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-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
444 lines
14 KiB
C++
444 lines
14 KiB
C++
/* $Id$ */
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#include "../stdafx.h"
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#include "yapf.hpp"
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#include "yapf_node_road.hpp"
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template <class Types>
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class CYapfCostRoadT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower; ///< track follower helper
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
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{
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// height of the center of the current tile
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int x1 = TileX(tile) * TILE_SIZE;
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int y1 = TileY(tile) * TILE_SIZE;
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int z1 = GetSlopeZ(x1 + TILE_HEIGHT, y1 + TILE_HEIGHT);
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// height of the center of the next tile
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int x2 = TileX(next_tile) * TILE_SIZE;
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int y2 = TileY(next_tile) * TILE_SIZE;
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int z2 = GetSlopeZ(x2 + TILE_HEIGHT, y2 + TILE_HEIGHT);
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if (z2 - z1 > 1) {
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/* Slope up */
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return Yapf().PfGetSettings().rail_slope_penalty;
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}
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return 0;
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}
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/** return one tile cost */
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FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
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{
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int cost = 0;
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// set base cost
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if (IsDiagonalTrackdir(trackdir)) {
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cost += 10;
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switch (GetTileType(tile)) {
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case MP_STREET:
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/* Increase the cost for level crossings */
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if (IsLevelCrossing(tile))
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cost += Yapf().PfGetSettings().rail_crossing_penalty;
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break;
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default:
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break;
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}
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} else {
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// non-diagonal trackdir
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cost = 7;
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}
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return cost;
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}
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public:
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/** Called by YAPF to calculate the cost from the origin to the given node.
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* Calculates only the cost of given node, adds it to the parent node cost
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* and stores the result into Node::m_cost member */
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FORCEINLINE bool PfCalcCost(Node& n)
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{
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int segment_cost = 0;
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// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
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TileIndex tile = n.m_key.m_tile;
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Trackdir trackdir = n.m_key.m_td;
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while (true) {
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// base tile cost depending on distance between edges
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segment_cost += Yapf().OneTileCost(tile, trackdir);
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// if there are no reachable trackdirs n new tile, we have end of road
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TrackFollower F;
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if (!F.Follow(tile, trackdir)) break;
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// if there are more trackdirs available & reachable, we are at the end of segment
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if (KillFirstBit2x64(F.m_new_td_bits) != 0) break;
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Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
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// stop if RV is on simple loop with no junctions
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if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
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// if we skipped some tunnel tiles, add their cost
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segment_cost += 10 * F.m_tiles_skipped;
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// add hilly terrain penalty
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segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
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// add min/max speed penalties
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int min_speed = 0;
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int max_speed = F.GetSpeedLimit(&min_speed);
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const Vehicle* v = Yapf().GetVehicle();
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if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
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if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
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// move to the next tile
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tile = F.m_new_tile;
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trackdir = new_td;
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};
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// save end of segment back to the node
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n.m_segment_last_tile = tile;
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n.m_segment_last_td = trackdir;
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// save also tile cost
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int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
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n.m_cost = parent_cost + segment_cost;
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return true;
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}
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};
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template <class Types>
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class CYapfDestinationAnyDepotRoadT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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/// to access inherited path finder
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Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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/// Called by YAPF to detect if node ends in the desired destination
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FORCEINLINE bool PfDetectDestination(Node& n)
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{
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bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD);
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return bDest;
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}
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/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
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* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
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FORCEINLINE bool PfCalcEstimate(Node& n)
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{
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n.m_estimate = n.m_cost;
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return true;
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}
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};
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template <class Types>
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class CYapfDestinationTileRoadT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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TileIndex m_destTile;
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TrackdirBits m_destTrackdirs;
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public:
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void SetDestination(TileIndex tile, TrackdirBits trackdirs)
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{
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m_destTile = tile;
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m_destTrackdirs = trackdirs;
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}
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protected:
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/// to access inherited path finder
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Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/// Called by YAPF to detect if node ends in the desired destination
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FORCEINLINE bool PfDetectDestination(Node& n)
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{
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bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
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return bDest;
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}
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/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
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* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
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inline bool PfCalcEstimate(Node& n)
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{
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static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
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static int dg_dir_to_y_offs[] = {0, 1, 0, -1};
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if (PfDetectDestination(n)) {
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n.m_estimate = n.m_cost;
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return true;
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}
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TileIndex tile = n.m_segment_last_tile;
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DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
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int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
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int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
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int x2 = 2 * TileX(m_destTile);
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int y2 = 2 * TileY(m_destTile);
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int dx = abs(x1 - x2);
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int dy = abs(y1 - y2);
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int dmin = min(dx, dy);
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int dxy = abs(dx - dy);
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int d = dmin * 7 + (dxy - 1) * 5;
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n.m_estimate = n.m_cost + d;
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assert(n.m_estimate >= n.m_parent->m_estimate);
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return true;
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}
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};
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template <class Types>
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class CYapfFollowRoadT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/** Called by YAPF to move from the given node to the next tile. For each
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* reachable trackdir on the new tile creates new node, initializes it
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* and adds it to the open list by calling Yapf().AddNewNode(n) */
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inline void PfFollowNode(Node& old_node)
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{
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TrackFollower F;
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if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
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Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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}
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 'r';}
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static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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Tpf pf;
