mirror of
https://github.com/OpenTTD/OpenTTD.git
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This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves. To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY) and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive. The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
1407 lines
51 KiB
C++
1407 lines
51 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_engine.cpp NewGRF handling of engines. */
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#include "stdafx.h"
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#include "debug.h"
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#include "train.h"
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#include "roadveh.h"
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#include "company_func.h"
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#include "newgrf_cargo.h"
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#include "newgrf_spritegroup.h"
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#include "timer/timer_game_calendar.h"
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#include "vehicle_func.h"
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#include "core/random_func.hpp"
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#include "core/container_func.hpp"
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#include "aircraft.h"
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#include "station_base.h"
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#include "company_base.h"
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#include "newgrf_railtype.h"
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#include "newgrf_roadtype.h"
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#include "ship.h"
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#include "safeguards.h"
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
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{
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Engine *e = Engine::Get(engine);
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assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargoes.
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WagonOverride *wo = &e->overrides.emplace_back();
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wo->group = group;
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wo->cargo = cargo;
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wo->engines.assign(train_id, train_id + trains);
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}
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
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{
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const Engine *e = Engine::Get(engine);
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for (const WagonOverride &wo : e->overrides) {
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if (wo.cargo != cargo && wo.cargo != CT_DEFAULT) continue;
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if (std::find(wo.engines.begin(), wo.engines.end(), overriding_engine) != wo.engines.end()) return wo.group;
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}
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return nullptr;
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}
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void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
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{
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Engine *e = Engine::Get(engine);
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assert(cargo < lengthof(e->grf_prop.spritegroup));
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if (e->grf_prop.spritegroup[cargo] != nullptr) {
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GrfMsg(6, "SetCustomEngineSprites: engine {} cargo {} already has group -- replacing", engine, cargo);
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}
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e->grf_prop.spritegroup[cargo] = group;
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}
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/**
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* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
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* etc during a game.
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* @param engine Engine ID to tie the GRFFile to.
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* @param file Pointer of GRFFile to tie.
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*/
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void SetEngineGRF(EngineID engine, const GRFFile *file)
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{
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Engine *e = Engine::Get(engine);
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e->grf_prop.grffile = file;
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}
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static int MapOldSubType(const Vehicle *v)
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{
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switch (v->type) {
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case VEH_TRAIN:
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if (Train::From(v)->IsEngine()) return 0;
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if (Train::From(v)->IsFreeWagon()) return 4;
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return 2;
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case VEH_ROAD:
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case VEH_SHIP: return 0;
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case VEH_AIRCRAFT:
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case VEH_DISASTER: return v->subtype;
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case VEH_EFFECT: return v->subtype << 1;
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default: NOT_REACHED();
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}
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}
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/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
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enum TTDPAircraftMovementStates {
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AMS_TTDP_HANGAR,
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AMS_TTDP_TO_HANGAR,
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AMS_TTDP_TO_PAD1,
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AMS_TTDP_TO_PAD2,
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AMS_TTDP_TO_PAD3,
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AMS_TTDP_TO_ENTRY_2_AND_3,
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AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
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AMS_TTDP_TO_JUNCTION,
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AMS_TTDP_LEAVE_RUNWAY,
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AMS_TTDP_TO_INWAY,
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AMS_TTDP_TO_RUNWAY,
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AMS_TTDP_TO_OUTWAY,
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AMS_TTDP_WAITING,
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AMS_TTDP_TAKEOFF,
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AMS_TTDP_TO_TAKEOFF,
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AMS_TTDP_CLIMBING,
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AMS_TTDP_FLIGHT_APPROACH,
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AMS_TTDP_UNUSED_0x11,
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AMS_TTDP_FLIGHT_TO_TOWER,
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AMS_TTDP_UNUSED_0x13,
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AMS_TTDP_FLIGHT_FINAL,
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AMS_TTDP_FLIGHT_DESCENT,
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AMS_TTDP_BRAKING,
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AMS_TTDP_HELI_TAKEOFF_AIRPORT,
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AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
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AMS_TTDP_HELI_LAND_AIRPORT,
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AMS_TTDP_HELI_TAKEOFF_HELIPORT,
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AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
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AMS_TTDP_HELI_LAND_HELIPORT,
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};
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/**
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* Map OTTD aircraft movement states to TTDPatch style movement states
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* (VarAction 2 Variable 0xE2)
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*/
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static byte MapAircraftMovementState(const Aircraft *v)
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{
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const Station *st = GetTargetAirportIfValid(v);
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if (st == nullptr) return AMS_TTDP_FLIGHT_TO_TOWER;
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const AirportFTAClass *afc = st->airport.GetFTA();
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uint16_t amdflag = afc->MovingData(v->pos)->flag;
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switch (v->state) {
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case HANGAR:
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/* The international airport is a special case as helicopters can land in
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* front of the hangar. Helicopters also change their air.state to
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* AMED_HELI_LOWER some time before actually descending. */
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/* This condition only occurs for helicopters, during descent,
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* to a landing by the hangar of an international airport. */
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if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;
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/* This condition only occurs for helicopters, before starting descent,
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* to a landing by the hangar of an international airport. */
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if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;
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/* The final two conditions apply to helicopters or aircraft.
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* Has reached hangar? */
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;
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/* Still moving towards hangar. */
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return AMS_TTDP_TO_HANGAR;
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case TERM1:
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
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return AMS_TTDP_TO_JUNCTION;
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case TERM2:
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
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return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
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case TERM3:
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case TERM4:
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case TERM5:
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case TERM6:
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case TERM7:
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case TERM8:
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/* TTDPatch only has 3 terminals, so treat these states the same */
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
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return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
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case HELIPAD1:
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case HELIPAD2:
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case HELIPAD3:
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/* Will only occur for helicopters.*/
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if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
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if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent.
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return AMS_TTDP_TO_JUNCTION; // On the ground.
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case TAKEOFF: // Moving to takeoff position.
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return AMS_TTDP_TO_OUTWAY;
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case STARTTAKEOFF: // Accelerating down runway.
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return AMS_TTDP_TAKEOFF;
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case ENDTAKEOFF: // Ascent
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return AMS_TTDP_CLIMBING;
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case HELITAKEOFF: // Helicopter is moving to take off position.
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if (afc->delta_z == 0) {
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return amdflag & AMED_HELI_RAISE ?
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AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION;
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} else {
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return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
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}
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case FLYING:
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return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER;
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case LANDING: // Descent
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return AMS_TTDP_FLIGHT_DESCENT;
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case ENDLANDING: // On the runway braking
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if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
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/* Landed - moving off runway */
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return AMS_TTDP_TO_INWAY;
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case HELILANDING:
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case HELIENDLANDING: // Helicoptor is descending.
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if (amdflag & AMED_HELI_LOWER) {
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return afc->delta_z == 0 ?
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AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
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} else {
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return AMS_TTDP_FLIGHT_TO_TOWER;
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}
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default:
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return AMS_TTDP_HANGAR;
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}
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}
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/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
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enum TTDPAircraftMovementActions {
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AMA_TTDP_IN_HANGAR,
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AMA_TTDP_ON_PAD1,
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AMA_TTDP_ON_PAD2,
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AMA_TTDP_ON_PAD3,
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AMA_TTDP_HANGAR_TO_PAD1,
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AMA_TTDP_HANGAR_TO_PAD2,
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AMA_TTDP_HANGAR_TO_PAD3,
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AMA_TTDP_LANDING_TO_PAD1,
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AMA_TTDP_LANDING_TO_PAD2,
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AMA_TTDP_LANDING_TO_PAD3,
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AMA_TTDP_PAD1_TO_HANGAR,
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AMA_TTDP_PAD2_TO_HANGAR,
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AMA_TTDP_PAD3_TO_HANGAR,
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AMA_TTDP_PAD1_TO_TAKEOFF,
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AMA_TTDP_PAD2_TO_TAKEOFF,
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AMA_TTDP_PAD3_TO_TAKEOFF,
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AMA_TTDP_HANGAR_TO_TAKOFF,
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AMA_TTDP_LANDING_TO_HANGAR,
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AMA_TTDP_IN_FLIGHT,
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};
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/**
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* Map OTTD aircraft movement states to TTDPatch style movement actions
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* (VarAction 2 Variable 0xE6)
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* This is not fully supported yet but it's enough for Planeset.
