionsWindow()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
}
virtual void OnPaint()
{
StringID str = STR_02BE_DEFAULT;
this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
SetDParam(1, _currency_specs[_opt_ptr->currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, TownName(_opt_ptr->town_name));
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
int i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
this->DrawWidgets();
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
int i = 0;
extern bool RoadVehiclesAreBuilt();
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
}
ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
ShowTownnameDropdown(this, _opt_ptr->town_name);
break;
case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
break;
case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk
break; // not implemented
case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
typedef std::map<StringID, int, StringIDCompare> LangList;
/* Sort language names */
LangList langs;
for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
DropDownList *list = new DropDownList();
for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
}
ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
} break;
case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
break;
case GAMEOPT_FULLSCREEN: // Click fullscreen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
this->SetDirty();
break;
case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names
if (index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names & 1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
_opt_ptr->currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
_opt_ptr->units = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_BTN: // Road side
if (_opt_ptr->road_side != index) { // only change if setting changed
DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU) {
_opt_ptr->town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
case GAMEOPT_AUTOSAVE_BTN: // Autosave options
_opt.autosave = _opt_newgame.autosave = index;
this->SetDirty();
break;
case GAMEOPT_LANG_BTN: // Change interface language
ReadLanguagePack(index);
CheckForMissingGlyphsInLoadedLanguagePack();
UpdateAllStationVirtCoord();
UpdateAllWaypointSigns();
MarkWholeScreenDirty();
break;
case GAMEOPT_RESOLUTION_BTN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index][0], _resolutions[index][1])) {
this->SetDirty();
}
break;
case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format
SetScreenshotFormat(index);
this->SetDirty();
break;
}
}
};
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WIDGETS_END},
};
static const WindowDesc _game_options_desc = {
WDP_CENTER, WDP_CENTER, 370, 239, 370, 239,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
};
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameOptionsWindow(&_game_options_desc);
}
struct GameSettingData {
int16 min;
int16 max;
int16 step;
StringID str;
};
static const GameSettingData _game_setting_info[] = {
{ 0, 7, 1, STR_NULL},
{ 0, 3, 1, STR_6830_IMMEDIATE},
{ 0, 3, 1, STR_NUM_VERY_LOW},
{ 0, 4, 1, STR_NONE},
{100, 500, 50, STR_NULL},
{ 2, 4, 1, STR_NULL},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 4, 1, STR_681B_VERY_SLOW},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 2, 1, STR_6823_NONE},
{ 0, 3, 1, STR_6826_X1_5},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 3, 1, STR_682A_VERY_FLAT},
{ 0, 3, 1, STR_VERY_LOW},
{ 0, 1, 1, STR_682E_STEADY},
{ 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS},
{ 0, 1, 1, STR_6836_OFF},
{ 0, 2, 1, STR_PERMISSIVE},
};
/*
* A: competitors
* B: start time in months / 3
* C: town count (3 = high, 0 = very low)
* D: industry count (4 = high, 0 = none)
* E: inital loan / 1000 (in GBP)
* F: interest rate
* G: running costs (0 = low, 2 = high)
* H: construction speed of competitors (0 = very slow, 4 = very fast)
* I: intelligence (0-2)
* J: breakdowns (0 = off, 2 = normal)
* K: subsidy multiplier (0 = 1.5, 3 = 4.0)
* L: construction cost (0-2)
* M: terrain type (0 = very flat, 3 = mountainous)
* N: amount of water (0 = very low, 3 = high)
* O: economy (0 = steady, 1 = fluctuating)
* P: Train reversing (0 = end of line + stations, 1 = end of line)
* Q: disasters
* R: area restructuring (0 = permissive, 2 = hostile)
*/
static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
{4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
{7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
{
int i;
assert(mode <= 3);
gm_opt->diff_level = mode;
if (mode != 3) { // not custom
for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
}
}
/**
* Checks the difficulty levels read from the configuration and
* forces them to be correct when invalid.
