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This requires the use of WinHTTP (for Windows) or libcurl (for all others except Emscripten). Emscripten does not support http(s) calls currently. On Linux it requires ca-certificates to be installed, so the HTTPS certificate can be validated. It is really likely this is installed on any modern machine, as most connections these days are HTTPS. (On MacOS and Windows the certificate store is filled by default) Reminder: in case the http(s):// connection cannot be established, OpenTTD falls back to a custom TCP-based connection to fetch the content from the content-service. Emscripten will always do this.
534 lines
18 KiB
C++
534 lines
18 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
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#include "stdafx.h"
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#include "crashlog.h"
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#include "gamelog.h"
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#include "date_func.h"
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#include "map_func.h"
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#include "rev.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "video/video_driver.hpp"
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#include "saveload/saveload.h"
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#include "screenshot.h"
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#include "gfx_func.h"
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#include "network/network.h"
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#include "language.h"
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#include "fontcache.h"
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#include "news_gui.h"
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#include "ai/ai_info.hpp"
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#include "game/game.hpp"
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#include "game/game_info.hpp"
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#include "company_base.h"
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#include "company_func.h"
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#include "walltime_func.h"
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#ifdef WITH_ALLEGRO
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# include <allegro.h>
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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# include <fontconfig/fontconfig.h>
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_PNG
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/* pngconf.h, included by png.h doesn't like something in the
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* freetype headers. As such it's not alphabetically sorted. */
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# include <png.h>
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#endif /* WITH_PNG */
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#ifdef WITH_FREETYPE
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# include <ft2build.h>
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# include FT_FREETYPE_H
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#endif /* WITH_FREETYPE */
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#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
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# include <unicode/uversion.h>
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#endif /* WITH_ICU_LX || WITH_ICU_I18N */
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#ifdef WITH_LIBLZMA
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# include <lzma.h>
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#endif
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#ifdef WITH_LZO
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#include <lzo/lzo1x.h>
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#endif
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#if defined(WITH_SDL) || defined(WITH_SDL2)
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# include <SDL.h>
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#endif /* WITH_SDL || WITH_SDL2 */
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#ifdef WITH_ZLIB
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# include <zlib.h>
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#endif
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#ifdef WITH_CURL
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# include <curl/curl.h>
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#endif
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#include "safeguards.h"
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/* static */ std::string CrashLog::message{ "<none>" };
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char *CrashLog::LogCompiler(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, " Compiler: "
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#if defined(_MSC_VER)
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"MSVC %d", _MSC_VER
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#elif defined(__ICC) && defined(__GNUC__)
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"ICC %d (GCC %d.%d.%d mode)", __ICC, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__ICC)
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"ICC %d", __ICC
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#elif defined(__GNUC__)
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"GCC %d.%d.%d", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__WATCOMC__)
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"WatcomC %d", __WATCOMC__
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#else
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"<unknown>"
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#endif
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);
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#if defined(__VERSION__)
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return buffer + seprintf(buffer, last, " \"" __VERSION__ "\"\n\n");
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#else
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return buffer + seprintf(buffer, last, "\n\n");
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#endif
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}
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/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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/**
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* Writes OpenTTD's version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
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{
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return buffer + seprintf(buffer, last,
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"OpenTTD version:\n"
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" Version: %s (%d)\n"
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" NewGRF ver: %08x\n"
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" Bits: %d\n"
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" Endian: %s\n"
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" Dedicated: %s\n"
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" Build date: %s\n\n",
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_openttd_revision,
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_openttd_revision_modified,
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_openttd_newgrf_version,
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#ifdef POINTER_IS_64BIT
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64,
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#else
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32,
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#endif
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#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
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"little",
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#else
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"big",
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#endif
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#ifdef DEDICATED
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"yes",
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#else
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"no",
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#endif
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_openttd_build_date
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);
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}
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/**
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* Writes the (important) configuration settings to the buffer.