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*/
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static byte MapAircraftMovementAction(const Aircraft *v)
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{
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switch (v->state) {
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case HANGAR:
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return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
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case TERM1:
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case HELIPAD1:
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return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;
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case TERM2:
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case HELIPAD2:
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return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;
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case TERM3:
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case TERM4:
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case TERM5:
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case TERM6:
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case TERM7:
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case TERM8:
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case HELIPAD3:
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return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;
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case TAKEOFF: // Moving to takeoff position
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case STARTTAKEOFF: // Accelerating down runway
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case ENDTAKEOFF: // Ascent
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case HELITAKEOFF:
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/* @todo Need to find which terminal (or hangar) we've come from. How? */
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return AMA_TTDP_PAD1_TO_TAKEOFF;
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case FLYING:
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return AMA_TTDP_IN_FLIGHT;
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case LANDING: // Descent
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case ENDLANDING: // On the runway braking
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case HELILANDING:
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case HELIENDLANDING:
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/* @todo Need to check terminal we're landing to. Is it known yet? */
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return (v->current_order.IsType(OT_GOTO_DEPOT)) ?
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AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;
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default:
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return AMA_TTDP_IN_HANGAR;
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}
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}
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/* virtual */ uint32_t VehicleScopeResolver::GetRandomBits() const
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{
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return this->v == nullptr ? 0 : this->v->random_bits;
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}
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/* virtual */ uint32_t VehicleScopeResolver::GetTriggers() const
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{
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return this->v == nullptr ? 0 : this->v->waiting_triggers;
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}
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/* virtual */ ScopeResolver *VehicleResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->self_scope;
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case VSG_SCOPE_PARENT: return &this->parent_scope;
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case VSG_SCOPE_RELATIVE: {
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int32_t count = GB(relative, 0, 4);
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if (this->self_scope.v != nullptr && (relative != this->cached_relative_count || count == 0)) {
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/* Note: This caching only works as long as the VSG_SCOPE_RELATIVE cannot be used in
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* VarAct2 with procedure calls. */
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if (count == 0) count = GetRegister(0x100);
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const Vehicle *v = nullptr;
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switch (GB(relative, 6, 2)) {
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default: NOT_REACHED();
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case 0x00: // count back (away from the engine), starting at this vehicle
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v = this->self_scope.v;
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break;
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case 0x01: // count forward (toward the engine), starting at this vehicle
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v = this->self_scope.v;
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count = -count;
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break;
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case 0x02: // count back, starting at the engine
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v = this->parent_scope.v;
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break;
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case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
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const Vehicle *self = this->self_scope.v;
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for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
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if (u->engine_type != self->engine_type) {
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v = nullptr;
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} else {
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if (v == nullptr) v = u;
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}
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}
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if (v == nullptr) v = self;
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break;
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}
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}
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this->relative_scope.SetVehicle(v->Move(count));
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}
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return &this->relative_scope;
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}
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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/**
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* Determines the livery of an engine.
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*
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* This always uses dual company colours independent of GUI settings. So it is desync-safe.
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*
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* @param engine Engine type
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* @param v Vehicle, nullptr in purchase list.
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* @return Livery to use
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*/
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static const Livery *LiveryHelper(EngineID engine, const Vehicle *v)
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{
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const Livery *l;
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if (v == nullptr) {
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if (!Company::IsValidID(_current_company)) return nullptr;
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l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, nullptr, LIT_ALL);
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} else if (v->IsGroundVehicle()) {
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l = GetEngineLivery(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v, LIT_ALL);
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} else {
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l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v, LIT_ALL);
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}
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return l;
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}
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/**
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* Helper to get the position of a vehicle within a chain of vehicles.
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* @param v the vehicle to get the position of.
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* @param consecutive whether to look at the whole chain or the vehicles
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* with the same 'engine type'.
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* @return the position in the chain from front and tail and chain length.
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*/
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static uint32_t PositionHelper(const Vehicle *v, bool consecutive)
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{
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const Vehicle *u;
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byte chain_before = 0;
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byte chain_after = 0;
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for (u = v->First(); u != v; u = u->Next()) {
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chain_before++;
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if (consecutive && u->engine_type != v->engine_type) chain_before = 0;
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}
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while (u->Next() != nullptr && (!consecutive || u->Next()->engine_type == v->engine_type)) {
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chain_after++;
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u = u->Next();
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}
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return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
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}
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static uint32_t VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object, byte variable, uint32_t parameter, bool *available)
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{
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/* Calculated vehicle parameters */
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switch (variable) {
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case 0x25: // Get engine GRF ID
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return v->GetGRFID();
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case 0x40: // Get length of consist
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if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_CONSIST_LENGTH)) {
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v->grf_cache.position_consist_length = PositionHelper(v, false);
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SetBit(v->grf_cache.cache_valid, NCVV_POSITION_CONSIST_LENGTH);
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}
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return v->grf_cache.position_consist_length;
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case 0x41: // Get length of same consecutive wagons
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if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_SAME_ID_LENGTH)) {
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v->grf_cache.position_same_id_length = PositionHelper(v, true);
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SetBit(v->grf_cache.cache_valid, NCVV_POSITION_SAME_ID_LENGTH);
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}
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return v->grf_cache.position_same_id_length;
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case 0x42: { // Consist cargo information
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if (!HasBit(v->grf_cache.cache_valid, NCVV_CONSIST_CARGO_INFORMATION)) {
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std::array<uint8_t, NUM_CARGO> common_cargoes{};
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byte cargo_classes = 0;
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byte user_def_data = 0;
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for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;
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/* Skip empty engines */
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if (!u->GetEngine()->CanCarryCargo()) continue;
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cargo_classes |= CargoSpec::Get(u->cargo_type)->classes;
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common_cargoes[u->cargo_type]++;
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}
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/* Pick the most common cargo type */
|
|
auto cargo_it = std::max_element(std::begin(common_cargoes), std::end(common_cargoes));
|
|
/* Return CT_INVALID if nothing is carried */
|
|
CargoID common_cargo_type = (*cargo_it == 0) ? (CargoID)CT_INVALID : static_cast<CargoID>(std::distance(std::begin(common_cargoes), cargo_it));
|
|
|
|
/* Count subcargo types of common_cargo_type */
|
|
std::array<uint8_t, UINT8_MAX + 1> common_subtypes{};
|
|
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
|
/* Skip empty engines and engines not carrying common_cargo_type */
|
|
if (u->cargo_type != common_cargo_type || !u->GetEngine()->CanCarryCargo()) continue;
|
|
|
|
common_subtypes[u->cargo_subtype]++;
|
|
}
|
|
|
|
/* Pick the most common subcargo type*/
|
|
auto subtype_it = std::max_element(std::begin(common_subtypes), std::end(common_subtypes));
|
|
/* Return UINT8_MAX if nothing is carried */
|
|
uint8_t common_subtype = (*subtype_it == 0) ? UINT8_MAX : static_cast<uint8_t>(std::distance(std::begin(common_subtypes), subtype_it));
|
|
|
|
/* Note: We have to store the untranslated cargotype in the cache as the cache can be read by different NewGRFs,
|
|
* which will need different translations */
|
|
v->grf_cache.consist_cargo_information = cargo_classes | (common_cargo_type << 8) | (common_subtype << 16) | (user_def_data << 24);
|
|
SetBit(v->grf_cache.cache_valid, NCVV_CONSIST_CARGO_INFORMATION);
|
|
}
|
|
|
|
/* The cargo translation is specific to the accessing GRF, and thus cannot be cached. */
|
|
CargoID common_cargo_type = (v->grf_cache.consist_cargo_information >> 8) & 0xFF;
|
|
|
|
/* Note:
|
|
* - Unlike everywhere else the cargo translation table is only used since grf version 8, not 7.