*/
void CheckDifficultyLevels()
{
if (_opt_newgame.diff_level != 3) {
SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
} else {
for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) {
GDType *diff = ((GDType*)&_opt_newgame.diff) + i;
*diff = Clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
*diff -= *diff % _game_setting_info[i].step;
}
}
}
extern void StartupEconomy();
/* Widget definition for the game difficulty settings window */
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM
{ WWT_TEXTBTN, RESIZE_NONE, 6, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL
{ WIDGETS_END},
};
/* Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc = {
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets,
};
struct GameDifficultyWindow : public Window {
private:
bool clicked_increase;
uint8 clicked_button;
uint8 timeout;
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameOptions opt_mod_temp;
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9,
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
DIFF_INGAME_DISABLED_BUTTONS = 0x383E,
NO_SETTINGS_BUTTON = 0xFF,
};
/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
GDW_CLOSEBOX = 0,
GDW_CAPTION,
GDW_UPPER_BG,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
GDW_HIGHSCORE,
GDW_SETTING_BG,
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
};
public:
GameDifficultyWindow() : Window(&_game_difficulty_desc)
{
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = *_opt_ptr;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
/* Hide the closebox to make sure that the user aborts or confirms his changes */
this->HideWidget(GDW_CLOSEBOX);
this->widget[GDW_CAPTION].left = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
WIDGET_LIST_END);
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
this->FindWindowPlacementAndResize(&_game_difficulty_desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
* Bitshifted for each button to see if that bit is set. If it is set, the
* button is disabled */
uint32 disabled = 0;
if (_networking && !_network_server) {
disabled = MAX_UVALUE(uint32); // Disable all
} else if (_game_mode == GM_NORMAL) {
disabled = DIFF_INGAME_DISABLED_BUTTONS;
}
int value;
int y = GAMEDIFF_WND_TOP_OFFSET;
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
const GameSettingData *gsd = &_game_setting_info[i];
value = ((GDType*)&this->opt_mod_temp.diff)[i];
DrawArrowButtons(5, y, 3,
(this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
!(HasBit(disabled, i) || gsd->min == value),
!(HasBit(disabled, i) || gsd->max == value));
value += _game_setting_info[i].str;
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
const int x = pt.x - 5;
if (!IsInsideMM(x, 0, 21)) return; // Button area
const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
/* Get button from Y coord. */
const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
/* Clicked disabled button? */
if (_game_mode == GM_NORMAL && HasBit((int)DIFF_INGAME_DISABLED_BUTTONS, btn)) return;
this->timeout = 5;
int16 val = ((GDType*)&this->opt_mod_temp.diff)[btn];
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
/* Increase button clicked */
val = min(val + info->step, info->max);
this->clicked_increase = true;
} else {
/* Decrease button clicked */
val -= info->step;
val = max(val, info->min);
this->clicked_increase = false;
}
this->clicked_button = btn;
/* save value in temporary variable */
((GDType*)&this->opt_mod_temp.diff)[btn] = val;
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->SetDirty();
} break;
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
case GDW_LVL_CUSTOM:
/* temporarily change difficulty level */
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp);
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
this->SetDirty();
break;
case GDW_HIGHSCORE: // Highscore Table
ShowHighscoreTable(this->opt_mod_temp.diff_level, -1);
break;
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&this->opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
if (val != ((GDType*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
delete this;
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case GDW_CANCEL: // Cancel button - close window, abandon changes
delete this;
break;
}
}
virtual void OnTick()
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
this->SetDirty();
}
}
};
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameDifficultyWindow();
}
static const char *_patches_ui[] = {
"vehicle_speed",
"status_long_date",
"show_finances",
"autoscroll",
"reverse_scroll",
"smooth_scroll",
"errmsg_duration",
"toolbar_pos",
"measure_tooltip",
"window_snap_radius",
"population_in_label",
"link_terraform_toolbar",
"liveries",
"prefer_teamchat",
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
"right_mouse_btn_emulation",
#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",
"timetable_in_ticks",
"default_rail_type",
"always_build_infrastructure",
};
static const char *_patches_construction[] = {
"build_on_slopes",
"autoslope",
"extra_dynamite",
"longbridges",
"signal_side",
"always_small_airport",
"enable_signal_gui",
"drag_signals_density",
"oil_refinery_limit",
"semaphore_build_before",
};
static const char *_patches_stations[] = {
"join_stations",
"improved_load",
"selectgoods",
"new_nonstop",
"nonuniform_stations",
"station_spread",
"serviceathelipad",
"modified_catchment",
"gradual_loading",
"road_stop_on_town_road",
"adjacent_stations",
"station_noise_level",
};
static const char *_patches_economy[] = {
"inflation",
"raw_industry_construction",
"multiple_industry_per_town",
"same_industry_close",
"bribe",
"exclusive_rights",
"give_money",
"colored_news_year",
"ending_year",
"smooth_economy",
