mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-12 02:19:41 +00:00
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
56 lines
2.6 KiB
C++
56 lines
2.6 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file viewport_sprite_sorter.h Types related to sprite sorting. */
|
|
|
|
#include "stdafx.h"
|
|
#include "gfx_type.h"
|
|
|
|
#ifndef VIEWPORT_SPRITE_SORTER_H
|
|
#define VIEWPORT_SPRITE_SORTER_H
|
|
|
|
/** Parent sprite that should be drawn */
|
|
struct ParentSpriteToDraw {
|
|
/* Block of 16B loadable in xmm register */
|
|
int32_t xmin; ///< minimal world X coordinate of bounding box
|
|
int32_t ymin; ///< minimal world Y coordinate of bounding box
|
|
int32_t zmin; ///< minimal world Z coordinate of bounding box
|
|
int32_t x; ///< screen X coordinate of sprite
|
|
|
|
/* Second block of 16B loadable in xmm register */
|
|
int32_t xmax; ///< maximal world X coordinate of bounding box
|
|
int32_t ymax; ///< maximal world Y coordinate of bounding box
|
|
int32_t zmax; ///< maximal world Z coordinate of bounding box
|
|
int32_t y; ///< screen Y coordinate of sprite
|
|
|
|
SpriteID image; ///< sprite to draw
|
|
PaletteID pal; ///< palette to use
|
|
const SubSprite *sub; ///< only draw a rectangular part of the sprite
|
|
|
|
int32_t left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
|
|
int32_t top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
|
|
|
|
int32_t first_child; ///< the first child to draw.
|
|
uint32_t order; ///< Used during sprite sorting
|
|
};
|
|
|
|
typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;
|
|
|
|
/** Type for method for checking whether a viewport sprite sorter exists. */
|
|
typedef bool (*VpSorterChecker)();
|
|
/** Type for the actual viewport sprite sorter. */
|
|
typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
|
|
|
|
#ifdef WITH_SSE
|
|
bool ViewportSortParentSpritesSSE41Checker();
|
|
void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
|
|
#endif
|
|
|
|
void InitializeSpriteSorter();
|
|
|
|
#endif /* VIEWPORT_SPRITE_SORTER_H */
|