|
|
* - For translating the cargo type we need to use the GRF which is resolving the variable, which
|
|
* is object->ro.grffile.
|
|
* In case of CBID_TRAIN_ALLOW_WAGON_ATTACH this is not the same as v->GetGRF().
|
|
* - The grffile == nullptr case only happens if this function is called for default vehicles.
|
|
* And this is only done by CheckCaches().
|
|
*/
|
|
const GRFFile *grffile = object->ro.grffile;
|
|
uint8_t common_bitnum = (common_cargo_type == CT_INVALID) ? 0xFF :
|
|
(grffile == nullptr || grffile->grf_version < 8) ? CargoSpec::Get(common_cargo_type)->bitnum : grffile->cargo_map[common_cargo_type];
|
|
|
|
return (v->grf_cache.consist_cargo_information & 0xFFFF00FF) | common_bitnum << 8;
|
|
}
|
|
|
|
case 0x43: // Company information
|
|
if (!HasBit(v->grf_cache.cache_valid, NCVV_COMPANY_INFORMATION)) {
|
|
v->grf_cache.company_information = GetCompanyInfo(v->owner, LiveryHelper(v->engine_type, v));
|
|
SetBit(v->grf_cache.cache_valid, NCVV_COMPANY_INFORMATION);
|
|
}
|
|
return v->grf_cache.company_information;
|
|
|
|
case 0x44: // Aircraft information
|
|
if (v->type != VEH_AIRCRAFT || !Aircraft::From(v)->IsNormalAircraft()) return UINT_MAX;
|
|
|
|
{
|
|
const Vehicle *w = v->Next();
|
|
assert(w != nullptr);
|
|
uint16_t altitude = ClampTo<uint16_t>(v->z_pos - w->z_pos); // Aircraft height - shadow height
|
|
byte airporttype = ATP_TTDP_LARGE;
|
|
|
|
const Station *st = GetTargetAirportIfValid(Aircraft::From(v));
|
|
|
|
if (st != nullptr && st->airport.tile != INVALID_TILE) {
|
|
airporttype = st->airport.GetSpec()->ttd_airport_type;
|
|
}
|
|
|
|
return (ClampTo<uint8_t>(altitude) << 8) | airporttype;
|
|
}
|
|
|
|
case 0x45: { // Curvature info
|
|
/* Format: xxxTxBxF
|
|
* F - previous wagon to current wagon, 0 if vehicle is first
|
|
* B - current wagon to next wagon, 0 if wagon is last
|
|
* T - previous wagon to next wagon, 0 in an S-bend
|
|
*/
|
|
if (!v->IsGroundVehicle()) return 0;
|
|
|
|
const Vehicle *u_p = v->Previous();
|
|
const Vehicle *u_n = v->Next();
|
|
DirDiff f = (u_p == nullptr) ? DIRDIFF_SAME : DirDifference(u_p->direction, v->direction);
|
|
DirDiff b = (u_n == nullptr) ? DIRDIFF_SAME : DirDifference(v->direction, u_n->direction);
|
|
DirDiff t = ChangeDirDiff(f, b);
|
|
|
|
return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) |
|
|
((b > DIRDIFF_REVERSE ? b | 8 : b) << 8) |
|
|
( f > DIRDIFF_REVERSE ? f | 8 : f);
|
|
}
|
|
|
|
case 0x46: // Motion counter
|
|
return v->motion_counter;
|
|
|
|
case 0x47: { // Vehicle cargo info
|
|
/* Format: ccccwwtt
|
|
* tt - the cargo type transported by the vehicle,
|
|
* translated if a translation table has been installed.
|
|
* ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
|
|
* cccc - the cargo class value of the cargo transported by the vehicle.
|
|
*/
|
|
const CargoSpec *cs = CargoSpec::Get(v->cargo_type);
|
|
|
|
/* Note:
|
|
* For translating the cargo type we need to use the GRF which is resolving the variable, which
|
|
* is object->ro.grffile.
|
|
* In case of CBID_TRAIN_ALLOW_WAGON_ATTACH this is not the same as v->GetGRF().
|
|
*/
|
|
return (cs->classes << 16) | (cs->weight << 8) | object->ro.grffile->cargo_map[v->cargo_type];
|
|
}
|
|
|
|
case 0x48: return v->GetEngine()->flags; // Vehicle Type Info
|
|
case 0x49: return v->build_year.base();
|
|
|
|
case 0x4A:
|
|
switch (v->type) {
|
|
case VEH_TRAIN: {
|
|
RailType rt = GetTileRailType(v->tile);
|
|
const RailTypeInfo *rti = GetRailTypeInfo(rt);
|
|
return ((rti->flags & RTFB_CATENARY) ? 0x200 : 0) |
|
|
(HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) |
|
|
GetReverseRailTypeTranslation(rt, object->ro.grffile);
|
|
}
|
|
|
|
case VEH_ROAD: {
|
|
RoadType rt = GetRoadType(v->tile, GetRoadTramType(RoadVehicle::From(v)->roadtype));
|
|
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
|
|
return ((rti->flags & ROTFB_CATENARY) ? 0x200 : 0) |
|
|
0x100 |
|
|
GetReverseRoadTypeTranslation(rt, object->ro.grffile);
|
|
}
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
case 0x4B: // Long date of last service
|
|
return v->date_of_last_service_newgrf.base();
|
|
|
|
case 0x4C: // Current maximum speed in NewGRF units
|
|
if (!v->IsPrimaryVehicle()) return 0;
|
|
return v->GetCurrentMaxSpeed();
|
|
|
|
case 0x4D: // Position within articulated vehicle
|
|
if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_IN_VEHICLE)) {
|
|
byte artic_before = 0;
|
|
for (const Vehicle *u = v; u->IsArticulatedPart(); u = u->Previous()) artic_before++;
|
|
byte artic_after = 0;
|
|
for (const Vehicle *u = v; u->HasArticulatedPart(); u = u->Next()) artic_after++;
|
|
v->grf_cache.position_in_vehicle = artic_before | artic_after << 8;
|
|
SetBit(v->grf_cache.cache_valid, NCVV_POSITION_IN_VEHICLE);
|
|
}
|
|
return v->grf_cache.position_in_vehicle;
|
|
|
|
/* Variables which use the parameter */
|
|
case 0x60: // Count consist's engine ID occurrence
|
|
if (v->type != VEH_TRAIN) return v->GetEngine()->grf_prop.local_id == parameter ? 1 : 0;
|
|
|
|
{
|
|
uint count = 0;
|
|
for (; v != nullptr; v = v->Next()) {
|
|
if (v->GetEngine()->grf_prop.local_id == parameter) count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
case 0x61: // Get variable of n-th vehicle in chain [signed number relative to vehicle]
|
|
if (!v->IsGroundVehicle() || parameter == 0x61) {
|
|
/* Not available */
|
|
break;
|
|
}
|
|
|
|
/* Only allow callbacks that don't change properties to avoid circular dependencies. */
|
|
if (object->ro.callback == CBID_NO_CALLBACK || object->ro.callback == CBID_RANDOM_TRIGGER || object->ro.callback == CBID_TRAIN_ALLOW_WAGON_ATTACH ||
|
|
object->ro.callback == CBID_VEHICLE_START_STOP_CHECK || object->ro.callback == CBID_VEHICLE_32DAY_CALLBACK || object->ro.callback == CBID_VEHICLE_COLOUR_MAPPING ||
|
|
object->ro.callback == CBID_VEHICLE_SPAWN_VISUAL_EFFECT) {
|
|
Vehicle *u = v->Move((int32_t)GetRegister(0x10F));
|
|
if (u == nullptr) return 0; // available, but zero
|
|
|
|
if (parameter == 0x5F) {
|
|
/* This seems to be the only variable that makes sense to access via var 61, but is not handled by VehicleGetVariable */
|
|
return (u->random_bits << 8) | u->waiting_triggers;
|
|
} else {
|
|
return VehicleGetVariable(u, object, parameter, GetRegister(0x10E), available);
|
|
}
|
|
}
|
|
/* Not available */
|
|
break;
|
|
|
|
case 0x62: { // Curvature/position difference for n-th vehicle in chain [signed number relative to vehicle]
|
|
/* Format: zzyyxxFD
|
|
* zz - Signed difference of z position between the selected and this vehicle.