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* E.g. graphics set, sound set, blitter and AIs.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last,
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"Configuration:\n"
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" Blitter: %s\n"
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" Graphics set: %s (%u)\n"
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" Language: %s\n"
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" Music driver: %s\n"
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" Music set: %s (%u)\n"
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" Network: %s\n"
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" Sound driver: %s\n"
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" Sound set: %s (%u)\n"
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" Video driver: %s\n\n",
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BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
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BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
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BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
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_current_language == nullptr ? "none" : _current_language->file,
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MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
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BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
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BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
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_networking ? (_network_server ? "server" : "client") : "no",
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SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
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BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(),
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BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
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VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString()
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);
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buffer += seprintf(buffer, last,
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"Fonts:\n"
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" Small: %s\n"
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" Medium: %s\n"
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" Large: %s\n"
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" Mono: %s\n\n",
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FontCache::Get(FS_SMALL)->GetFontName(),
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FontCache::Get(FS_NORMAL)->GetFontName(),
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FontCache::Get(FS_LARGE)->GetFontName(),
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FontCache::Get(FS_MONO)->GetFontName()
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);
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buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
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for (const Company *c : Company::Iterate()) {
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if (c->ai_info == nullptr) {
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buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
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} else {
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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}
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}
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if (Game::GetInfo() != nullptr) {
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buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
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}
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Writes information (versions) of the used libraries.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogLibraries(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "Libraries:\n");
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#ifdef WITH_ALLEGRO
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buffer += seprintf(buffer, last, " Allegro: %s\n", allegro_id);
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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int version = FcGetVersion();
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buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", version / 10000, (version / 100) % 100, version % 100);
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_FREETYPE
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FT_Library library;
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int major, minor, patch;
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FT_Init_FreeType(&library);
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FT_Library_Version(library, &major, &minor, &patch);
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FT_Done_FreeType(library);
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buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch);
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#endif /* WITH_FREETYPE */
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#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
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/* 4 times 0-255, separated by dots (.) and a trailing '\0' */
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char buf[4 * 3 + 3 + 1];
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UVersionInfo ver;
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u_getVersion(ver);
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u_versionToString(ver, buf);
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#ifdef WITH_ICU_I18N
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buffer += seprintf(buffer, last, " ICU i18n: %s\n", buf);
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#endif
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#ifdef WITH_ICU_LX
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buffer += seprintf(buffer, last, " ICU lx: %s\n", buf);
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#endif
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#endif /* WITH_ICU_LX || WITH_ICU_I18N */
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#ifdef WITH_LIBLZMA
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buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string());
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#endif
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#ifdef WITH_LZO
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buffer += seprintf(buffer, last, " LZO: %s\n", lzo_version_string());
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#endif
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#ifdef WITH_PNG
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buffer += seprintf(buffer, last, " PNG: %s\n", png_get_libpng_ver(nullptr));
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#endif /* WITH_PNG */
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#ifdef WITH_SDL
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const SDL_version *sdl_v = SDL_Linked_Version();
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buffer += seprintf(buffer, last, " SDL1: %d.%d.%d\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
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#elif defined(WITH_SDL2)
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SDL_version sdl2_v;
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SDL_GetVersion(&sdl2_v);
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buffer += seprintf(buffer, last, " SDL2: %d.%d.%d\n", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
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#endif
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#ifdef WITH_ZLIB
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buffer += seprintf(buffer, last, " Zlib: %s\n", zlibVersion());
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#endif
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#ifdef WITH_CURL
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auto *curl_v = curl_version_info(CURLVERSION_NOW);
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buffer += seprintf(buffer, last, " Curl: %s\n", curl_v->version);
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if (curl_v->ssl_version != nullptr) {
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buffer += seprintf(buffer, last, " Curl SSL: %s\n", curl_v->ssl_version);
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} else {
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buffer += seprintf(buffer, last, " Curl SSL: none\n");
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}
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#endif
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Writes the gamelog data to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogGamelog(char *buffer, const char *last) const
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{
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GamelogPrint([&buffer, last](const char *s) {
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buffer += seprintf(buffer, last, "%s\n", s);
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});
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return buffer + seprintf(buffer, last, "\n");
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}
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/**
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* Writes up to 32 recent news messages to the buffer, with the most recent first.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogRecentNews(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "Recent news messages:\n");
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int i = 0;
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for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
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YearMonthDay ymd;
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ConvertDateToYMD(news->date, &ymd);
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buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",
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ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
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news->reftype1, news->ref1, news->reftype2, news->ref2);
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}
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Create a timestamped filename.
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* @param filename The begin where to write at.
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* @param filename_last The last position in the buffer to write to.
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* @param ext The extension for the filename.
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* @param with_dir Whether to prepend the filename with the personal directory.
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* @return the number of added characters.
