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43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */
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#ifndef BLITTER_32BPP_OPTIMIZED_HPP
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#define BLITTER_32BPP_OPTIMIZED_HPP
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#include "32bpp_simple.hpp"
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/** The optimised 32 bpp blitter (without palette animation). */
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class Blitter_32bppOptimized : public Blitter_32bppSimple {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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byte data[]; ///< Data, all zoomlevels.
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};
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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/** Factory for the optimised 32 bpp blitter (without palette animation). */
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class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
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};
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#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
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