|
|
* yy - Signed difference of y position between the selected and this vehicle.
|
|
* xx - Signed difference of x position between the selected and this vehicle.
|
|
* F - Flags, bit 7 corresponds to VS_HIDDEN.
|
|
* D - Dir difference, like in 0x45.
|
|
*/
|
|
if (!v->IsGroundVehicle()) return 0;
|
|
|
|
const Vehicle *u = v->Move((int8_t)parameter);
|
|
if (u == nullptr) return 0;
|
|
|
|
/* Get direction difference. */
|
|
bool prev = (int8_t)parameter < 0;
|
|
uint32_t ret = prev ? DirDifference(u->direction, v->direction) : DirDifference(v->direction, u->direction);
|
|
if (ret > DIRDIFF_REVERSE) ret |= 0x08;
|
|
|
|
if (u->vehstatus & VS_HIDDEN) ret |= 0x80;
|
|
|
|
/* Get position difference. */
|
|
ret |= ((prev ? u->x_pos - v->x_pos : v->x_pos - u->x_pos) & 0xFF) << 8;
|
|
ret |= ((prev ? u->y_pos - v->y_pos : v->y_pos - u->y_pos) & 0xFF) << 16;
|
|
ret |= ((prev ? u->z_pos - v->z_pos : v->z_pos - u->z_pos) & 0xFF) << 24;
|
|
|
|
return ret;
|
|
}
|
|
|
|
case 0x63:
|
|
/* Tile compatibility wrt. arbitrary track-type
|
|
* Format:
|
|
* bit 0: Type 'parameter' is known.
|
|
* bit 1: Engines with type 'parameter' are compatible with this tile.
|
|
* bit 2: Engines with type 'parameter' are powered on this tile.
|
|
* bit 3: This tile has type 'parameter' or it is considered equivalent (alternate labels).
|
|
*/
|
|
switch (v->type) {
|
|
case VEH_TRAIN: {
|
|
RailType param_type = GetRailTypeTranslation(parameter, object->ro.grffile);
|
|
if (param_type == INVALID_RAILTYPE) return 0x00;
|
|
RailType tile_type = GetTileRailType(v->tile);
|
|
if (tile_type == param_type) return 0x0F;
|
|
return (HasPowerOnRail(param_type, tile_type) ? 0x04 : 0x00) |
|
|
(IsCompatibleRail(param_type, tile_type) ? 0x02 : 0x00) |
|
|
0x01;
|
|
}
|
|
case VEH_ROAD: {
|
|
RoadTramType rtt = GetRoadTramType(RoadVehicle::From(v)->roadtype);
|
|
RoadType param_type = GetRoadTypeTranslation(rtt, parameter, object->ro.grffile);
|
|
if (param_type == INVALID_ROADTYPE) return 0x00;
|
|
RoadType tile_type = GetRoadType(v->tile, rtt);
|
|
if (tile_type == param_type) return 0x0F;
|
|
return (HasPowerOnRoad(param_type, tile_type) ? 0x06 : 0x00) |
|
|
0x01;
|
|
}
|
|
default: return 0x00;
|
|
}
|
|
|
|
case 0xFE:
|
|
case 0xFF: {
|
|
uint16_t modflags = 0;
|
|
|
|
if (v->type == VEH_TRAIN) {
|
|
const Train *t = Train::From(v);
|
|
bool is_powered_wagon = HasBit(t->flags, VRF_POWEREDWAGON);
|
|
const Train *u = is_powered_wagon ? t->First() : t; // for powered wagons the engine defines the type of engine (i.e. railtype)
|
|
RailType railtype = GetRailType(v->tile);
|
|
bool powered = t->IsEngine() || is_powered_wagon;
|
|
bool has_power = HasPowerOnRail(u->railtype, railtype);
|
|
|
|
if (powered && has_power) SetBit(modflags, 5);
|
|
if (powered && !has_power) SetBit(modflags, 6);
|
|
if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
|
|
}
|
|
if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING)) SetBit(modflags, 1);
|
|
if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);
|
|
|
|
return variable == 0xFE ? modflags : GB(modflags, 8, 8);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* General vehicle properties
|
|
*
|
|
* Some parts of the TTD Vehicle structure are omitted for various reasons
|
|
* (see http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_VehicleArray)
|
|
*/
|
|
switch (variable - 0x80) {
|
|
case 0x00: return v->type + 0x10;
|
|
case 0x01: return MapOldSubType(v);
|
|
case 0x02: break; // not implemented
|
|
case 0x03: break; // not implemented
|
|
case 0x04: return v->index;
|
|
case 0x05: return GB(v->index, 8, 8);
|
|
case 0x06: break; // not implemented
|
|
case 0x07: break; // not implemented
|
|
case 0x08: break; // not implemented
|
|
case 0x09: break; // not implemented
|
|
case 0x0A: return v->current_order.MapOldOrder();
|
|
case 0x0B: return v->current_order.GetDestination();
|
|
case 0x0C: return v->GetNumOrders();
|
|
case 0x0D: return v->cur_real_order_index;
|
|
case 0x0E: break; // not implemented
|
|
case 0x0F: break; // not implemented
|
|
case 0x10:
|
|
case 0x11: {
|
|
uint ticks;
|
|
if (v->current_order.IsType(OT_LOADING)) {
|
|
ticks = v->load_unload_ticks;
|
|
} else {
|
|
switch (v->type) {
|
|
case VEH_TRAIN: ticks = Train::From(v)->wait_counter; break;
|
|
case VEH_AIRCRAFT: ticks = Aircraft::From(v)->turn_counter; break;
|
|
default: ticks = 0; break;
|
|
}
|
|
}
|
|
return (variable - 0x80) == 0x10 ? ticks : GB(ticks, 8, 8);
|
|
}
|
|
case 0x12: return ClampTo<uint16_t>(v->date_of_last_service_newgrf - CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR);
|
|
case 0x13: return GB(ClampTo<uint16_t>(v->date_of_last_service_newgrf - CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR), 8, 8);
|
|
case 0x14: return v->GetServiceInterval();
|
|
case 0x15: return GB(v->GetServiceInterval(), 8, 8);
|
|
case 0x16: return v->last_station_visited;
|
|
case 0x17: return v->tick_counter;
|
|
case 0x18:
|
|
case 0x19: {
|
|
uint max_speed;
|
|
switch (v->type) {
|
|
case VEH_AIRCRAFT:
|
|
max_speed = Aircraft::From(v)->GetSpeedOldUnits(); // Convert to old units.
