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- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
50 lines
1.0 KiB
C
50 lines
1.0 KiB
C
/* $Id$ */
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#ifndef HAL_H
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#define HAL_H
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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} HalCommonDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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void (*make_dirty)(int left, int top, int width, int height);
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void (*main_loop)(void);
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bool (*change_resolution)(int w, int h);
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void (*toggle_fullscreen)(bool fullscreen);
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} HalVideoDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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} HalSoundDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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void (*play_song)(const char *filename);
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void (*stop_song)(void);
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bool (*is_song_playing)(void);
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void (*set_volume)(byte vol);
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} HalMusicDriver;
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VARDEF HalMusicDriver *_music_driver;
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VARDEF HalSoundDriver *_sound_driver;
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VARDEF HalVideoDriver *_video_driver;
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enum DriverType {
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VIDEO_DRIVER = 0,
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SOUND_DRIVER = 1,
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MUSIC_DRIVER = 2,
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};
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void GameLoop(void);
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void CreateConsole(void);
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#endif /* HAL_H */
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