"allow_shares",
"town_layout",
"mod_road_rebuild",
"town_growth_rate",
"larger_towns",
"initial_city_size",
};
static const char *_patches_ai[] = {
"ainew_active",
"ai_in_multiplayer",
"ai_disable_veh_train",
"ai_disable_veh_roadveh",
"ai_disable_veh_aircraft",
"ai_disable_veh_ship",
};
static const char *_patches_vehicles[] = {
"realistic_acceleration",
"forbid_90_deg",
"mammoth_trains",
"gotodepot",
"roadveh_queue",
"pathfinder_for_trains",
"pathfinder_for_roadvehs",
"pathfinder_for_ships",
"train_income_warn",
"order_review_system",
"never_expire_vehicles",
"lost_train_warn",
"autorenew",
"autorenew_months",
"autorenew_money",
"max_trains",
"max_roadveh",
"max_aircraft",
"max_ships",
"servint_ispercent",
"servint_trains",
"servint_roadveh",
"servint_ships",
"servint_aircraft",
"no_servicing_if_no_breakdowns",
"wagon_speed_limits",
"disable_elrails",
"freight_trains",
"plane_speed",
"timetabling",
"dynamic_engines",
};
struct PatchEntry {
const SettingDesc *setting;
uint index;
};
struct PatchPage {
const char **names;
PatchEntry *entries;
byte num;
};
/* PatchPage holds the categories, the number of elements in each category
* and (in NULL) a dynamic array of settings based on the string-representations
* of the settings. This way there is no worry about indeces, and such */
static PatchPage _patches_page[] = {
{_patches_ui, NULL, lengthof(_patches_ui)},
{_patches_construction, NULL, lengthof(_patches_construction)},
{_patches_vehicles, NULL, lengthof(_patches_vehicles)},
{_patches_stations, NULL, lengthof(_patches_stations)},
{_patches_economy, NULL, lengthof(_patches_economy)},
{_patches_ai, NULL, lengthof(_patches_ai)},
};
enum PatchesSelectionWidgets {
PATCHSEL_OPTIONSPANEL = 3,
PATCHSEL_INTERFACE,
PATCHSEL_CONSTRUCTION,
PATCHSEL_VEHICLES,
PATCHSEL_STATIONS,
PATCHSEL_ECONOMY,
PATCHSEL_COMPETITORS
};
struct PatchesSelectionWindow : Window {
static Patches *patches_ptr;
static int patches_max;
int page;
int entry;
int click;
PatchesSelectionWindow(const WindowDesc *desc) : Window(desc)
{
static bool first_time = true;
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
PatchPage *page;
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
uint i;
if (patches_max < page->num) patches_max = page->num;
page->entries = MallocT<PatchEntry>(page->num);
for (i = 0; i != page->num; i++) {
uint index;
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
assert(sd != NULL);
page->entries[i].setting = sd;
page->entries[i].index = index;
}
}
first_time = false;
}
/* Resize the window to fit the largest patch tab */
ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11);
/* Recentre the window for the new size */
this->top = this->top - (patches_max * 11) / 2;
this->LowerWidget(4);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int x, y;
const PatchPage *page = &_patches_page[this->page];
uint i;
/* Set up selected category */
this->DrawWidgets();
x = 5;
y = 47;
for (i = 0; i != page->num; i++) {
const SettingDesc *sd = page->entries[i].setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(patches_ptr, &sd->save);
bool editable = true;
bool disabled = false;
// We do not allow changes of some items when we are a client in a networkgame
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, 3, this->click - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
}
SetDParam(1, value);
}
}
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
y += 11;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case PATCHSEL_OPTIONSPANEL: {
const PatchPage *page = &_patches_page[this->page];
const SettingDesc *sd;
void *var;
int32 value;
int x, y;
byte btn;
y = pt.y - 46 - 1;
if (y < 0) return;
x = pt.x - 5;
if (x < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
sd = page->entries[btn].setting;
/* return if action is only active in network, or only settable by server */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
var = GetVariableAddress(patches_ptr, &sd->save);
value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current patch. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
// don't allow too fast scrolling
if ((this->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
this->click = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
this->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetPatchValue(page->entries[btn].index, patches_ptr, value);
this->SetDirty();
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
this->entry = btn;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL);
}
}
} break;
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
this->RaiseWidget(this->page + PATCHSEL_INTERFACE);
this->page = widget - PATCHSEL_INTERFACE;
this->LowerWidget(this->page + PATCHSEL_INTERFACE);
DeleteWindowById(WC_QUERY_STRING, 0);
this->SetDirty();
break;
}
}
virtual void OnTimeout()
{
this->click = 0;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
const PatchEntry *pe = &_patches_page[this->page].entries[this->entry];
const SettingDesc *sd = pe->setting;
int32 value = atoi(str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
SetPatchValue(pe->index, patches_ptr, value);
this->SetDirty();
}
}
};
Patches *PatchesSelectionWindow::patches_ptr = NULL;
int PatchesSelectionWindow::patches_max = 0;
static const Widget _patches_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 50, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _patches_selection_desc = {
WDP_CENTER, WDP_CENTER, 370, 51, 370, 51,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_patches_selection_widgets,
};
void ShowPatchesSelection()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new PatchesSelectionWindow(&_patches_selection_desc);
}
/**
* Draw [<][>] boxes.