|
|
break;
|
|
|
|
default:
|
|
max_speed = v->vcache.cached_max_speed;
|
|
break;
|
|
}
|
|
return (variable - 0x80) == 0x18 ? max_speed : GB(max_speed, 8, 8);
|
|
}
|
|
case 0x1A: return v->x_pos;
|
|
case 0x1B: return GB(v->x_pos, 8, 8);
|
|
case 0x1C: return v->y_pos;
|
|
case 0x1D: return GB(v->y_pos, 8, 8);
|
|
case 0x1E: return v->z_pos;
|
|
case 0x1F: return object->rotor_in_gui ? DIR_W : v->direction; // for rotors the spriteset contains animation frames, so NewGRF need a different way to tell the helicopter orientation.
|
|
case 0x20: break; // not implemented
|
|
case 0x21: break; // not implemented
|
|
case 0x22: break; // not implemented
|
|
case 0x23: break; // not implemented
|
|
case 0x24: break; // not implemented
|
|
case 0x25: break; // not implemented
|
|
case 0x26: break; // not implemented
|
|
case 0x27: break; // not implemented
|
|
case 0x28: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
|
|
case 0x29: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
|
|
case 0x2A: break; // not implemented
|
|
case 0x2B: break; // not implemented
|
|
case 0x2C: break; // not implemented
|
|
case 0x2D: break; // not implemented
|
|
case 0x2E: break; // not implemented
|
|
case 0x2F: break; // not implemented
|
|
case 0x30: break; // not implemented
|
|
case 0x31: break; // not implemented
|
|
case 0x32: return v->vehstatus;
|
|
case 0x33: return 0; // non-existent high byte of vehstatus
|
|
case 0x34: return v->type == VEH_AIRCRAFT ? (v->cur_speed * 10) / 128 : v->cur_speed;
|
|
case 0x35: return GB(v->type == VEH_AIRCRAFT ? (v->cur_speed * 10) / 128 : v->cur_speed, 8, 8);
|
|
case 0x36: return v->subspeed;
|
|
case 0x37: return v->acceleration;
|
|
case 0x38: break; // not implemented
|
|
case 0x39: return v->cargo_type;
|
|
case 0x3A: return v->cargo_cap;
|
|
case 0x3B: return GB(v->cargo_cap, 8, 8);
|
|
case 0x3C: return ClampTo<uint16_t>(v->cargo.StoredCount());
|
|
case 0x3D: return GB(ClampTo<uint16_t>(v->cargo.StoredCount()), 8, 8);
|
|
case 0x3E: return v->cargo.GetFirstStation();
|
|
case 0x3F: return ClampTo<uint8_t>(v->cargo.PeriodsInTransit());
|
|
case 0x40: return ClampTo<uint16_t>(v->age);
|
|
case 0x41: return GB(ClampTo<uint16_t>(v->age), 8, 8);
|
|
case 0x42: return ClampTo<uint16_t>(v->max_age);
|
|
case 0x43: return GB(ClampTo<uint16_t>(v->max_age), 8, 8);
|
|
case 0x44: return (Clamp(v->build_year, CalendarTime::ORIGINAL_BASE_YEAR, CalendarTime::ORIGINAL_MAX_YEAR) - CalendarTime::ORIGINAL_BASE_YEAR).base();
|
|
case 0x45: return v->unitnumber;
|
|
case 0x46: return v->GetEngine()->grf_prop.local_id;
|
|
case 0x47: return GB(v->GetEngine()->grf_prop.local_id, 8, 8);
|
|
case 0x48:
|
|
if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
|
|
return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
|
|
|
|
case 0x49: return v->day_counter;
|
|
case 0x4A: return v->breakdowns_since_last_service;
|
|
case 0x4B: return v->breakdown_ctr;
|
|
case 0x4C: return v->breakdown_delay;
|
|
case 0x4D: return v->breakdown_chance;
|
|
case 0x4E: return v->reliability;
|
|
case 0x4F: return GB(v->reliability, 8, 8);
|
|
case 0x50: return v->reliability_spd_dec;
|
|
case 0x51: return GB(v->reliability_spd_dec, 8, 8);
|
|
case 0x52: return ClampTo<int32_t>(v->GetDisplayProfitThisYear());
|
|
case 0x53: return GB(ClampTo<int32_t>(v->GetDisplayProfitThisYear()), 8, 24);
|
|
case 0x54: return GB(ClampTo<int32_t>(v->GetDisplayProfitThisYear()), 16, 16);
|
|
case 0x55: return GB(ClampTo<int32_t>(v->GetDisplayProfitThisYear()), 24, 8);
|
|
case 0x56: return ClampTo<int32_t>(v->GetDisplayProfitLastYear());
|
|
case 0x57: return GB(ClampTo<int32_t>(v->GetDisplayProfitLastYear()), 8, 24);
|
|
case 0x58: return GB(ClampTo<int32_t>(v->GetDisplayProfitLastYear()), 16, 16);
|
|
case 0x59: return GB(ClampTo<int32_t>(v->GetDisplayProfitLastYear()), 24, 8);
|
|
case 0x5A: return v->Next() == nullptr ? INVALID_VEHICLE : v->Next()->index;
|
|
case 0x5B: break; // not implemented
|
|
case 0x5C: return ClampTo<int32_t>(v->value);
|
|
case 0x5D: return GB(ClampTo<int32_t>(v->value), 8, 24);
|
|
case 0x5E: return GB(ClampTo<int32_t>(v->value), 16, 16);
|
|
case 0x5F: return GB(ClampTo<int32_t>(v->value), 24, 8);
|
|
case 0x60: break; // not implemented
|
|
case 0x61: break; // not implemented
|
|
case 0x62: break; // vehicle specific, see below
|
|
case 0x63: break; // not implemented
|
|
case 0x64: break; // vehicle specific, see below
|
|
case 0x65: break; // vehicle specific, see below
|
|
case 0x66: break; // vehicle specific, see below
|
|
case 0x67: break; // vehicle specific, see below
|
|
case 0x68: break; // vehicle specific, see below
|
|
case 0x69: break; // vehicle specific, see below
|
|
case 0x6A: break; // not implemented
|
|
case 0x6B: break; // not implemented
|
|
case 0x6C: break; // not implemented
|
|
case 0x6D: break; // not implemented
|
|
case 0x6E: break; // not implemented
|
|
case 0x6F: break; // not implemented
|
|
case 0x70: break; // not implemented
|
|
case 0x71: break; // not implemented
|
|
case 0x72: return v->cargo_subtype;
|
|
case 0x73: break; // vehicle specific, see below
|
|
case 0x74: break; // vehicle specific, see below
|
|
case 0x75: break; // vehicle specific, see below
|
|
case 0x76: break; // vehicle specific, see below
|
|
case 0x77: break; // vehicle specific, see below
|
|
case 0x78: break; // not implemented
|
|
case 0x79: break; // not implemented
|
|
case 0x7A: return v->random_bits;
|
|
case 0x7B: return v->waiting_triggers;
|
|
case 0x7C: break; // vehicle specific, see below
|
|
case 0x7D: break; // vehicle specific, see below
|
|
case 0x7E: break; // not implemented
|
|
case 0x7F: break; // vehicle specific, see below
