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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file newgrf_townname.h
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* Header of Action 0F "universal holder" structure and functions
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*/
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#ifndef NEWGRF_TOWNNAME_H
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#define NEWGRF_TOWNNAME_H
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#include "strings_type.h"
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struct NamePart {
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std::string text; ///< If probability bit 7 is clear
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byte id; ///< If probability bit 7 is set
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byte prob; ///< The relative probability of the following name to appear in the bottom 7 bits.
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};
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struct NamePartList {
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byte bitstart; ///< Start of random seed bits to use.
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byte bitcount; ///< Number of bits of random seed to use.
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uint16_t maxprob; ///< Total probability of all parts.
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std::vector<NamePart> parts; ///< List of parts to choose from.
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};
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struct TownNameStyle {
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StringID name; ///< String ID of this town name style.
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byte id; ///< Index within partlist for this town name style.
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TownNameStyle(StringID name, byte id) : name(name), id(id) { }
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};
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struct GRFTownName {
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static const uint MAX_LISTS = 128; ///< Maximum number of town name lists that can be defined per GRF.
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uint32_t grfid; ///< GRF ID of NewGRF.
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std::vector<TownNameStyle> styles; ///< Style names defined by the Town Name NewGRF.
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std::vector<NamePartList> partlists[MAX_LISTS]; ///< Lists of town name parts.
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};
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GRFTownName *AddGRFTownName(uint32_t grfid);
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GRFTownName *GetGRFTownName(uint32_t grfid);
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void DelGRFTownName(uint32_t grfid);
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void CleanUpGRFTownNames();
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uint32_t GetGRFTownNameId(uint16_t gen);
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uint16_t GetGRFTownNameType(uint16_t gen);
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StringID GetGRFTownNameName(uint16_t gen);
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const std::vector<StringID>& GetGRFTownNameList();
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#endif /* NEWGRF_TOWNNAME_H */
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