OpenTTD/src/network
2010-06-23 00:11:11 +00:00
..
core (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
network_base.h
network_chat_gui.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
network_client.cpp (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
network_client.h (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
network_command.cpp (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
network_content_gui.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
network_content.cpp (svn r19777) -Change: use the file scanner to find the .tars 2010-05-10 09:37:17 +00:00
network_content.h
network_func.h (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work 2010-05-13 16:00:50 +00:00
network_gamelist.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
network_gamelist.h
network_gui.cpp (svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password 2010-06-23 00:11:11 +00:00
network_gui.h
network_internal.h (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
network_server.cpp (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
network_server.h
network_type.h (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
network_udp.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
network_udp.h
network.cpp (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed 2010-05-20 18:54:14 +00:00
network.h