|
|
}
|
|
|
|
/* Vehicle specific properties */
|
|
switch (v->type) {
|
|
case VEH_TRAIN: {
|
|
Train *t = Train::From(v);
|
|
switch (variable - 0x80) {
|
|
case 0x62: return t->track;
|
|
case 0x66: return t->railtype;
|
|
case 0x73: return 0x80 + VEHICLE_LENGTH - t->gcache.cached_veh_length;
|
|
case 0x74: return t->gcache.cached_power;
|
|
case 0x75: return GB(t->gcache.cached_power, 8, 24);
|
|
case 0x76: return GB(t->gcache.cached_power, 16, 16);
|
|
case 0x77: return GB(t->gcache.cached_power, 24, 8);
|
|
case 0x7C: return t->First()->index;
|
|
case 0x7D: return GB(t->First()->index, 8, 8);
|
|
case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_ROAD: {
|
|
RoadVehicle *rv = RoadVehicle::From(v);
|
|
switch (variable - 0x80) {
|
|
case 0x62: return rv->state;
|
|
case 0x64: return rv->blocked_ctr;
|
|
case 0x65: return GB(rv->blocked_ctr, 8, 8);
|
|
case 0x66: return rv->overtaking;
|
|
case 0x67: return rv->overtaking_ctr;
|
|
case 0x68: return rv->crashed_ctr;
|
|
case 0x69: return GB(rv->crashed_ctr, 8, 8);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_SHIP: {
|
|
Ship *s = Ship::From(v);
|
|
switch (variable - 0x80) {
|
|
case 0x62: return s->state;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_AIRCRAFT: {
|
|
Aircraft *a = Aircraft::From(v);
|
|
switch (variable - 0x80) {
|
|
case 0x62: return MapAircraftMovementState(a); // Current movement state
|
|
case 0x63: return a->targetairport; // Airport to which the action refers
|
|
case 0x66: return MapAircraftMovementAction(a); // Current movement action
|
|
}
|
|
break;
|
|
}
|
|
|
|
default: break;
|
|
}
|
|
|
|
Debug(grf, 1, "Unhandled vehicle variable 0x{:X}, type 0x{:X}", variable, (uint)v->type);
|
|
|
|
*available = false;
|
|
return UINT_MAX;
|
|
}
|
|
|
|
/* virtual */ uint32_t VehicleScopeResolver::GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const
|
|
{
|
|
if (this->v == nullptr) {
|
|
/* Vehicle does not exist, so we're in a purchase list */
|
|
switch (variable) {
|
|
case 0x43: return GetCompanyInfo(_current_company, LiveryHelper(this->self_type, nullptr)); // Owner information
|
|
case 0x46: return 0; // Motion counter
|
|
case 0x47: { // Vehicle cargo info
|
|
const Engine *e = Engine::Get(this->self_type);
|
|
CargoID cargo_type = e->GetDefaultCargoType();
|
|
if (IsValidCargoID(cargo_type)) {
|
|
const CargoSpec *cs = CargoSpec::Get(cargo_type);
|
|
return (cs->classes << 16) | (cs->weight << 8) | this->ro.grffile->cargo_map[cargo_type];
|
|
} else {
|
|
return 0x000000FF;
|
|
}
|
|
}
|
|
case 0x48: return Engine::Get(this->self_type)->flags; // Vehicle Type Info
|
|
case 0x49: return TimerGameCalendar::year.base(); // 'Long' format build year
|
|
case 0x4B: return TimerGameCalendar::date.base(); // Long date of last service
|
|
case 0x92: return ClampTo<uint16_t>(TimerGameCalendar::date - CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR); // Date of last service
|
|
case 0x93: return GB(ClampTo<uint16_t>(TimerGameCalendar::date - CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR), 8, 8);
|
|
case 0xC4: return (Clamp(TimerGameCalendar::year, CalendarTime::ORIGINAL_BASE_YEAR, CalendarTime::ORIGINAL_MAX_YEAR) - CalendarTime::ORIGINAL_BASE_YEAR).base(); // Build year
|
|
case 0xC6: return Engine::Get(this->self_type)->grf_prop.local_id;
|
|
case 0xC7: return GB(Engine::Get(this->self_type)->grf_prop.local_id, 8, 8);
|
|
case 0xDA: return INVALID_VEHICLE; // Next vehicle
|
|
case 0xF2: return 0; // Cargo subtype
|
|
}
|
|
|
|
*available = false;
|
|
return UINT_MAX;
|
|
}
|
|
|
|
return VehicleGetVariable(const_cast<Vehicle*>(this->v), this, variable, parameter, available);
|
|
}
|
|
|
|
|
|
/* virtual */ const SpriteGroup *VehicleResolverObject::ResolveReal(const RealSpriteGroup *group) const
|
|
{
|
|
const Vehicle *v = this->self_scope.v;
|
|
|
|
if (v == nullptr) {
|
|
if (!group->loading.empty()) return group->loading[0];
|
|
if (!group->loaded.empty()) return group->loaded[0];
|
|
return nullptr;
|
|
}
|
|
|
|
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
|
|
|
|
uint totalsets = in_motion ? (uint)group->loaded.size() : (uint)group->loading.size();
|
|
|
|
if (totalsets == 0) return nullptr;
|
|
|
|
uint set = (v->cargo.StoredCount() * totalsets) / std::max<uint16_t>(1u, v->cargo_cap);
|
|
set = std::min(set, totalsets - 1);
|
|
|
|
return in_motion ? group->loaded[set] : group->loading[set];
|
|
}
|
|
|
|
GrfSpecFeature VehicleResolverObject::GetFeature() const
|
|
{
|
|
switch (Engine::Get(this->self_scope.self_type)->type) {
|
|
case VEH_TRAIN: return GSF_TRAINS;
|
|
case VEH_ROAD: return GSF_ROADVEHICLES;
|
|
case VEH_SHIP: return GSF_SHIPS;
|
|
case VEH_AIRCRAFT: return GSF_AIRCRAFT;
|
|
default: return GSF_INVALID;
|
|
}
|
|
}
|
|
|
|
uint32_t VehicleResolverObject::GetDebugID() const
|
|
{
|
|
return Engine::Get(this->self_scope.self_type)->grf_prop.local_id;
|
|
}
|
|
|
|
/**
|
|
* Get the grf file associated with an engine type.
|
|
* @param engine_type Engine to query.
|
|
* @return grf file associated with the engine.
|
|
*/
|
|
static const GRFFile *GetEngineGrfFile(EngineID engine_type)
|
|
{
|
|
const Engine *e = Engine::Get(engine_type);
|
|
return (e != nullptr) ? e->GetGRF() : nullptr;
|
|
}
|
|
|
|
/**
|
|
* Resolver of a vehicle (chain).
|
|
* @param engine_type Engine type
|
|
* @param v %Vehicle being resolved.
|
|
* @param wagon_override Application of wagon overrides.
|
|
* @param rotor_in_gui Helicopter rotor is drawn in GUI.
|
|
* @param callback Callback ID.
|
|
* @param callback_param1 First parameter (var 10) of the callback.
|
|
* @param callback_param2 Second parameter (var 18) of the callback.
