OpenTTD/media
Peter Nelson 872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. (#11492)
This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.

The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00
..
baseset Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. (#11492) 2023-11-26 15:59:41 +00:00
CMakeLists.txt Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
openttd.16.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.32.bmp
openttd.32.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.32.xpm
openttd.48.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.64.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.64.xpm
openttd.128.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.256.png (svn r21264) -Change: compress some PNGs more efficiently 2010-11-20 12:11:11 +00:00
openttd.512.png Add: Larger size renderings of the logo/icon (#8961) 2021-08-31 10:25:51 +02:00
openttd.1024.png Add: Larger size renderings of the logo/icon (#8961) 2021-08-31 10:25:51 +02:00
openttd.2048.png Add: Larger size renderings of the logo/icon (#8961) 2021-08-31 10:25:51 +02:00
openttd.desktop Change: Use the Simulation subcategory in openttd.desktop (#10015) 2022-09-12 09:18:13 +01:00
openttd.svg