* @param x the x position to draw
* @param y the y position to draw
* @param ctab the color of the buttons
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right)
{
int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2];
DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE);
DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<]
DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>]
/* Grey out the buttons that aren't clickable */
if (!clickable_left)
GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color);
if (!clickable_right)
GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color);
}
/** These are not, strickly speaking, widget enums,
* since they have been changed as line coordinates.
* So, rather, they are more like order of appearance */
enum CustomCurrenciesWidgets {
CUSTCURR_EXCHANGERATE = 0,
CUSTCURR_SEPARATOR,
CUSTCURR_PREFIX,
CUSTCURR_SUFFIX,
CUSTCURR_TO_EURO,
};
struct CustomCurrencyWindow : Window {
char separator[2];
int click;
int query_widget;
CustomCurrencyWindow(const WindowDesc *desc) : Window(desc)
{
this->separator[0] = _custom_currency.separator;
this->separator[1] = '\0';
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int x;
int y = 20;
this->DrawWidgets();
/* exchange rate */
DrawArrowButtons(10, y, 3, GB(this->click, 0, 2), true, true);
SetDParam(0, 1);
SetDParam(1, 1);
DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING);
y += 12;
/* separator */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING);
DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE);
y += 12;
/* prefix */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* suffix */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* switch to euro */
DrawArrowButtons(10, y, 3, GB(this->click, 8, 2), true, true);
SetDParam(0, _custom_currency.to_euro);
DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING);
y += 12;
/* Preview */
y += 12;
SetDParam(0, 10000);
DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING);
}
virtual void OnClick(Point pt, int widget)
{
int line = (pt.y - 20) / 12;
int len = 0;
int x = pt.x;
StringID str = 0;
CharSetFilter afilter = CS_ALPHANUMERAL;
switch (line) {
case CUSTCURR_EXCHANGERATE:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
if (_custom_currency.rate > 1) _custom_currency.rate--;
this->click = 1 << (line * 2 + 0);
} else {
if (_custom_currency.rate < 5000) _custom_currency.rate++;
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.rate);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
afilter = CS_NUMERAL;
}
break;
case CUSTCURR_SEPARATOR:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(this->separator);
len = 1;
break;
case CUSTCURR_PREFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(_custom_currency.prefix);
len = 12;
break;
case CUSTCURR_SUFFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(_custom_currency.suffix);
len = 12;
break;
case CUSTCURR_TO_EURO:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
this->click = 1 << (line * 2 + 0);
} else {
_custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.to_euro);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
afilter = CS_NUMERAL;
}
break;
}
if (len != 0) {
this->query_widget = line;
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter);
}
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
switch (this->query_widget) {
case CUSTCURR_EXCHANGERATE:
_custom_currency.rate = Clamp(atoi(str), 1, 5000);
break;
case CUSTCURR_SEPARATOR: /* Thousands seperator */
_custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
ttd_strlcpy(this->separator, str, lengthof(this->separator));
break;
case CUSTCURR_PREFIX:
ttd_strlcpy(_custom_currency.prefix, str, lengthof(_custom_currency.prefix));
break;
case CUSTCURR_SUFFIX:
ttd_strlcpy(_custom_currency.suffix, str, lengthof(_custom_currency.suffix));
break;
case CUSTCURR_TO_EURO: { /* Year to switch to euro */
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
break;
}
}
MarkWholeScreenDirty();
}
virtual void OnTimeout()
{
this->click = 0;
this->SetDirty();
}
};
static const Widget _cust_currency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _cust_currency_desc = {
WDP_CENTER, WDP_CENTER, 230, 120, 230, 120,
WC_CUSTOM_CURRENCY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cust_currency_widgets,
};
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}