|
|
*/
|
|
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui,
|
|
CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
|
|
: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
|
|
self_scope(*this, engine_type, v, rotor_in_gui),
|
|
parent_scope(*this, engine_type, ((v != nullptr) ? v->First() : v), rotor_in_gui),
|
|
relative_scope(*this, engine_type, v, rotor_in_gui),
|
|
cached_relative_count(0)
|
|
{
|
|
if (wagon_override == WO_SELF) {
|
|
this->root_spritegroup = GetWagonOverrideSpriteSet(engine_type, CT_DEFAULT, engine_type);
|
|
} else {
|
|
if (wagon_override != WO_NONE && v != nullptr && v->IsGroundVehicle()) {
|
|
assert(v->engine_type == engine_type); // overrides make little sense with fake scopes
|
|
|
|
/* For trains we always use cached value, except for callbacks because the override spriteset
|
|
* to use may be different than the one cached. It happens for callback 0x15 (refit engine),
|
|
* as v->cargo_type is temporary changed to the new type */
|
|
if (wagon_override == WO_CACHED && v->type == VEH_TRAIN) {
|
|
this->root_spritegroup = Train::From(v)->tcache.cached_override;
|
|
} else {
|
|
this->root_spritegroup = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
|
|
}
|
|
}
|
|
|
|
if (this->root_spritegroup == nullptr) {
|
|
const Engine *e = Engine::Get(engine_type);
|
|
CargoID cargo = v != nullptr ? v->cargo_type : CT_PURCHASE;
|
|
assert(cargo < lengthof(e->grf_prop.spritegroup));
|
|
this->root_spritegroup = e->grf_prop.spritegroup[cargo] != nullptr ? e->grf_prop.spritegroup[cargo] : e->grf_prop.spritegroup[CT_DEFAULT];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result)
|
|
{
|
|
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK);
|
|
result->Clear();
|
|
|
|
bool sprite_stack = HasBit(EngInfo(engine)->misc_flags, EF_SPRITE_STACK);
|
|
uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
|
|
for (uint stack = 0; stack < max_stack; ++stack) {
|
|
object.ResetState();
|
|
object.callback_param1 = image_type | (stack << 8);
|
|
const SpriteGroup *group = object.Resolve();
|
|
uint32_t reg100 = sprite_stack ? GetRegister(0x100) : 0;
|
|
if (group != nullptr && group->GetNumResults() != 0) {
|
|
result->seq[result->count].sprite = group->GetResult() + (direction % group->GetNumResults());
|
|
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
|
|
result->count++;
|
|
}
|
|
if (!HasBit(reg100, 31)) break;
|
|
}
|
|
}
|
|
|
|
|
|
void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result)
|
|
{
|
|
const Engine *e = Engine::Get(engine);
|
|
|
|
/* Only valid for helicopters */
|
|
assert(e->type == VEH_AIRCRAFT);
|
|
assert(!(e->u.air.subtype & AIR_CTOL));
|
|
|
|
/* We differ from TTDPatch by resolving the sprite using the primary vehicle 'v', and not using the rotor vehicle 'v->Next()->Next()'.
|
|
* TTDPatch copies some variables between the vehicles each time, to somehow synchronize the rotor vehicle with the primary vehicle.
|
|
* We use 'rotor_in_gui' to replicate when the variables differ.
|
|
* But some other variables like 'rotor state' and 'rotor speed' are not available in OpenTTD, while they are in TTDPatch. */
|
|
bool rotor_in_gui = image_type != EIT_ON_MAP;
|
|
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, rotor_in_gui, CBID_NO_CALLBACK);
|
|
result->Clear();
|
|
uint rotor_pos = v == nullptr || rotor_in_gui ? 0 : v->Next()->Next()->state;
|
|
|
|
bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK);
|
|
uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
|
|
for (uint stack = 0; stack < max_stack; ++stack) {
|
|
object.ResetState();
|
|
object.callback_param1 = image_type | (stack << 8);
|
|
const SpriteGroup *group = object.Resolve();
|
|
uint32_t reg100 = sprite_stack ? GetRegister(0x100) : 0;
|
|
if (group != nullptr && group->GetNumResults() != 0) {
|
|
result->seq[result->count].sprite = group->GetResult() + (rotor_pos % group->GetNumResults());
|
|
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
|
|
result->count++;
|
|
}
|
|
if (!HasBit(reg100, 31)) break;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if a wagon is currently using a wagon override
|
|
* @param v The wagon to check
|
|
* @return true if it is using an override, false otherwise
|
|
*/
|
|
bool UsesWagonOverride(const Vehicle *v)
|
|
{
|
|
assert(v->type == VEH_TRAIN);
|
|
return Train::From(v)->tcache.cached_override != nullptr;
|
|
}
|
|
|
|
/**
|
|
* Evaluate a newgrf callback for vehicles
|
|
* @param callback The callback to evaluate
|
|
* @param param1 First parameter of the callback
|
|
* @param param2 Second parameter of the callback
|
|
* @param engine Engine type of the vehicle to evaluate the callback for
|
|
* @param v The vehicle to evaluate the callback for, or nullptr if it doesn't exist yet
|
|
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
|
*/
|
|
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
|
|
{
|
|
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_UNCACHED, false, callback, param1, param2);
|
|
return object.ResolveCallback();
|
|
}
|
|
|
|
/**
|
|
* Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
|
|
* @param callback The callback to evaluate
|
|
* @param param1 First parameter of the callback
|
|
* @param param2 Second parameter of the callback
|
|
* @param engine Engine type of the vehicle to evaluate the callback for
|
|
* @param v The vehicle to evaluate the callback for, or nullptr if it doesn't exist yet
|
|
* @param parent The vehicle to use for parent scope
|
|
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
|
*/
|
|
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
|
|
{
|
|
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_NONE, false, callback, param1, param2);
|
|
object.parent_scope.SetVehicle(parent);
|
|
return object.ResolveCallback();
|
|
}
|
|
|
|
|
|
/* Callback 36 handlers */
|
|
int GetVehicleProperty(const Vehicle *v, PropertyID property, int orig_value, bool is_signed)
|
|
{
|
|
return GetEngineProperty(v->engine_type, property, orig_value, v, is_signed);
|
|
}
|
|
|
|
|
|
int GetEngineProperty(EngineID engine, PropertyID property, int orig_value, const Vehicle *v, bool is_signed)
|
|
{
|
|
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, v);
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (is_signed) {
|
|
/* Sign extend 15 bit integer */
|
|
return static_cast<int16_t>(callback << 1) / 2;
|
|
} else {
|
|
return callback;
|
|
}
|
|
}
|
|
|
|
return orig_value;
|
|
}
|
|
|
|
/**
|
|
* Test for vehicle build probablity type.
|
|
* @param v Vehicle whose build probability to test.
|
|
* @param type Build probability type to test for.
|
|
* @returns True iff the probability result says so.
|
|
*/
|
|
bool TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
|
|
{
|
|
uint16_t p = GetVehicleCallback(CBID_VEHICLE_BUILD_PROBABILITY, std::underlying_type<BuildProbabilityType>::type(type), 0, engine, v);
|
|
if (p == CALLBACK_FAILED) return false;
|
|
|
|
const uint16_t PROBABILITY_RANGE = 100;
|
|
return p + RandomRange(PROBABILITY_RANGE) >= PROBABILITY_RANGE;
|
|
}
|
|
|
|
static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, uint16_t base_random_bits, bool first)
|
|
{
|
|
/* We can't trigger a non-existent vehicle... */
|
|
assert(v != nullptr);
|
|
|
|
VehicleResolverObject object(v->engine_type, v, VehicleResolverObject::WO_CACHED, false, CBID_RANDOM_TRIGGER);
|
|
object.waiting_triggers = v->waiting_triggers | trigger;
|
|
v->waiting_triggers = object.waiting_triggers; // store now for var 5F
|
|
|
|
const SpriteGroup *group = object.Resolve();
|
|
if (group == nullptr) return;
|
|
|
|
/* Store remaining triggers. */
|
|
v->waiting_triggers = object.GetRemainingTriggers();
|
|
|
|
/* Rerandomise bits. Scopes other than SELF are invalid for rerandomisation. For bug-to-bug-compatibility with TTDP we ignore the scope. */
|
|
uint16_t new_random_bits = Random();
|
|
uint32_t reseed = object.GetReseedSum();
|
|
v->random_bits &= ~reseed;
|
|
v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed;
|
|
|
|
switch (trigger) {
|
|
case VEHICLE_TRIGGER_NEW_CARGO:
|
|
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
|
|
* So we call it for the first one and they will recurse.
