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This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
307 lines
7.6 KiB
C
307 lines
7.6 KiB
C
/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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WKC_CTRL = 0x4000,
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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// Special ones
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_BACKSPACE = 2,
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WKC_INSERT = 3,
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WKC_DELETE = 4,
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WKC_PAGEUP = 5,
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WKC_PAGEDOWN = 6,
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WKC_END = 7,
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WKC_HOME = 8,
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// Arrow keys
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WKC_LEFT = 9,
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WKC_UP = 10,
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WKC_RIGHT = 11,
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WKC_DOWN = 12,
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// Return & tab
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WKC_RETURN = 13,
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WKC_TAB = 14,
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// Numerical keyboard
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WKC_NUM_0 = 16,
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WKC_NUM_1 = 17,
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WKC_NUM_2 = 18,
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WKC_NUM_3 = 19,
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WKC_NUM_4 = 20,
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WKC_NUM_5 = 21,
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WKC_NUM_6 = 22,
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WKC_NUM_7 = 23,
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WKC_NUM_8 = 24,
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WKC_NUM_9 = 25,
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WKC_NUM_DIV = 26,
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WKC_NUM_MUL = 27,
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WKC_NUM_MINUS = 28,
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WKC_NUM_PLUS = 29,
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WKC_NUM_ENTER = 30,
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WKC_NUM_DECIMAL = 31,
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// Space
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WKC_SPACE = 32,
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// Function keys
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WKC_F1 = 33,
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WKC_F2 = 34,
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WKC_F3 = 35,
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WKC_F4 = 36,
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WKC_F5 = 37,
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WKC_F6 = 38,
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WKC_F7 = 39,
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WKC_F8 = 40,
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WKC_F9 = 41,
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WKC_F10 = 42,
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WKC_F11 = 43,
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WKC_F12 = 44,
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// backquote is the key left of "1"
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// we only store this key here, no matter what character is really mapped to it
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// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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// 0-9 are mapped to 48-57
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// A-Z are mapped to 65-90
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// a-z are mapped to 97-122
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};
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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GM_EDITOR
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};
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void GameLoop(void);
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void CreateConsole(void);
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typedef int32 CursorID;
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typedef byte Pixel;
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typedef struct Point {
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int x,y;
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} Point;
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typedef struct Rect {
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int left,top,right,bottom;
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} Rect;
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typedef struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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SpriteID sprite; ///< current image of cursor
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SpriteID pal;
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int wheel; ///< mouse wheel movement
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const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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uint animate_timeout; ///< current frame in list of animated cursor
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bool visible; ///< cursor is visible
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bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
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bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
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bool in_window; ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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} DrawPixelInfo;
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; // Is Ctrl pressed?
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extern bool _shift_pressed; // Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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extern DrawPixelInfo _screen;
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extern bool _exit_game;
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extern bool _networking; ///< are we in networking mode?
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extern byte _game_mode;
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extern byte _pause;
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extern int _pal_first_dirty;
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extern int _pal_last_dirty;
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extern int _num_resolutions;
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extern uint16 _resolutions[32][2];
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extern uint16 _cur_resolution[2];
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extern Colour _cur_palette[256];
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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void UndrawMouseCursor(void);
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#ifdef __cplusplus
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}; //extern "C"
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/* Following part is only for C++ */
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#include "helpers.hpp"
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typedef enum FontSizes {
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FS_NORMAL,
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FS_SMALL,
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FS_LARGE,
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FS_END,
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} FontSize;
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DECLARE_POSTFIX_INCREMENT(FontSize);
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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#define UPARROW "\xEE\x8A\x80"
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#define DOWNARROW "\xEE\x8A\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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BoundingRect GetStringBoundingBox(const char *str);
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uint32 FormatStringLinebreaks(char *str, int maxw);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
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uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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extern "C" void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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byte GetCharacterWidth(FontSize size, uint32 key);
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static inline byte GetCharacterHeight(FontSize size)
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{
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return 10;
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case FS_SMALL: return 6;
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case FS_LARGE: return 18;
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}
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}
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VARDEF DrawPixelInfo *_cur_dpi;
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enum {
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COLOUR_DARK_BLUE,
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COLOUR_PALE_GREEN,
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COLOUR_PINK,
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COLOUR_YELLOW,
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COLOUR_RED,
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COLOUR_LIGHT_BLUE,
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COLOUR_GREEN,
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COLOUR_DARK_GREEN,
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COLOUR_BLUE,
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COLOUR_CREAM,
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COLOUR_MAUVE,
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COLOUR_PURPLE,
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COLOUR_ORANGE,
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COLOUR_BROWN,
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COLOUR_GREY,
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COLOUR_WHITE
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};
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/**
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* All 16 colour gradients
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* 8 colours per gradient from darkest (0) to lightest (7)
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*/
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VARDEF byte _colour_gradient[16][8];
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VARDEF bool _use_dos_palette;
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* __cplusplus */
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#endif /* GFX_H */
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