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* Codechange: Use std::string in console commands and aliases registration * Codechange: Use std::map to register console commands * Codechange: Use std::map to register console aliases * Cleanup: Remove now unused function
93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console_internal.h Internally used functions for the console. */
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#ifndef CONSOLE_INTERNAL_H
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#define CONSOLE_INTERNAL_H
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#include "gfx_type.h"
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#include <map>
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static const uint ICON_CMDLN_SIZE = 1024; ///< maximum length of a typed in command
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static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command
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/** Return values of console hooks (#IConsoleHook). */
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enum ConsoleHookResult {
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CHR_ALLOW, ///< Allow command execution.
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CHR_DISALLOW, ///< Disallow command execution.
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CHR_HIDE, ///< Hide the existence of the command.
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};
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/**
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* --Commands--
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* Commands are commands, or functions. They get executed once and any
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* effect they produce are carried out. The arguments to the commands
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* are given to them, each input word separated by a double-quote (") is an argument
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* If you want to handle multiple words as one, enclose them in double-quotes
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* eg. 'say "hello sexy boy"'
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*/
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typedef bool IConsoleCmdProc(byte argc, char *argv[]);
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typedef ConsoleHookResult IConsoleHook(bool echo);
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struct IConsoleCmd {
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IConsoleCmd(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook) : name(name), proc(proc), hook(hook) {}
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std::string name; ///< name of command
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IConsoleCmdProc *proc; ///< process executed when command is typed
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IConsoleHook *hook; ///< any special trigger action that needs executing
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};
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/**
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* --Aliases--
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* Aliases are like shortcuts for complex functions, variable assignments,
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* etc. You can use a simple alias to rename a longer command (eg 'set' for
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* 'setting' for example), or concatenate more commands into one
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* (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
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* given to them in the command line.
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* - "%A - %Z" substitute arguments 1 t/m 26
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* - "%+" lists all parameters keeping them separated
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* - "%!" also lists all parameters but presenting them to the aliased command as one argument
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* - ";" allows for combining commands (see example 'ng')
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*/
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struct IConsoleAlias {
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IConsoleAlias(const std::string &name, const std::string &cmdline) : name(name), cmdline(cmdline) {}
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std::string name; ///< name of the alias
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std::string cmdline; ///< command(s) that is/are being aliased
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};
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struct IConsole
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{
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typedef std::map<std::string, IConsoleCmd> CommandList;
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typedef std::map<std::string, IConsoleAlias> AliasList;
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/* console parser */
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static CommandList &Commands();
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static AliasList &Aliases();
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/* Commands */
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static void CmdRegister(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook = nullptr);
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static IConsoleCmd *CmdGet(const std::string &name);
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static void AliasRegister(const std::string &name, const std::string &cmd);
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static IConsoleAlias *AliasGet(const std::string &name);
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};
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/* console functions */
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void IConsoleClearBuffer();
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/* console std lib (register ingame commands/aliases) */
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void IConsoleStdLibRegister();
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/* Supporting functions */
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bool GetArgumentInteger(uint32 *value, const char *arg);
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void IConsoleGUIInit();
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void IConsoleGUIFree();
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void IConsoleGUIPrint(TextColour colour_code, char *string);
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#endif /* CONSOLE_INTERNAL_H */
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