|
|
* Indexing part of vehicle random bits needs to be
|
|
* same for all triggered vehicles in the chain (to get
|
|
* all the random-cargo wagons carry the same cargo,
|
|
* i.e.), so we give them all the NEW_CARGO triggered
|
|
* vehicle's portion of random bits. */
|
|
assert(first);
|
|
DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_DEPOT:
|
|
/* We now trigger the next vehicle in chain recursively.
|
|
* The random bits portions may be different for each
|
|
* vehicle in chain. */
|
|
if (v->Next() != nullptr) DoTriggerVehicle(v->Next(), trigger, 0, true);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_EMPTY:
|
|
/* We now trigger the next vehicle in chain
|
|
* recursively. The random bits portions must be same
|
|
* for each vehicle in chain, so we give them all
|
|
* first chained vehicle's portion of random bits. */
|
|
if (v->Next() != nullptr) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_ANY_NEW_CARGO:
|
|
/* Now pass the trigger recursively to the next vehicle
|
|
* in chain. */
|
|
assert(!first);
|
|
if (v->Next() != nullptr) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_CALLBACK_32:
|
|
/* Do not do any recursion */
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
|
|
{
|
|
if (trigger == VEHICLE_TRIGGER_DEPOT) {
|
|
/* store that the vehicle entered a depot this tick */
|
|
VehicleEnteredDepotThisTick(v);
|
|
}
|
|
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
DoTriggerVehicle(v, trigger, 0, true);
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
}
|
|
|
|
/* Functions for changing the order of vehicle purchase lists */
|
|
|
|
struct ListOrderChange {
|
|
EngineID engine;
|
|
uint target; ///< local ID
|
|
};
|
|
|
|
static std::vector<ListOrderChange> _list_order_changes;
|
|
|
|
/**
|
|
* Record a vehicle ListOrderChange.
|
|
* @param engine Engine to move
|
|
* @param target Local engine ID to move \a engine in front of
|
|
* @note All sorting is done later in CommitVehicleListOrderChanges
|
|
*/
|
|
void AlterVehicleListOrder(EngineID engine, uint target)
|
|
{
|
|
/* Add the list order change to a queue */
|
|
_list_order_changes.push_back({engine, target});
|
|
}
|
|
|
|
/**
|
|
* Comparator function to sort engines via scope-GRFID and local ID.
|
|
* @param a left side
|
|
* @param b right side
|
|
* @return comparison result
|
|
*/
|
|
static bool EnginePreSort(const EngineID &a, const EngineID &b)
|
|
{
|
|
const EngineIDMapping &id_a = _engine_mngr.at(a);
|
|
const EngineIDMapping &id_b = _engine_mngr.at(b);
|
|
|
|
/* 1. Sort by engine type */
|
|
if (id_a.type != id_b.type) return (int)id_a.type < (int)id_b.type;
|
|
|
|
/* 2. Sort by scope-GRFID */
|
|
if (id_a.grfid != id_b.grfid) return id_a.grfid < id_b.grfid;
|
|
|
|
/* 3. Sort by local ID */
|
|
return (int)id_a.internal_id < (int)id_b.internal_id;
|
|
}
|
|
|
|
/**
|
|
* Deternine default engine sorting and execute recorded ListOrderChanges from AlterVehicleListOrder.
|
|
*/
|
|
void CommitVehicleListOrderChanges()
|
|
{
|
|
/* Pre-sort engines by scope-grfid and local index */
|
|
std::vector<EngineID> ordering;
|
|
for (const Engine *e : Engine::Iterate()) {
|
|
ordering.push_back(e->index);
|
|
}
|
|
std::sort(ordering.begin(), ordering.end(), EnginePreSort);
|
|
|
|
/* Apply Insertion-Sort operations */
|
|
for (const ListOrderChange &it : _list_order_changes) {
|
|
EngineID source = it.engine;
|
|
uint local_target = it.target;
|
|
|
|
const EngineIDMapping *id_source = _engine_mngr.data() + source;
|
|
if (id_source->internal_id == local_target) continue;
|
|
|
|
EngineID target = _engine_mngr.GetID(id_source->type, local_target, id_source->grfid);
|
|
if (target == INVALID_ENGINE) continue;
|
|
|
|
int source_index = find_index(ordering, source);
|
|
int target_index = find_index(ordering, target);
|
|
|
|
assert(source_index >= 0 && target_index >= 0);
|
|
assert(source_index != target_index);
|
|
|
|
EngineID *list = ordering.data();
|
|
if (source_index < target_index) {
|
|
--target_index;
|
|
for (int i = source_index; i < target_index; ++i) list[i] = list[i + 1];
|
|
list[target_index] = source;
|
|
} else {
|
|
for (int i = source_index; i > target_index; --i) list[i] = list[i - 1];
|
|
list[target_index] = source;
|
|
}
|
|
}
|
|
|
|
/* Store final sort-order */
|
|
uint index = 0;
|
|
for (const EngineID &eid : ordering) {
|
|
Engine::Get(eid)->list_position = index;
|
|
++index;
|
|
}
|
|
|
|
/* Clear out the queue */
|
|
_list_order_changes.clear();
|
|
_list_order_changes.shrink_to_fit();
|
|
}
|
|
|
|
/**
|
|
* Fill the grf_cache of the given vehicle.
|
|
* @param v The vehicle to fill the cache for.
|
|
*/
|
|
void FillNewGRFVehicleCache(const Vehicle *v)
|
|
{
|
|
VehicleResolverObject ro(v->engine_type, v, VehicleResolverObject::WO_NONE);
|
|
|
|
/* These variables we have to check; these are the ones with a cache. */
|
|
static const int cache_entries[][2] = {
|
|
{ 0x40, NCVV_POSITION_CONSIST_LENGTH },
|
|
{ 0x41, NCVV_POSITION_SAME_ID_LENGTH },
|
|
{ 0x42, NCVV_CONSIST_CARGO_INFORMATION },
|
|
{ 0x43, NCVV_COMPANY_INFORMATION },
|
|
{ 0x4D, NCVV_POSITION_IN_VEHICLE },
|
|
};
|
|
static_assert(NCVV_END == lengthof(cache_entries));
|
|
|
|
/* Resolve all the variables, so their caches are set. */
|
|
for (size_t i = 0; i < lengthof(cache_entries); i++) {
|
|
/* Only resolve when the cache isn't valid. */
|
|
if (HasBit(v->grf_cache.cache_valid, cache_entries[i][1])) continue;
|
|
bool stub;
|
|
ro.GetScope(VSG_SCOPE_SELF)->GetVariable(cache_entries[i][0], 0, &stub);
|
|
}
|
|
|
|
/* Make sure really all bits are set. */
|
|
assert(v->grf_cache.cache_valid == (1 << NCVV_END) - 1);
|
|
}
|