OpenTTD/src/table
2008-10-13 03:26:48 +00:00
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h
cargo_const.h (svn r14144) -Fix (r8826): Incorrect cargo weights 2008-08-23 18:05:52 +00:00
clear_land.h
control_codes.h (svn r14423) -Codechange: also do r14221 for the strings. 2008-09-30 21:18:28 +00:00
elrail_data.h
engines.h
files.h (svn r14197) -Codechange: rework (original) base graphics determination methods. This yields in the following: 2008-08-31 08:46:43 +00:00
genland.h
industry_land.h
landscape_sprite.h
namegen.h
palette_convert.h (svn r14230) -Codechange: Simplify MapDOSColour() using the new stuff. 2008-09-02 20:01:18 +00:00
palettes.h (svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs. 2008-08-23 20:16:54 +00:00
railtypes.h (svn r14160) -Codechange: Move _railtype_cost_multipliers into the rail type information struct. 2008-08-24 23:10:23 +00:00
road_land.h
roadveh_movement.h (svn r14368) -Fix [FS#1852]: trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner. 2008-09-21 11:26:50 +00:00
sprites.h (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
station_land.h (svn r14461) -Document: add some doxygen comments (Albert) 2008-10-13 03:26:48 +00:00
town_land.h
track_land.h
train_cmd.h
tree_land.h
unicode.h
unmovable_land.h (svn r14123) -Codechange: a few magical number to sprite name conversions 2008-08-21 19:12:24 +00:00
water_land.h