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return pf.ChooseRoadTrack(v, tile, enterdir);
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}
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FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// handle special case - when next tile is destination tile
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if (tile == v->dest_tile) {
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// choose diagonal trackdir reachable from enterdir
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return (Trackdir)DiagdirToDiagTrackdir(enterdir);
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}
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// our source tile will be the next vehicle tile (should be the given one)
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TileIndex src_tile = tile;
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// get available trackdirs on the start tile
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uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD);
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TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
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// select reachable trackdirs only
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src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
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// get available trackdirs on the destination tile
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TileIndex dest_tile = v->dest_tile;
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uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD);
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TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
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// set origin and destination nodes
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Yapf().SetOrigin(src_tile, src_trackdirs);
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Yapf().SetDestination(dest_tile, dest_trackdirs);
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// find the best path
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Yapf().FindPath(v);
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// if path not found - return INVALID_TRACKDIR
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Trackdir next_trackdir = INVALID_TRACKDIR;
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Node* pNode = &Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found or at least suggested
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// walk through the path back to its origin
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// return trackdir from the best origin node (one of start nodes)
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Node& best_next_node = *pNode;
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assert(best_next_node.GetTile() == tile);
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next_trackdir = best_next_node.GetTrackdir();
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}
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return next_trackdir;
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}
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static uint stDistanceToTile(const Vehicle *v, TileIndex tile)
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{
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Tpf pf;
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return pf.DistanceToTile(v, tile);
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}
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FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
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{
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// handle special case - when current tile is the destination tile
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if (dst_tile == v->tile) {
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// distance is zero in this case
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return 0;
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}
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if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
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// set destination tile, trackdir
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// get available trackdirs on the destination tile
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uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
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TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
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Yapf().SetDestination(dst_tile, dst_td_bits);
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// find the best path
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Yapf().FindPath(v);
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// if path not found - return distance = UINT_MAX
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uint dist = UINT_MAX;
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Node* pNode = &Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found or at least suggested
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// get the path cost estimate
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dist = pNode->GetCostEstimate();
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}
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return dist;
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}
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/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
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FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
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{
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// set origin (tile, trackdir)
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TileIndex src_tile = v->tile;
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Trackdir src_td = GetVehicleTrackdir(v);
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if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(src_td)) == 0) {
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// sometimes the roadveh is not on the road (it resides on non-existing track)
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// how should we handle that situation?
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return false;
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}
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Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
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return true;
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}
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static Depot* stFindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
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{
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Tpf pf;
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return pf.FindNearestDepot(v, tile, td);
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}
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FORCEINLINE Depot* FindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
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// find the best path
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// some path found
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// get found depot tile
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Node& n = Yapf().GetBestNode();
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TileIndex depot_tile = n.m_segment_last_tile;
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assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
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Depot* ret = GetDepotByTile(depot_tile);
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return ret;
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}
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};
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template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
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struct CYapfRoad_TypesT
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{
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typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination> Types;
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typedef Tpf_ Tpf;
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typedef CFollowTrackRoad TrackFollower;
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typedef Tnode_list NodeList;
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typedef CYapfBaseT<Types> PfBase;
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typedef CYapfFollowRoadT<Types> PfFollow;
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typedef CYapfOriginTileT<Types> PfOrigin;
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typedef Tdestination<Types> PfDestination;
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typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
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typedef CYapfCostRoadT<Types> PfCost;
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};
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struct CYapfRoad1 : CYapfT<CYapfRoad_TypesT<CYapfRoad1 , CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > {};
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struct CYapfRoad2 : CYapfT<CYapfRoad_TypesT<CYapfRoad2 , CRoadNodeListExitDir , CYapfDestinationTileRoadT > > {};
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struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
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struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
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Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// default is YAPF type 2
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typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection);
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PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
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// check if non-default YAPF type should be used
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if (_patches.yapf.disable_node_optimization)
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pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
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Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
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return td_ret;
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}
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uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
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{
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// default is YAPF type 2
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typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
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PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
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// check if non-default YAPF type should be used
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if (_patches.yapf.disable_node_optimization)
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pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
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// measure distance in YAPF units
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uint dist = pfnDistanceToTile(v, tile);
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// convert distance to tiles
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if (dist != UINT_MAX)
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dist = (dist + 10 - 1) / 10; // TODO: change road YAPF unit from 10 to YAPF_TILE_LENGTH
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return dist;
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}
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Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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{
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TileIndex tile = v->tile;
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#if 0 /* NOT NEEDED, function does/did nothing */
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if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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#endif
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Trackdir trackdir = GetVehicleTrackdir(v);
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if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
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return NULL;
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// default is YAPF type 2
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typedef Depot* (*PfnFindNearestDepot)(Vehicle*, TileIndex, Trackdir);
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PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
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// check if non-default YAPF type should be used
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if (_patches.yapf.disable_node_optimization)
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pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
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Depot* ret = pfnFindNearestDepot(const_cast<Vehicle*>(v), tile, trackdir);
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return ret;
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}
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