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*/
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int CrashLog::CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir) const
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{
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static std::string crashname;
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if (crashname.empty()) {
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UTCTime::Format(filename, filename_last, "crash%Y%m%d%H%M%S");
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crashname = filename;
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}
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return seprintf(filename, filename_last, "%s%s%s", with_dir ? _personal_dir.c_str() : "", crashname.c_str(), ext);
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}
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/**
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* Fill the crash log buffer with all data of a crash log.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
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buffer += UTCTime::Format(buffer, last, "Crash at: %Y-%m-%d %H:%M:%S (UTC)\n");
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i)\n\n", ymd.year, ymd.month + 1, ymd.day, _date_fract);
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buffer = this->LogError(buffer, last, CrashLog::message.c_str());
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buffer = this->LogOpenTTDVersion(buffer, last);
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buffer = this->LogRegisters(buffer, last);
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buffer = this->LogStacktrace(buffer, last);
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buffer = this->LogOSVersion(buffer, last);
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buffer = this->LogCompiler(buffer, last);
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buffer = this->LogConfiguration(buffer, last);
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buffer = this->LogLibraries(buffer, last);
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buffer = this->LogModules(buffer, last);
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buffer = this->LogGamelog(buffer, last);
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buffer = this->LogRecentNews(buffer, last);
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buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
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return buffer;
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}
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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* crash log file. Make sure filename is at least \c MAX_PATH big.
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* @param buffer The begin of the buffer to write to the disk.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash log was successfully written.
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*/
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
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{
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this->CreateFileName(filename, filename_last, ".log");
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FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
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if (file == nullptr) return false;
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size_t len = strlen(buffer);
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size_t written = fwrite(buffer, 1, len, file);
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FioFCloseFile(file);
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return len == written;
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}
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/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
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{
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/* Stub implementation; not all OSes support this. */
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return 0;
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}
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/**
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* Write the (crash) savegame to a file.
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* @note On success the filename will be filled with the full path of the
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* crash save file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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{
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/* If the map doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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if (!Map::IsInitialized()) return false;
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try {
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GamelogEmergency();
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this->CreateFileName(filename, filename_last, ".sav");
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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} catch (...) {
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return false;
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}
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}
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/**
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* Write the (crash) screenshot to a file.
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* @note On success the filename will be filled with the full path of the
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* screenshot. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash screenshot was successfully made.
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*/
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
|
|
|
|
this->CreateFileName(filename, filename_last, "", false);
|
|
bool res = MakeScreenshot(SC_CRASHLOG, filename);
|
|
filename[0] = '\0';
|
|
if (res) strecpy(filename, _full_screenshot_name, filename_last);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Makes the crash log, writes it to a file and then subsequently tries
|
|
* to make a crash dump and crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeCrashLog() const
|
|
{
|
|
/* Don't keep looping logging crashes. */
|
|
static bool crashlogged = false;
|
|
if (crashlogged) return false;
|
|
crashlogged = true;
|
|
|
|
char filename[MAX_PATH];
|
|
char buffer[65536];
|
|
bool ret = true;
|
|
|
|
printf("Crash encountered, generating crash log...\n");
|
|
this->FillCrashLog(buffer, lastof(buffer));
|
|
printf("%s\n", buffer);
|
|
printf("Crash log generated.\n\n");
|
|
|
|
printf("Writing crash log to disk...\n");
|
|
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
|
|
ret = false;
|
|
}
|
|
|
|
/* Don't mention writing crash dumps because not all platforms support it. */
|
|
int dret = this->WriteCrashDump(filename, lastof(filename));
|
|
if (dret < 0) {
|
|
printf("Writing crash dump failed.\n\n");
|
|
ret = false;
|
|
} else if (dret > 0) {
|
|
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
}
|
|
|
|
printf("Writing crash savegame...\n");
|
|
bret = this->WriteSavegame(filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
|
|
}
|
|
|
|
printf("Writing crash screenshot...\n");
|
|
bret = this->WriteScreenshot(filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash screenshot failed.\n\n");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Sets a message for the error message handler.
|
|
* @param message The error message of the error.
|
|
*/
|
|
/* static */ void CrashLog::SetErrorMessage(const char *message)
|
|
{
|
|
CrashLog::message = message;
|
|
}
|
|
|
|
/**
|
|
* Try to close the sound/video stuff so it doesn't keep lingering around
|
|
* incorrect video states or so, e.g. keeping dpmi disabled.
|
|
*/
|
|
/* static */ void CrashLog::AfterCrashLogCleanup()
|
|
{
|
|
if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
|
|
if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
|
|
if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
|
|
}
|